Everything posted by FinKone
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What do you want to see more of in LCPDFR?
I'd like to see detain and arrest interactions slightly improved honestly. I'd also like to see having more control over suspects, more fluid of ordering out of the car on traffic stops (if plates return stolen for example), able to tell people that are "detained" to move to certain areas, to be seated, and have the chance to run if the player moves to far or gets in his car to do a background check. Callouts of course - more in depth, perhaps backing a unit up that pulled a vehicle that has warrants, or even just a standard backup call for a traffic cop. Drugs and weapons being dropped! People fleeing often dump items. Be it them trying to sneak a drop on a traffic stop, or straight up throwing a gun off to the side as they flee (for example they round the corner fleeing with gun in hand, you round several seconds later, they are still fleeing but no gun in hand.). AND I JUST WANT EMS AND FIRE TO SLOW THE F DOWN, and perhaps better logic - those guys don't play ball well.
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Stop Sticks Mod (REL)
Any news man? No pressure just wondering if you are still working it out. If not I'll try to find someone else, just don't want to have ya do the work while someone else is - that'd be messed up. Updated code even more to protect from unwanted events. Unable to deploy in car any longer. Have to open trunk and grab'em, and retrieve once used, and place back into the trunk of vehicle now. Debating about what else to add. Might start working on a spotlight deal within it and just compile a list of functional items I think we need!
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Stop Sticks Mod (REL)
Man you are doing this outta free will. Tuesday sounds great. Gives me time to keep messin' with the code and learning new stuff anyways.
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Stop Sticks Mod (REL)
Any new word / progress on when you'll have'em done?
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Small programming questions - API
Great! For starters, not really API related, but does someone have a good read for accessing/creating/altering a INI file using 4.5 frame in VS C# - mostly in regards to letting players set their own keys. I found a few examples with the Settings.Get's - but some of the args are often unclear (I hate it when I find a tutorial about something and the only thing they don't comment is the lines I'm really interested in learning about!) Found decent reading on it. Secondly I've got a few things I'd be interested in making, but I am not sure if I can even access the methods for them. I'll explain. One of my callout ideas was to have a corner thats got 3 or so guys hustlin' drugs. The game already has a great method I'd like to hijack for this purpose - the one at which a Joe pulls up to pick up a random hooker, could be used so very little coding would have to be done... So is there a way for me to hijack that native series of events, and jump off it when I need to? (Once the drug dealer goes up to the Joes window, the Joe pulls off with drugs in his Car/Person, and the drug dealer either has some more drugs on him or has sold out. Rather then spawn the AI on foot, spawn the car,the guy in the car, deal with the pathfinding, making the animations, and having it all reset while making sure the player doesn't see the next car spawn in for the new deal (if he chooses to sit and watch the dealer) I could just spawn the drug dealer "as a hooker", and add drugs to the buyer once done - yanno? I'm not asking for code just asking if this type of hooking is already a thing. I've yet to look into what behaviors I can trigger in the peds themselves. Third is there any type of already made ragdoll rope like object in the game? Or is there a way to apply a kind of ragdoll state to a series of objects chained together that anyone can think of? Ok' I'll stop for now!... ;)
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Small programming questions - API
Ty for the Github. Do you mind if I also ask related API / scripting questions in this thread as compared to making a new one?
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Small programming questions - API
I'd be really excited for this. This past week I've started playing with scripting for GTA IV - and while I'm starting to get the hang of some basic native stuff, I've got no real idea how to tie them into LCPDFR as a plugin off that (like callouts ++). Didn't mean to high-jack. I've been keeping up with all your questions Flash because I know I'll be asking them shortly myself.
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Do You Serve in Your Country's Military?
Go deep or not at all. At least pick up a X-Ray contract. ;) I'm getting out in a bit - and boy am I excited to move on with my life.
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Stop Sticks Mod (REL)
Did some code cleaning up tonight, doing a lot less calls and distance checks for the same result. Still not sure how I'm going to accomplish the end goal of making it more rope like and so the player can tug it around / collect it. I'd need to tap into the physics. I'm thinking I might be able to get away with making it as if it was some type of ragdoll, and go from there, which would in turn most likely meaning I'd have to make it a ped and spawn that "ped" in... Still looking around and trying to learn the native code, and what they really do. Its working really well though now, fixed a bug where if ya' picked up the sticks, it wouldn't change the old location that was stored and even if vehicles drove over it after they have been removed, the it would still pop tires. was really confused for a few seconds when we all made 4 left hand turns to the stop stick deploy spot... and my tires poped.
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Stop Sticks Mod (REL)
I'd like them in single sections for sure. I was planning to add more and more to the script over time after toying with more native functions (still doing a lot of learning in terms of what I can use and get away with), as for the pivot point I think it would be best if it was at the end, rather then the center of the strip. I can think of a few advantages I could use doing that, rather then the center. I tried for a bit again last night to understand the ZModeler, but I don't really feel like spending 22 bucks to be able to import things, and I'm not into being a pirate. Let me know if I can help with anything else or if ya need more input from my side.
