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Player & Ped Modification Tutorials

A collection of tutorials related to player and ped modifications can be found here, such as how to mix and match mesh parts and work with models using GIMS IV.

6 tutorials in this category

  1. Exo 401 ·
    Hello here I will explain how to edit ped voices in Grand Theft Auto IV. First, you will need flitskikker's IV Audio Toolbox which can be downloaded @ http://gtaforums.com/topic/536856-ivrelalpha-iv-audio-toolbox/ Install it, and then also download the source and extract it to where you installed IV Audio ToolBox. Also, you will need a recording program. I recommend Audacity which is free and can be downloaded @ http://audacity.sourceforge.net/download/ Use OpenIV (if you don
    • 4 comments
    • 5,350 views
  2. GamerCop23 ·
    Hi, I have seen that some people got a little frustrated about when they select a police officer or any player model, he would still speak like Niko (i.e. not the model's own voice), either when driving into something, getting hit, or making him talk with the Numpad in LCPDFR. So to fix this: 1) Select your player model in the trainer. 2) Go to page 1 of model spawning and click "Speech Menu". 3) Go down to where it says "Play random speech" and press it once. (He will say something r
    • 2 comments
    • 6,736 views
  3. BroCop ·
    So the other day I was messing around with openiv's new animation viewer. This led me to look around at just how walking styles are set up. I noticed that most of the animation packets are the same (ie, they all have 'idle' 'start walk' 'walk' etc...), which is why you can change pedestrian walking styles. This made me wonder if I could finally get SWAT guys to stand correctly and use their rifles right when walking. I found all of the unique movements (hand signals) that SWAT peds use are in th
    • 4 comments
    • 11,669 views
  4. BroCop ·
    As you may have noticed, GTA IV's natural system for spawning police cars and officers is a little bugged. Primarily, it doesn't mix the two types (Skinny cops and Fat cops for peds, and the Vapid Cruiser and Merit Patrol for cars) it just goes all in with them. For many, this is annoying (to say the least) and kinda immersion breaking when 15 fat clones are all having heart attacks while Niko goes on a rampage. Some have tried to alleviate this problem by replacing fat cops with female officers
    • 5 comments
    • 9,762 views
  5. cp702 ·
    I was messing around today, and I found a way to approximate real short sleeves (no thermal sleeves) with the thermal sleeve shirt included. A problem was that true short sleeves need to be different for each race (so no black cops with white arms). Basically, the different races are determined by the head texture. This got me playing with textures. First, each texture goes on a model. If you play around with OpenIV, you notice that there are multiple components (I'm calling them models) in a
    • 1 comment
    • 4,421 views
  6. cp702 ·
    Now that the issues with OpenIV and ped export/import have been fixed, you can edit default ped models. Doing much more than basic model editing is kind of complicated, and requires 3D modeling knowledge. However, there is one very useful thing you can do without knowing 3D modeling: combining different ped meshes. What is a ped mesh? It's a component like head_002 or uppr_001. For example, for skinny cops, the long sleeve shirt is one mesh, and the leather jacket is another. By combining
    • 11 comments
    • 13,301 views

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