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Synapt

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Everything posted by Synapt

  1. I just like going into multiplayer, jacking a heli from the airport, and doing dog fights with people, though they usually kick me cause I tend to be REALLY EPIC with a heli >.>
  2. Not so much a bug of that mod as a bug of old nVidia cards, though I'm pretty sure the overheating issue was fixed in the core nVidia drivers themselves, if you have the latest you should be fine.
  3. I didn't even realize there was a release yet to be honest, I got the impression it was still pretty beta-ish, mostly was waiting to hear of more news of it before I went looking.
  4. lol, like I said, better visual doesn't necessarily mean higher requirements, but we'll see. It all depends really on just WHAT kind of tweaks he figured out he could do I guess, considering what people have been showing they can do through the modding API (such as the one 'Winter' mod I saw back in the winter season), it's possible he found a ground to soup up the visual and poly issues, while fixing the drawbacks of the engine maybe. I think it would just be nice to actually be able to possibly have a full custom set of police vehicles, rather than just one or two with worries of tons of taxi's...
  5. Well improved appearance doesn't necessarily mean increased requirements. A good example is TES IV: Oblivion, it's had a few graphical/conversion mods out, such as Nehrim, which managed to increase a lot of visual appeal without sacrificing hardware needs. The newly-coming "Andoran: Prologue" Conversion for it also shows a lot, supposedly has not really increased the need of hardware requirements, yet they managed to tweak the engine to borderline appear Skyrim, which is huge considering the TES V: Skyrim game is a completely -new- engine. But yeah, I'll be interested to check it out when it's fully complete, more so if it found a way to stably override the old engine limits.
  6. This is a bit of a late reply, but I think this is a response that is valid. Having a 'Dual Core' doesn't mean anything bad, fact is, many of the i* series CPU's are still dual core, not all of them are quad. I've an E8400, which is technically (given very slightly) lower than that E8500 (though mine is on average clocked between 3.6 to 4GHz), and a GTX 460, and my GTA IV runs fine max'd out, technically speaking, my 9800GTX+ used to max out all settings except draw distance, because it was only a 512MB card so it usually went to around 50~ draw before the memory warning showed up. Now, I could understand if one was running an old "Pentium Dual-Core", as those are pretty archaic these days, but the Core 2 Duo series of CPU's are still fine assuming you have a decent grade one, particularly one with a 45nm core (such as the E8400/E8500's)
  7. Anyone else spot this particular 'mod' yet? http://www.pcgamer.com/2011/07/04/gta-iv-mod-makes-incredible-graphical-overhaul/ Personally thinking of it and LCPD:FR tied together, I'm already drooling a bit, as judging from the video segments, it appears to me that whatever 'engine' tweaks he managed to figure out finally bypassed poly issues and tons of taxi's, which could certainly pave way for finally having a nice collection of custom police/emergency vehicles.
  8. Pretty sure they have no command switches for that, it's all handled internally, similar to how they added the EFLC 'option' to GTA IV at I think patch 5 (regardless of if you have EFLC installed or not)
  9. Possibly related to you mythos, it should be worth noting for those of you (like me) still on 32-bit platforms, that processes are limited to 2GB in a process max, period, without LAA enabled which will let it get up to around 3~. As far as I recall I believe GTA IV is LAA capable (I think this may even be covered elsewhere in the forum), so you may want to do a fast google search for 'Large Address Aware' and your Windows version (I recall how to do it on XP, but not Vista/Win7)
  10. Uber late response, but one thing to note with json_decode() is that it has some native issues with some unicode/multibyte stuff, instead of even producing a proper error, it will just indeed, return null. You can basically break your way around this with this lovely hackery (okay not really hackery) of code; $json_obj = json_decode(mb_convert_encoding($stuff, 'UTF-8', mb_detect_encoding($stuff, 'UTF-8, ISO-8859-1', true))); Might also be using the following at the start of things for 'modern' sake if anything; declare(encoding='UTF-8'); mb_internal_encoding("UTF-8");
  11. Please note there are multiple versions of the C++ Redist, you may have one installed but you may not have the one -needed- for this. Also, it might be useful to post a new/fresh Diagnostics report bjmatakaetis, let us see what all it's saying now specifically.
  12. I'm suddenly tempted to make a chief wiggum outfit/avatar... wonder if it could get included with LCPD... >.> Could come with a wiggum sound board and all!!!
  13. LCPD:FR should have no effect whatsoever on SecuROM, judging from the error I"m thinking you're either missing C++ redist or .NET framework version from somewhere along the line. SecuROM most likely will need the C++ 2005 or 2008 redist, so make sure you have that installed, you'll also wanna make sure you have .NET 3.5 (unfortunately same as the C++ redists, MS for some reason doesn't make the newer versions include older, so if you jump from say .NET 3.0 to .NET 4.0, the apps that use .NET 3.5 libs won't work right). C++ 2005 Redist (2005 SP1 Update) C++ 2008 Redist (2008 SP1 Update) .NET 3.5 (.NET 3.5 SP1)
  14. But but... what if some of us like Chief wiggum >.>
  15. lol, man, apparently you get better effects with a GTX 460 than a 9 series card, every single shot now collectively makes a puff of smoke after shooting, after repeative shots and reloads of the combat shotgun, I couldn't even see in front of me the smoke was so thick o.O
  16. Apparently the game must save GPU profile data some how when you change settings, I just changed the settings, or more specifically I just lowered the refresh rate from 60 to 59hz, and now it's all fine o_O I was copying over the game data folder though from the last install (with my save game data and all), I guess some how it stores GPU specific profile data, and it was trying to use something it set for my 9800GTX+ to my new 460... weird.
  17. Extremely, and I've found -nothing- about any similar issues for it either. I should note also, the game, performance wise, does fine, it just looks like crap.
  18. More or less a general support issue, curious to see if any of you others might have run into this; Basically I just got a GTX 460 SE recently, upgrading from a 9800GTX+, haven't had issues with any games yet except for GTA IV and EFLC, more specifically a really horrible Texturing Issue. I've actually even reinstalled the game, and windows itself recently (though not just for the game), and it's still doing it. Anyone come across anything like this? (Note that this is happening on vanilla/modded/etc versions at that, though the game screenshot was taken with a mod involved).
  19. Synapt replied to c13's topic in Discussion
    In all honesty I would prefer the ability to basically select weapons from a trunk or something (perhaps even for those on EFLC, implement some sort of control setup similar to where in those two games you can select weapons from the back of your friends vehicle), rather than use simple native trainer, cause to me at least, it's not simple at all. I don't mind customizing weapons a bit from the 'basics' and would rather have an LCPD native method of it, something like simple native trainer is a far too overkill method to go at it with imo : P
  20. Try using the dsound (as recommended) instead of the xlive ASI
  21. Isn't it telling you if you don't have them? o.O At least as far as I recalled it tells you if it doesn't detect them... if that installed without any issue but diag doesn't see the C++ redist... I'm not sure, unless the installer doesn't work like that, but one of the devs would be better to say if it does
  22. Sorry I was implying the LCPD:FR installer itself, not the 1.0.7.0 patch. The latest LCPD:FR installer under downloads does the check/install for necessary libs like C++ Redist I believed.
  23. Well the 'Latest' installer comes with the ability to install C++ redist amongst other required deps, so you may wish to try it (if not for that, but for the fact it's the latest version anyways)
  24. The C++ Redist isn't through windows updates, you can install it from here though; http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84
  25. I would assume chances are if you're using mods similar to what LCPD:FR is supposed to be, then yes there will end up being bugs/conflicts. (I'm not really familiar with the other mod you're talking about so I can't say for sure myself)

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