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Everything posted by FinKone
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*Chanting begins* API... API.... API... API... API... API
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Cannot wait.
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Rustic7 - you know the BEST PART about this conversation is that on line 12/13 (V 0.02 ) and line 21/22 (V 0.04) in the READ ME FILE, states... " All the files (including the folder) goes directly into your GTA V\Plugins folder. The PoliceRadio folder (with audio and GUI) belongs INSIDE the Plugins folder. " You have no idea how much time I spent responding to comments, and messages that ask stuff that I've already written down. -.-
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I don't mean this in a mean way, but all of those people - and yourself, just don't have RageHook working properly (not blaming you, or saying its installed in correctly, simply saying your RageHook is not working properly on your setp). It has something to do with the display calls that RageHook, and Police Radio use. Until you figure out WHY RageHook is not working for you correctly, neither will Police Radio., Once more, I'm not saying you installed it incorrectly, maybe you need the .NET Redistributed package for all I know or the framework you are using is damaged, or just out of date. I saw that one forum topic but didn't feel like commenting - they are simply applying work-arounds, and still never truly get access/get the ragehook working properly. If you figure a solution for getting the RageHook console to work, I know that Police Radio will also display correctly. Off hand, I don't have the time to hunt down why it isn't working for you - the next update perhaps will clear up this issue that some people are having. FinKone
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No your write. I needed to add a bit more validation to make sure people don't use it while in a car. Lmfao. Funny video. Should be fixed in the next update (and the keys will be changeable at that point), until then perhaps use 0.02 - because I'm not going to be doing a hotfix. (more so directed at OP at this point)
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Gotta love the titling... :| is implies it needs to be fixed and the problem is not on your end. :) Anyways, down to it. Are you able to place barriers while the mod is "loaded" (check the INI file for keys) - your log says everything is fine. Does the RageHook console open correctly in game when you press F4?
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Vehicle Search - Search a suspect's vehicle!
FinKone reviewed FtDLulz's file in GTA5 Mods Scripts & Plugins
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I'll be making a -SMALL- movement speed bonus to players using Police Radio (so they can catch people) and also including tackle time, which will let you tackle a person down.
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I just kind of wrote a quick script that lets me add a list of animations using a decompiled list I've had for awhile now, and it will run them. I'll search the list for stuff I'm interested in, "Kneeling" for example, and everything that pops up, I throw into the list, then in game I hit the play button, and it goes thru each animation every 3 seconds it starts the next one until done. It prints them out on the screen so I can just take note of what I figured was the most suitable one. Will do man thanks for the support. Np man. Wanted to have more in the first release but its going ok. Gotta make tow spawning a bit better, it getting there.
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Well I mean thats the main difference. People "rush" to put out bare basic bones stuff, then slowly update it over time, but they simply just want to be "first". Bad mentality. Sure I could release the Radio now, and Coroner would act right 8 times out of 10... but I wanna go for 10 outta 10, and if they can't make sure I clean them up correctly. While some people are just getting finished with a single, narrow mod - myself and LukeD are making mods that bring a entire package of stuff for people to use, that will enhance the playing experience. The thing is with modders is we often get outta our skill cap. Now I'm not saying mines high. I consider LukeD to be a better coder then me, I feel like he knows more. Thats what makes me different then 80% of the other modders, is I don't pretend to know it all, to be smart, or anything like that. If I can't make something I'll tell everyone from the start. So far though, everything is going freakin' amazing with Radio, and I really look forward to trying to do another video of its state, and a patrol here shortly. I've been very low on time lately.
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Currently because its growing in scope, I'm having the normal testing group I use find problems with it. Each day, these problems are growing smaller. Once I think I've got something that most can use, and its some what reliable - meaning that I can call at least 10 tow trucks without a issue, and 10 coroners without a issue, and iron out some mechanics, I'll move to release. If I release something thats broken, or not working well - all thats going to happen is my inbox is going to fill up with rage and questions, and I'll be making small, prompt patches that just break other stuff... not worth it. At my current rate, I should be moving towards a release soon - soon being... a relative term... I don't do dates. :D Even after the release I'll be doing polish, adding detail, and just making it run better, currently there are still risks with some of the methods that I don't like. As for the language, I'm using C#, in visual studio 2013. Correct :D
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Thanks for the support. People often make suggestions that end up being put into the mods as I create them also. People saying negative things have no idea how much free, unpaid work goes into these things. I will always be transparent and open with not only what I make, but with everything. Including addressing people spaming me. :) Once again though thanks for the positive support mac!
