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FinKone

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Everything posted by FinKone

    • 23,494 downloads
    • Version 1.17
    This will be the first, and short hand release of Repeat Offender series - while I do plan to add more callouts to it, and polish the first one (possible vehicle breaking and entering), I decided since I'm low on time to let everyone have a go at it. It currently ONLY SPAWNS in the city area, more so in the Davis/Hood area in the southern side of the city. What to expect : Real police work. In short. You'll have to pay close attention to the suspect (if you find him) and go from there. Pressing F5 will GIVE YOU OPTIONS. Sometimes the subject of the call did nothing wrong. What can happen? I'll talk about a few out comes because there are literally over 200 different things... Subject runs on sight of police Subject is innocent and hasn't done anything wrong Subject attempts to attack player (sometimes a fatal attack, sometimes not) Subject attempts to drop drugs or stolen items without the player seeing (back track your footchases before calling 10-8!) THESE ITEMS ARE SMALL, YOU'RE THE POLICE, GET YOUR FLASH LIGHT OUT AND GO FIND IT! Heroin bags, illegal prescriptions, crack pipes, small stolen wallets, he will try to ditch things (SOMETIMES, NOT ALWAYS) Keep that in mind... collected evidence YIELDS POINTS! Sometimes you cannot take any legal action against the person if you didn't see anything. When you 10-8 from the call, you'll get a brief of how well you've done. You can arrest (detain the person) if you wish, however, if you decide not to charge them, releasing them will not count as a negative arrest. Callouts are entirely way to straight forward so far, lets change that. Future improve plans : Implement a proper points system with Albo (and storing / protecting points) Improve calling the registered owner mechanics / handling Add ability to request K9 if subject dropped items / might have dropped items while fleeing Improve brief screen on arrest (brain storming ideas still.) Whatever else the community says that makes practical / logical police work sense to add into the callout. I already have additional callouts PLANNED however.
    Added ToggleSnowballs command to enable/disable snowball pickup *Pees a little* 10 of 10
  1. Common sense... either born with if or you're not! ^.^ Thanks for all the support guys in this busy time of my life.
    Very solid start. What I'd like to see from my own use... Ability to set modifier key for controller of partner / dog. Ability to set what seat the dog sits in in the INI Ability to select a dog model / skin Other then that man - works as intended (only had time to test the K9) - I look forward to updates. Those are just INI settigns I'd like to see that I think make sense. Good stuff brother.
  2. FinKone commented on BILLWARD's gallery image in GTA V Galleries
    You already know.... :D Its good.
  3. Happy to see ya supporting BMore on V man. Once I get in to check the res quality I'll try to remember to rate. - for this and county.
    I'm just happy to get away from the .NET one. I did start to enjoy the auto-tracking of that one... it will be missed. Perhaps add shadows rendering? Maybe even a flare from origin? Only things I can suggest. EDIT : 13/08/2015 to reflect the mods updates. Shadows added. Able to adjust every aspect of the spotlight. Works as intended. Its a must have tool for the night time and I had to patrol recently without it - it felt wrong not using it.
    Works as intended on RAGE Plugin Hook - Open Alpha - 0.14.546.2543. Pretty straight forward script that just gets the job done - I like it. Happy I could help.
    This is the kind of stuff I'm excited for. Bro - you need to move over to RageHook, its ten fold more powerful. If you got questions hit me up.
