Everything posted by Will
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My lspdfr crashes after i play around 10 / 15 minutes
Delete Chill Callouts.dll from Grand Theft Auto V\plugins\lspdfr
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My lspdfr crashes after i play around 10 / 15 minutes
The crash is caused by Chill Callouts. That plugin is fairly old and has some odd dependencies. I would recommend removing it.
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LSPD First Respone.dll crash...
I've seen this specific crash twice recently on clean games, I wonder if it is an issue with LSPDFR itself. Do you know what you were trying to do when it happened?
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PLEASE I NEED HELP
In the future please only create one topic for your issue. If you feel this topic has been closed in error, please report this post.
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npcs respawn and shoot at me
There's a certain part of the GTA V campaign where a character is banished from the city. If your save is at this point you need to either advance the story further or download a 100% save. I believe there is also a trainer setting or keybind that causes this, so if you are not at that part of the campaign check your trainer settings.
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Okay, I dont know what went wrong but somethings seriously seriously wrong.
No, you can't just move the game folder without making registry edits as RPH is looking for the game in its original install location. I think if you move it via the Rockstar Games launcher it should work though.
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backup not working
This sounds like the old issue of having "police ignore player" or a similar setting enabled in a trainer. If you use a trainer make sure these options are disabled.
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replacing the Yankton plates
If you're just trying to edit it within the vehshare.ytd file then you can do it pretty easily with LML. You don't have to find the actual location of the file, just plop your vehshare.ytd file in a folder and create an install.xml with this: <FileReplacement>vehshare.ytd</FileReplacement>
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Unhandled Exception when ForceDuty
One of your plugins depends on ScriptHookVDotNet, which you don't have installed (or it is installed incorrectly). Download from here and extract to your GTA V main folder: https://github.com/crosire/scripthookvdotnet/releases/download/v3.6.0/ScriptHookVDotNet.zip
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Tow Truck Amber Lights
This is default game behavior for some vehicles with flashing yellow lights. I don't remember if it happens on the default tow truck though. I used to mess around with the Department of Water & Power truck in GTA Online and AI would move out of the way with the yellow lights on. There is also a siren in the distance if you are far enough away from it (some weird sound LOD?)
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Please help i have a problem
Are you trying to play LSPDFR for Grand Theft Auto V or LCPDFR for Grand Theft Auto IV? You posted in GTA IV & LCPDFR Support but refer to LSPDFR in your post.
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Sign-Up Gaff
The real over thinkers would put DMA Design
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Lenny's Mod Loader
vfs.dll is necessary to load LML. Without it LML is not loading and therefore your mods are not loading. The more likely scenario is one of your mods is broken or installed incorrectly and causing the game to crash, not LML or vfs.dll itself.
- 325 comments
- 17 reviews
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Vehicles glitching during initiation of traffic stop?
Just tested and was able to reproduce in the same area as SteveTheGamer but not in the city. Also experienced someone actually fleeing the traffic stop and it is completely different behavior (default sirens deactivate when initiating a traffic stop, but resume when it turns to a pursuit; a pop up appears telling the player to report the pursuit). Since I have no other plugins that eliminates number 1, and it only happening in the countryside supports theory number 2 since it is harder to find a good parking spot on the country roads. Another possibility I just thought of is if it is triggering the flee event, but only activates the fleeing logic on the AI without disabling the traffic stop thread and starting a pursuit thread. Just theories though, I mentioned it on our Slack so maybe at some point it can be further investigated.
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Vehicles glitching during initiation of traffic stop?
You can add it to the .ini, yes, however I don't think that is what's happening (at least in the video reference above). The resist during a traffic stop is more specific things like the person randomly pulling a gun or getting out and charging you with a knife (if I remember correctly), not just refusing to stop without actually starting a pursuit. From what I can tell, it could be 1 of 2 things: 1) Another plugin that affects traffic behavior interfering 2) If no other plugins, possibly something wrong with the "find a parking spot" pathing logic that LSPDFR uses I'd be interested to see if I can reproduce this at some point and bug LMS to fix it.
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Suggestions for community plugin developers
I actually made something like this but wasn't really motivated enough to bring it to a release state. It basically had the same functionality as the GTA Online player actions/emotes thing in the interaction menu for all the player actions available at the time. This of course is not the same as all the animations/scenarios that are available in a trainer, though, which I imagine is what people are more interested in.
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Stow That Weapon
Update: the issue with RPH has been fixed. Please install the latest version of RPH from the RPH Discord #necessities channel or the LSPDFR Manual Install.
- 264 comments
- 21 reviews
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RPH Plugin Crashes Prior Go On-Duty | RPH or RageNativeUI Related
For context, the issue I found with RPH is that getting the Asset property of a Weapon is causing an exception. For instance, the below code snippet results in an AccessViolationException on line 3: Ped ped = Game.LocalPlayer.Character; var currentWeaponObject = ped.Inventory.EquippedWeaponObject; var currentWeaponAsset = currentWeaponObject.Asset; uint currentWeaponHash = currentWeaponAsset.Hash; Game.LogTrivial(currentWeaponHash.ToString()); I use the asset property to then get the hash of the equipped weapon in my mod. Although I might be able to get around it, it's been so long since I made the plugin so I'm worried about breaking it even more. I think it's better to hope it can fixed on an RPH level at this point, although if not I can try to fix it myself. Edit: looking into this more (and remembering why I did it this way) - you can only get the hash from a WeaponAsset or WeaponDescriptor, not from a Weapon directly. When I create the weapon to be stowed, it is creating a Weapon, so in order to compare it to the currently equipped weapon, which can be a WeaponDescriptor (ped.Inventory.EquippedWeapon) or a Weapon (ped.Inventory.EquippedWeaponObject), I need to get the hash of the stowed Weapon through the WeaponAsset. Considering this is broken in the latest update, and I think there have been other issues with recent GTA updates as well, I wouldn't be surprised if something else is broken causing more crashing than usual from other plugins.
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Stow That Weapon
Unfortunately the crashing is an issue with RPH itself. Until an update is released for RPH, this mod will not work on the latest version of GTA V. I already informed LMS (RPH dev) of this. Sorry about that!
- 264 comments
- 21 reviews
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Stow That Weapon
It should as of 2.0.5, unless there have been new ones added in updates since then. Those specific ones are definitely in the code and should work on that version.
- 264 comments
- 21 reviews
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Stow That Weapon
Thank you for confirming this. I don't have any time to make significant changes or updates to this mod (I don't even know the last time I launched RPH), but I would definitely like to make sure it continues to work through the ongoing GTA V and RPH updates. If it ever actually breaks due to an update I will be sure to attempt to fix it.
- 264 comments
- 21 reviews
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Game keeps crashing
Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.