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First off - and I don't mean this in a negative way, I mean this in a stop filling my messages with the same message way - You cannot test it. If I want more testers, need more testers, I'll ask. I simply can't respond to all these "I promise I'll test it and never give it away" messages. There are code thieves out there, and until a proper obfuscation is found - I won't be publishing or giving it to untrusted sources. I totally understand why LMS/Sam operate the way they do now. We are slowly approaching a good phase. Currently I need to add some improves to the spawning mechanic, add some more null-ref checks for for people/vehicles. Then I'll be adding additional options to Coroner, Tow (realistic/unrealistic) in the INI - the first being they spawn far and take time to get there, the second behind the plop down right onto it. Believe it or not, by popular demand controller support is in and its all editable in the INI file now as well. Some options remain keyboard ONLY because they are not time sensitive and the controller just has limited options, but with that said, the INI in itself is growing into a little beastly thing that requires a good read. I'll be adding randomized tow truck types, and even additional options (does he get out and take info, or not) and so forth, all which can be set and explained in the INI file, also most likely some motorcycle handling, or I'll rewrite the transportion method to defeat a lot of un-needed model checking, I'll be adding EVERYTHING that is currently in the current tow-truck mod thats out there, and more. Tow trucks can now be spawn'ed in heavy amounts, without issue however. They work on their own fiber, and have independent protection and logic. Coroner now reliably collects all dead bodies within a certain area, and has protection to stop the user from getting into dangerous code. Null ref protection still needs some padding here and there, but I'm finding these odd things as I go. I still want to add animations/camera/flash - so if you know the location of CAMERA ITEMS, of PICTURE TAKING ANIMATIONS - throw me a line. This saves me time. Pit request is being slightly improved, while reliable, and works well - the logic needs to be improved for letting people get a successful pit. This will improve as the testers keep voicing their demanding opinions. Tackle Time is done in its most basic form. I will be expanding on this in the future - I don't want to say what it currently is, but I really really look forward to making this a solid mechanic. I'll also be adding a small speed boost to players using Police Radio so they can catch the mythical track runners, known as criminals of Los Santos. CPR (yup... you heard right), CPR is implemented and about... 40% complete? If the person dies, it ties out easy. If they live I'm debating what route I need to take, in terms of giving the player the ability to either call EMS, or how I should handle it from there.... hmm. We'll see. Plate Checker is gold as always, I keep meaning to add model color, expand on names, and so forth - but honestly I'm waiting on the LSPDFR API I think before I do that, because LSPDFR is going to have Ped Names that are in its system, meaning even if I make that list bigger, its all for nothnig. I want my mod to tie directly into LSPDFR, meaning if you pull over a driver, get his license with LSPDFR, I want his warrant status / name to tie into Plate Checker, or its just bogus software. Barriers have been improved - vehicles not in a panic state will stop for them, rather then go into on-coming lanes. However... if everyone is spook'd, good luck to you. What else...? ... Sure I missed something. That sit for now guys.
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Thanks for all the support. I'm also really excited for LukeD to make some stuff. Its nice talking with him so we don't step on each other toes. Some of his stuff is going to fix some of my main gripes with GTA V (my car being stolen!...) I'll keep doin' what I'm doing long as you guys will have me! :D
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0.3 LSPDFR? Duuuhhh Lets go! Hope ya guys enjoy. Them new vehicle installs got you confused? I sit down to install the Lambo real fast. https://www.youtube.com/watch?v=wwY5Vf9LGsU Most recent patrol https://www.youtube.com/watch?v=wQl5mVUyVJE Hope you guys enjoy! Thanks for having me, and showing all the love and support! Makes me always come back for more! Later guys. FinKone
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Small update for those interested. LukeD has been telling me to break it down into several scripts... I didn't wanna listen. I let it grow to some type of uncontrollable beast... some thing of the wild... a creature of the night... All jokes a side - I spent the better part of the night breaking it down into manageable - and clean code. Thanks to DCP for running tests as I coded away, we worked our way past some odd ball stuff. Now the Tow Truck and Coroner work on their own fiber for handling stuff. Soon you'll be able to call more then one tow-truck at a time, and more then one coroner at a time. Currently you can now call a coroner and tow truck at the same time, which is a massive positive over the version prior to the rewrite... starting to be more civil in the way I code... :D

