Everything posted by BroCop
- Improved cop
- Improved cop
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Improved cop
Oh man, I cannot wait for v1.2! Any chance of us getting that before this weekend? This ped is by far my favorite!
- 107 comments
- 35 reviews
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[SKIN REQUESTS] Going to start making Skins for ANYONE!!
Yeah, you can go ahead and disregard that. I managed to slap one together myself. Good luck texturing!
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[SKIN REQUESTS] Going to start making Skins for ANYONE!!
Just a recommendation, post a screenshot or two as soon as possible so we know how good you are. REQUEST: Amarillo, Texas texture, LCPD style for the Driver:SF CVPI model (More specifically, this one, not the original conversion: ) Here's exactly what I'm going for:
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Best ICEnhancer For Els
The current release version with the redsky fix is excellent, assuming you like realistic (but not nuclear-explosion level) ELS lighting. Make sure you install the shaders that come with 2.1, then apply the 3rd party sky fix. I'm running it and it is wonderful.
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Improved cop
Yeah, make the holster darker, and maybe include the vest model and extra head from Custo's work. Also, I highly recommend taking the short sleeve with thermals and modeling it so that it is actually just a short sleeve (make the thermal sleeve the arm by shrinking it down to the sameish thickness as the hand, but leave the top uniform shirt where it is, if you get what I mean.
- 107 comments
- 35 reviews
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Area 51 Designs Official Thread[WIP] [REL]
Disregard, I found your guy's website. I'll submit my request there.
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The road ahead: 2013 and beyond (LCPDFR, ELS.Net and more)
Whoa! This is amazing news! I can't wait for what the next few months have in store, and I am so glad that you guys are putting in this hard work! Just a question, when do you think we'll get our first peak at ELS.Net in action (i.e. a video or album)?
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Cop Voices Makeover
Wait a second, couldn't we do it with a script? lcpdfr has that clicking noise that plays at a certain point during the handcuff animation, which isn't in the game by default. Now correct me if I'm wrong, but couldn't we set up a script that calls an audio file at certain times? Like during the traffic stop animation, or maybe rig it to a hotkey?
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MW3 SWAT Pack
Thank you all for the praise! As for the ESU request, there isn't much I can do, unfortuently. See, the back of the bullet proof vest on this model is UV mapped in a way where the image is just a mirror of itself, so I can't put anything on the back. However, I will see what I can do.
- 17 comments
- 19 reviews
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MW3 SWAT Pack
- 6,294 downloads
- Version 1.0
Overview -This is my collective work with the "Call Of Duty Modern Warfare 3 Gign Pack" by ac.amir, released here: http://www.gta4-mods.com/player/modern-warfare-3-gign-packup-f16217 -I've combined the 4 peds, making their helmets, facecovers, and gear interchangeable. -I've recolored the light blue into a dark navy blue, and added SWAT patches and markings -I've tested it out, and removed the 'wet look' they get with ENB. Feel free to use the _spec's, which will get rid of it. Instalation ------------- Using sparkIV or OpenIV (my favorite), open componentpeds.img. Click 'Add new files' or 'import', then rebuild. You're done! Note ------ You may NOT upload this file anywhere else. I have permission from ac.amir to release this, so get permission from him before doing anything. If you have suggestions or a small request, leave it in the comments/PM me. Please do not release any personal edits, and I discourage personal edits simply because it'll be confusing getting the permissions down should you wish to release them. Anywho, with that out of the way, enjoy your new coppers! Oh, if there is any permissions needed for lcpdfr.com for anything, consider them granted. I'll be out of town for a few days, so if you want to put this on the front page thing or need anything else, I'm okay with it. You guys are cool.- 17 comments
- 19 reviews
- [WIP] GTA IV ENB MOD V3
- [WIP] GTA IV ENB MOD V3
- [WIP] GTA IV ENB MOD V3
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Realistic Time Cycle
Confirmed: It does not work with icENHANCER 2.1. Brightness can be described as nuclear explosion, and the screen is a giant pile of grain. It's a shame too, I used RTC 4 before ICE and really liked it.
- 68 comments
- 16 reviews
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Spark IV Notice
I'm going to through my 2 cents in for OpenIV, just in general more user friendly and powerful.