  4. Introduction Police Radio is a modification that enhances gameplay as a Police Officer in LSPDFR. It allows you to check license plates, tow vehicles, call coroner services,request backup for traffic stops, request K9 drug dogs to scan the car, have observations of the vehicle, question the driver of a vehicle in a traffic stop, andrequest pits on suspects. Each aspect of the modification will be explained further within the description. Like what I do and want to show support!? Visit the YouTube channel! Install / Uninstall / Update / Important INI Video CLICK HERE Requirements READ WHAT IT NEEDS CAREFULLY. DCP1293 is maintaining this now - so bother him!!! Police Radio FEATURES Plate Checker Ties into LSPDFR to return correct names that go with the vehicle. Still need to add some improves in regards to a Stolen Vehicle being driven by the owner... :X PIT Request Pit Request allows you to perform a pit on a vehicle thats fleeing. Holding the vehicle in a stationary position for a small amount of time often makes the occupants run on foot. Barriers (only one type current, sorry NorthernAlex! One day...) Place barriers to make traffic yield or go around. Tackle If traveling at a decent speed, when behind a person you will be able to tackle them (E on keyboard, or A on controller) Tow Truck Removes vehicles from the scene. Coroner Removes the dead from the scene. Request Additional Unit for Traffic Stop You can request to dispatch to send you a additional unit if you need the upper hand At this first release, it is very basic, and can be some what dangerous at this stage. Use at your own risk. Request K9 Unit for Air Sniff You can request to dispatch to send a K9 unit that will air sniff around the car and attempt to find drugs if the user dones't consent to a search of the vehicle. Very basic first release, will improve over time. Observations Window You'll observe things as you approach the vehicle, and this can impact the over all traffic stop experience. Question Driver Window Based on your observations, you might want to consider asking the person a few questions, to include consent for search. Gives more point to using the K9 as a last resort. Whats NOT in this version? CPR DOWNLOAD
    Really liking this siren. Thanks.
    For those having RageHook related crashs like this... "0x00007ffd1bd31c72 - UnhandledExceptionFilter - in C:\WINDOWS\system32\KERNELBASE.dll0x00007ffd1f8bfb33 - memset - in C:\WINDOWS\SYSTEM32\ntdll.dll0x00007ffd1f8a2896 - _C_specific_handler - in C:\WINDOWS\SYSTEM32\ntdll.dll0x00007ffd1f8b3f0d - _chkstk - in C:\WINDOWS\SYSTEM32\ntdll.dll0x00007ffd1f874887 - RtlRaiseException - in C:\WINDOWS\SYSTEM32\ntdll.dll0x00007ffd1f873aad - RtlRaiseException - in C:\WINDOWS\SYSTEM32\ntdll.dll0x00007ffd1bc58b9c - RaiseException - in C:\WINDOWS\system32\KERNELBASE.dll0x00007ffcf1ebf078 - ClrCreateManagedInstance - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll0x00007ffcf2197764 - TranslateSecurityAttributes - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll0x00007ffcf21977d8 - TranslateSecurityAttributes - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll0x00007ffcf20eb462 - CreateHistoryReader - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll0x00007ffcf1d80afd - CreateHistoryReader - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll0x00007ffcf1e4dce4 - GetMetaDataInternalInterfaceFromPublic - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll0x00007ffcf1d930ea - GetMetaDataInternalInterfaceFromPublic - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll0x00007ffcf1d3206a - GetMetaDataInternalInterfaceFromPublic - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll0x00007ffc9270a1e4 - GetMetaDataInternalInterfaceFromPublic - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll" A temp fix is to head over to http://ragepluginhook.net/Downloads.aspxDownload RAGE Plugin Hook - Open Alpha - 0.1.508.2094ITS AT THE BOTTOM, if you are using a pirate version... you should... not... and it won't work. Don't waste support time if that's the case. :D Its important to note - this is a earlier build of the RageHook, thus some things have been renamed (J siren functions) for example won't work. It will however get you playing until it can be ironed out.
  5. Just added another tutorial kinda picking up where I left off (in terms of installing ELS cars, and uniforms.) The next one might be covering Cry3ENB settings in more detail, and adjustments, not entirely sure... maybe more basic stuff (weapons, sounds) ... we'll see.
  6. Sorry for the late reply. I forgot about this thread! :D Anyways - the answer is rather hard to determine. Honestly - you can only run as many scripts as your rig can handle. Any type of performance bog, or hiccup can literally make the entire thing fall on its face. Also - a single script, can be the cause of many problems. One of the most recent recordings I've done - I installed the "escort" script, and well, my rig didn't like it, could have been the cars I was using, could have just been the script itself. Its a very hard question to gauge and answer.

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