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Radar Gun (handheld) 1.05

(9 reviews)

2 Screenshots

UPDATE NOTES

1.01, and 1.05 have been reported to REQUIRE LCPDFR 1.0(not sure on the series letter)

  • 1.05


    Some of you don't like jumping out of a vehicle thats moving, because you forgot to put your RadarGun away. No worries, stay seated!


  • 1.01

    MUCH NEEDED ground detection. You can now track those speed demons up and down hills, regardless of your position.


    As with any of my fresh uploads - please tell me if I forgot something, or you are running into errors VIA PM!!


Updated 14MAR2015

If you already have a older version installed, and you are one of my repeat offenders, you can simply install the new ini/.net.dll files in the scripts folders.

NO NEED to install the wdr files over again.

Radar Handheld Unit that you can deploy out of any vehicle to use.

Do not modify, or redistribute outside of LCPDFR.

I'll keep this one short and simple. You can refer to the videos below in regards to Installing, and Proper use.

INSTALL TUTORIAL

HOW TO USE IT

Known issues :

  • Radar checkpoint area does not take into account elevation (yet)
  • Jumping from a vehicle thats moving, while RadarGun was out
  • Minor flickering in some users HUD

Any suggestions -feel free to PM me.

User Feedback

Recommended Comments

FRGamer

Members

Thanks for releasing this so quickly!

FinKone

Members Author

Thanks for releasing this so quickly!

HaLoPCDrAcO

Members

Does this work in multiplayer?

FinKone

Members Author

Does this work in multiplayer?

Completely untested.

stelios

Members

Woow that's incredible work man .... :)

FinKone

Members Author

I'm so confused... wheres all the bug reports!? :)

Dippa

Members

Another masterful job.

McAwesome6934

Members

This is awesome!! I have mimicked this with just a radar model and radar script lol

McAwesome6934

Members

This is awesome!! I have mimicked this with just a radar model and radar script lol

Gunner 9213

Members

Awesome work man!

FinKone

Members Author

Darn, I didn't notice this is for 1.0 I thought this was a stand alone mod :/ Nice mod though just wish I could use it.

Yup - thats why I included a no sound version in case others want to use it with a different version.

FinKone

Members Author

Awesome work man!

Aston

Members

damn! Dude, you're doing really cool stuff! thank you.

Hoffers

Members

Are you accessing the checkpoint via LCPDFR or the scripthook? Actually, either way the vector should have a z axis, maybe try binding that to say numpad 9 for up on z and numpad 3 for down? (I believe it's Z for vertical, please correct me if I'm wrong, haven't dabbled with GTA for a little bit.).

FinKone

Members Author

Are you accessing the checkpoint via LCPDFR or the scripthook? Actually, either way the vector should have a z axis, maybe try binding that to say numpad 9 for up on z and numpad 3 for down? (I believe it's Z for vertical, please correct me if I'm wrong, haven't dabbled with GTA for a little bit.).
Nah thats the easy way. I'll just reference the ground and adjust it accordingly so the user wont have to. I just tan short of time and knew it was at a useable state. Ty for suggesting though.

McAwesome6934

Members

Wow, this is simply perfect. I was in game for 2 hours and ran into no issues. The fact that it works w/my controller just makes it that much better. This sure does beat replacing a gun w/a radar unit and just aiming down the street. Great job 5/5 and deserves to be featured for a long time.

parmen1997

Members

nice ! does it work in MultiPlayer ?

FinKone

Members Author

nice ! does it work in MultiPlayer ?

I've had no time to test it - I suspect it will work on AI vehicles, but not sure about if its a player controlled car.

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