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Stop Sticks Mod (REL)
pc/data/maps/props/roadside/rubbish/"bm_plank01.wdr" is the one I'm currently using. I'm using 2 planks in conjunction with one another because yanno how the stop sticks are kinda "attached" but there are two or three so my plan was to use them as a place holder because a similar sized object would fit the bill well (if they where almost cut in half size wise I think - check the first pic out of a officer holding one to a size reference of what I'm after.) Any help would be great man. PS Just did a epic armed chase, cut them off a few blocks a head in bound and deployed strip - got his tires and picked it up before AI ran them over. Few blocks over the guy 10-50'd. Was just epic.
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Stop Sticks Mod (REL)
Oh no I agree. The example I was using was in terms of the type of object I'm after (someone asked if it was a weapon replacement I was after.), I think I've got a method for updating how to get a additional object in the game, the problem is having one that meets the requirements of the game without causing a crash. I'll start out by toying with replacing it with the plank to make it looks decent, then I'm planning to add the original plank back in, and find a way to add the new object in also. I know that the old spot light mod had its own spotlight img and you could tag that onto the system by updating the image.txt file and simply pointing it to that - I might take a similar road. Thanks for the concern but its already one I've taken into consideration.
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Stop Sticks Mod (REL)
Yea man that'd be great. Zmodeler from what I understand does the converting into GTA IV - I know they've got plugins for Max, but thats one world I ain't going to mess with. If ya get it done just send me a PM.
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Stop Sticks Mod (REL)
Well there are several scripts and mods which have been removed by the creators that I think add a lot to the game, one of them being spike strips. So I figured I would grab me a copy of VS 2012, 4.5 framework, some script hook stuff, and got started. Its at a basic stage right now (working as intended for the most part...) but I plan to make it a lot more detailed in terms of how it deploys. I just don't feel like learning how to successfully import a working object (be it a weapon, a random object that I can spawn into the world, or anything else for that matter.) I get very bored, very quickly in terms of 3D model handling. I downloaded Zmodeler with little success after a few hours - I came here to ask for help. What I'm currently after is a item like the plank in data/mat/props/road/rubbish - I'm using that as a place holder (you'll see in the video). I don't need it as a weapon because I can simply attach is to the person thats planning to use it if I have it as a regular game prop. Who wants to team up!? ;D Video is uploading now, link to follow. Video in OP.
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Stop Sticks Mod (REL)
Sorry I wasn't clear enough. I want someone to convert it to a object I can use in the world - like a wooden plank for example is what I'm using as the "stop stick", but it doesn't look like a good mod compared to if I had a stop stick that looked like a stop stick - if ya follow. I'll try to put together a small video here in a bit of how the mods working - I'm just not into the 3D model type of things, I got a bit annoyed with Zmodeler and only really used Blender.
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Stop Sticks Mod (REL)
Hey guys. I'll bring the code you bring the art. Well... I already got the code. I just need the art. >DOWNLOAD Leave a comment and a like after use and let me know some improves or likes! I just need someone to help me and send me a game object that I can put into the game to make it look more realistic - see blow! I need someone comfortable with making me some stop sticks for GTA IV. Case in point. Now I found this... '?do=embed' frameborder='0' data-embedContent>> Put the main problem is I don't know anything about importing something like this to use in game. If I could get someone to perhaps make this simple 3D model, get it to the correct format (wtf, wdr I don't know!), and send it my way I'd include them in the credits for making the mod with me. I'm done with the first version of coding, and I am currently using planks in place of the real thing - just looking for someone that can throw together some real fast for me. Send me a PM if interested.
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Need a better method to pop them tires!
Does anyone know if there is a way to script a collision detection to the object, rather then getting the distance of all vehicles in the area - because I think thats most costly... I tried using .Collision to very little success, I have a feeling thats for collisions of a different nature. Lastly my most important question is why for the love of god is the code hitting into that if statement for the F1 keypress, if I know its changing over to true in the checkdispop method? I've confirmed its toggle'd correctly with Game.DisplayText Ok so I found out I cannot seem to toggle the bool in the main thread - only in the methods... even if I used a if elseif it would hit all... I'll update this code later - because it barely looks like posted product right now. Not at home. I'll update as I go along guys.
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Need a better method to pop them tires!