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Realistic Time Cycle
I'll try it out on Icenhancer as soon as I get the missing texture bug worked out.
- 68 comments
- 16 reviews
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(REQ) Script that prevents cars from exploding
Excellent to hear that it is going into POE! And I'll second the question on performance, any degrading performance?
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(REQ) Script that prevents cars from exploding
I'm sure everyone has had the problem where the suspects car you have been pursuing bursts into flames at the end of a chase, causing a chain reaction that leads to the deaths of most of your backup. In order to fix it, I've tried making vehicle explosions spew no fire and cause no damage, but it's still weird when a car collision ends in a Micheal Bay flic. My requests: Car engines can burn, but the car will not explode. When a car catches fire, the engine dies Preferably, the huge flames that spew from the back wouldn't happen, just the engine fire. I feel like, when combined with the Fire Extinguisher mod, this could be cool.
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[TUT] How to restrict or change which police cars and officers naturally spawn
Yes, but the police and police2 cars won't spawn anymore. You can just replace police with noose and police2 with fbi, or something like that. It should work.
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[TUT] How to restrict or change which police cars and officers naturally spawn
This is a little less user friendly, but an option for those who may want it. Funny thing is, I never wanted to change all the .dats and such, and because of that managed to stumble onto my solution.
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Standoff
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[TUT] How to restrict or change which police cars and officers naturally spawn
As you may have noticed, GTA IV's natural system for spawning police cars and officers is a little bugged. Primarily, it doesn't mix the two types (Skinny cops and Fat cops for peds, and the Vapid Cruiser and Merit Patrol for cars) it just goes all in with them. For many, this is annoying (to say the least) and kinda immersion breaking when 15 fat clones are all having heart attacks while Niko goes on a rampage. Some have tried to alleviate this problem by replacing fat cops with female officers, but the fact that you can't get a mixture has always bugged me. Here's an example: How do we fix this? Well, frankly, we can't, or at least not in the sense of getting the game to choose both models equally. But what we can do is simply stop the game from picking fat, unrealistic cops when deciding what officers should be spawned. It is also worth mentioning you can pick any police model, and also replace the officers in Alderney (or have state troopers spawn anywhere.) The best part? This takes about 15 seconds and only requires notepad. 1. Officers Go to Grand Theft Auto IVCommonData and open up pedgrp.dat Press ctrl+f and search "# POPCYCLE_GROUP_COPS" or simply keep scrolling until you see it. It more than likely looks like this: # POPCYCLE_GROUP_COPS (M_Y_Cop_Traffic removed. Was the one in NJ) M_Y_Cop, M_M_Fatcop M_Y_Strooper M_Y_Cop = Skinny LCPD officers. Almost all mods mod this. M_M_Fatcop = The two fat LCPD officers M_Y_Strooper = The State Trooper Model M_Y_Cop_Traffic = The blue shirted LCPD Traffic model The game reads this as specific instructions. The first column is the first model that can spawn in all districts except Alderney. The second slot can also spawn there (but they will not spawn together). The final slot is the officer model that will only spawn in Alderney. If it isn't apparent, you can simply change 'm_m_fatcop' to 'm_y_cop', and the game will always choose m_y_cop in Liberty City. You can change any of the 3 slots to any law enforcement model. I have m_y_cop spawning in all 3 districts. BUGS: This is a rare bug, but sometimes the game will freak out and pick all of the in game models flagged as police officers for checkpoints. The most obvious place this happens is the NOOSE/LCPD Station in northern Algonquin. This only happens to the models who stand around holding M4's, not the cops who stand around talking. 2. Vehicles This is the same principal; tricking the game into only choosing one model. Go to Grand Theft Auto IVCommonData Open up cargrp.dat and scroll to # POPCYCLE_GROUP_COPS. The first two models on the list are the ones that spawn in traffic. NOOSE and SWAT Vehicles are handled on their own, so sorry, but you can't change that. If you change "police, police2" to "police, police, police2" then police2 will not show up in traffic. This is useful for those who cannot use the TBOGT and TLAD vehicle mod, or simply need another slot for a non-patrol vehicle. Alternatively you could add the NOOSE Cruiser or even FBI Vehicle, if that's your thing.
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[TUT] How to restrict or change which police cars and officers naturally spawn
Not a problem, I'll post it now.