Hey guys... so I decided today to stop playing with Unity so much, and start toying with LCPDFR again! ... No... I've never made anything, but I want to! This is not a thread asking about how to learn to code in C#, I've got that figured out (some what...) - I do however, after my first few hours of toying have a few questions that I cannot really solve on my own. First... I'm confused on the work order of things, I'm not sure how my codes being hit up. I've been using VS 2012 and 4.5 with the script hook to get started, and I've for the most part been using Game.DisplayText to debug... which - is very bad, because so far I can only get it to display once (the first time its called, and it never again appears... which is not so good for checking my Vector3s....) I'm not using any Ticks, because well, any time I've attempted to use this.Tick += new EventHandler (blahblah); I get pointed in another direction, it leads me to believe that its been updated and I'm using old learning sources? So my main body, it keeps running, over and over correct? Why does the message of Game.DisplayText not keep displaying, or updating? Ok enough of my random Q's. I'll tell you where I'm at... I'm trying to make a spike strip mod. Currently I'm using a place holder (wooden planks) for the mod, I've got the guy doing his animation to throw down the "wooden spike strips", the spike strips however only pop the tires of the nearest car if its within 3.0f. Any additional cars that run it over, will not have pop'd tires. I'm confused because I've got it so I grab all the near vehicles, stack them into a array, check the distance to the strip, and pop if it can, the main problem is... it seems to only do this once, if the vehicles are within when its being placed... Every few seconds or so I check to see if there is another close vehicle, recheck the vectors of those vehicles and go for the pop but the magics not happening... Not sure if you guys want to see code right away... or not. I was trying to find some native methods of using collision or trigger detecting rather then grabbing the vector3s from alllll the cars in the area... but because I couldnt, I went with a more costly method... Lemme know if you guys wanna see code.
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Spotlight[Support]
Disregard - keys werent working, changed them, and changed them back... and... now they work? :D
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Just saying hello, getting tips...
Thanks - I checked out that link to your clan site - attempted to join/read the rules but it was not able to find the page... Looking for a none-RP clan, that seems to have more adults.. Not saying you guys don't - I have no idea... just simply stating what I'm after...
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Just saying hello, getting tips...
I'll go into more detail next time I get one - sure it won't be long. Game hasn't misbehaved yet today... -.- Thanks for the help so far guys pretty nice community around here. Last question - kind of forum related and ungame related... how do I get that signature that shows my in game stats?
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Just saying hello, getting tips...
When I'm chasing a drunk driver down using the script Braveheart - LCPDFR doesn't recongnize it as a chase and thus I cannot call in for backup - is there a way to correct this? I've been having a few more crashes lately then normal - Every time the fault lies with the ELS file... any ideas? And also - is the EMS team always on drugs? They slam through all the cars, often runs his buddy over, never provides CPR... and leaves...?
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Just saying hello, getting tips...
Hey guys - first post here.. been playing around with this mod for a past few days... Boy was there a slight learning curve... in regards to over-looking making folders not read only, NOT BACKING UP MY GAME, before destroying it and redownloading it (harhar) and figuring out SparkIV I was looking for something to entertain me for awhile, came across a rather organized multiplayer group on youtube... and ran to steam to download GTA IV... been awhile since I played it. Either way... I'm here for suggestions because these mods are rather large. I want to see what you guys are using, incase I looked over something thats a nice addition - as well get any new guy questions off my chest. Heres what I'm currently using. LCPDFR (Latest verison) ELS V6 Braveheart policing (Latest verison) Police Helper Traffic Flow Towing Services Medical Examiner Heres some general questions I've got. (EDITED IN REPLIES THAT ARE HELPFUL.) 1) I don't really respond to many of the LCPDFR calls, I use Bravehearts policing when I'm looking for instant action... when I'm in a pursuit of a drunk driver, or something or that nature - I cannot use the call for backup features that LCPDFR has to offer... I understand why - but is there a way to edit the script limitations to pick up on Bravehearts? Policing Script (BRAVEHEART) does not talk with LCPDFR script.. no support given. 2) Do I need to keep the Towing Services Scripts - since I have the helper? I'm not sure if the helper has this built into it, and I am able to use my phone that the helper supplies to tow? YES - both scripts are maintained. 3) Will all of my current mods work correctly online - or will I need to disable/remove some when I'm ready to check out some clans? NO - TrafficFlow mod noted to cause issues. 4) When I'm typing the name of the person I've initated a stop on... my lights, horns, and so forth will go crazy... is there a way to disable this? NO - ELS mod conflicts with this. 5) I've noticed several people using "trainers" to disable certain keys - which is kind of a related question to #4 - anyone have additional information about this? Unable to stop keys from interacting with keys in game. Trainer disable key features are for the trainer, and not the game. 6) Do you guys recommend a backup copy seperate for multiplayer use as compared to some more unstable scripts that you would use in multiplayer? YES. Of course a backup of the main game should be maintained, also maintain a personal offline copy, and whichever setup is required by the clan you join online. 7) Is there a way, without using a control to make my throttle a bit more controlled... and not always wide open, or nothing? Best option is controller... ;( Also - I was wondering if there are any additional mods that add onto this that I've over looked for that you guys would recommend? Such as weapon replacements, uniform replacements, or first person views Thats all I got for now... Thanks guys.... gonna go back to watching bad socket replies for new uniform, K9 and car downloads... ;( I'll get'em at some point.