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NicolaiB

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Everything posted by NicolaiB

  1. I'm not entirely sure, but the grille lights look too big, the SoundOff Signal LED3's real life measurements are: 2.52" W x 1.33" H x .90" D, I can't tell for sure based on the images you uploaded but they look larger than that,
  2. Materials can be a real hassle to set up so it happens that you get them wrong from time to time, I had to redo every material on my 2011 Charger as they were completely messed up with weird reflections.
  3. Alright, I'll have a look later and see if it happens to me as well.
  4. The voices are linked to the ped model. Aldererney peds seem to be the angry ones whereas the LCPD cops aren't as cross with life. As far as arresting goes, I don't have any problems with arresting people without pointing my gun at them.
  5. There's many different ways to go about it, every police force in the western world has some kind of specialist or paramilitary unit, SWAT in the US, AFU's in the UK. Denmark has "Aktionssyrken" (The Action Force), Germany has GSG-9 on a federal level and Spezialeinsatzkommando (Special Action Unit) on state level policing. Of course there's some variations among these groups, but overall it's the same thing. The best applicable solution in my opinion in regard to special firearms in the field is the UK approach, the UK police force is unarmed, however every UK force has a specialist Armed Response Team that carries firearms ranging from regular sidearms, tasers up to G36 assault rifles. They carry their service pistols on their person while the G36's are locked in the boot of the ARV, leaving them easily accessible when needed without inhibiting the AFO's. The Norwegians do somewhat the same, their police force is unarmed, however every patrol car has two pistols stored safely in a locked compartment. The Danish Police does the same with Kevlar vests, the vests cannot be worn by officers at all times due to work safety and officer comfort, cops over here don't have the luxury of getting extensively modified police cars. Officers can't wear seatbelts when wearing vests. Backup can be more than 10 minutes away here, some times 20-30 minutes depending on various factors, however our officers does not patrol alone, all patrol cars are double-crewed, exceptions are given for traffics officers and other specialist teams whose main role isn't front line response work. These officers only carry a baton, handcuffs, pepper spray and a sidearm as use-of-force tools. Of course, comparing Denmark to the US is not possible due to the difference in our culture, but there's more to rural policing than giving them big toys. Back to the BPD, they already have SOU so I can't see why they need regular cops to carry specialist equipment, instead the BPD should look at re-purposing SOU so it can provide aid the beat cops need, in this case it's having SOU cops on patrol in each district or across districts, not only would the beat cops have specialist firearms on short response, they would also benefit from having the expertise of SOU in the field.
    • 1,198 downloads
    • Version 2.0
    Grayson and Dixie is here! http://www.youtube.com/watch?v=JVEzQICqfyk General information Second update for Grayson and Dixie, two 2011 Dodge Chargers in Police Package trim. The vehicles are equipped with Setina The Bodyguard partitions, Whelen® PAR-46™Spotlights, SecuRom® antennas, ANPR cameras and Panasonic® Toughbooks™ Optional versions of both models without ANPR cameras are provided in the package Authors notes This pack is the first release using the 2011 Police Package Charger converted by NicolaiB. The base car model is not fully completed and more alterations will occur before the next release with the model. This pack contains two unique cars, a marked patrol car nicknamed Grayson and a stealth/slicktop car nicknamed Dixie. Both vehicles are equipped with three boot-lid mounted ANPR cameras in order to comply with the feature added in LCPDFR 1.0. ANPR-less options for both cars are included in the package. All cars are designed for use with a modified carcols.dat file in order to reduce the performance impact caused by using car modifications, the recommended carcols value for both cars are: 21,21,21, Edit your carcols.dat and replace the values for the slots you installed the car models over. Known issues: Headlight texture error black dot visible in headlights at night, will be fixed when possible (new texture needed) Texture archive size is too big, will be reduced for future releases B pillar see-though at the top, error in original model, not likely to get fixed. Rear corner markers shatter if front lights are damaged, will be fixed for future releases Lighting information The marked car (Grayson) is equipped with the following lights: Whelen® Liberty™ SA WeCan® Series Super-LED® lightbar (SA4****) Whelen® Vertex™ Super-LED® (VTX609*) mounted on front nose Wig/Wag headlights Whelen® Avenger™ AVN Linear Super-LED® (AVN2**) mounted on rear deck Liberty lightbar is equipped with 8 modules, 4 forward&rear facing modules respectively. No flashing takedowns/alley lights The Stealth/Slicktop car (Dixie) is equipped with the following lights: Whelen® Avenger™ AVN Linear Super-LED® (AVN1**) mounted top and bottom of front windscreen & top of rear windscreen. Whelen® Vertex™ Super-LED® (VTX609*) mounted on front nose Wig/Wag headlights Whelen® Avenger™ AVN Linear Super-LED® (AVN2**) mounted on rear deck Detailed lighting information including ELS set-up provided in readme
  6. You need to change the textures in the materials so they use the new emerglights texture, he's how you do it I'm using Bug's unlocked Whelen 9000M strobe bar, it works with any lightbar Step 1: Here's what the lightbar looks like when you have it imported in Zmodelder, I haven't touched it at all: As you can see, there's a file called emerglightse.png, that's the one we want to change, it's probably called emerglights.png in your scene. Step 2: I'm going to copy emerglightse.png and call the new one emerglighse new, remember to add an underscore between the words: Step 3: Go back to Zmod and open your texture browser and add the new texture, it should now look like this: Step 4: Open your materials, find the material used by the lightbar, it's usually called emerglights generic, mesh or paint1, toggling the material on and off will help you find it: Step 5: We want to replace the texture layers that has emerglightse.png with our new texture, we do that by clicking on the texture name, then select the new texture in the texture browser and click add. Do this for all texture layers that has the old emerlights texture on it. It'll look like this: Step 6: The lightbar might use the texture in multiple materials, in my case it also uses emerglightse crome(mesh) and emerglighse vehglass, you'll have to repeat the steps we did with paint1 in order to replace them. This should do the job, remember to add the new emerlights texture in openIV.
  7. NicolaiB commented on NicolaiB's gallery image in GTA IV Galleries
  8. NicolaiB commented on NicolaiB's gallery image in GTA IV Galleries
  9. NicolaiB posted a gallery image in GTA IV Galleries
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  11. NicolaiB posted a gallery image in GTA IV Galleries
  12. I remember seeing the skin in the >download section a while ago.
  13. That looks very accurate, I can't find any immediate flaws with it: I'll see if I can get a B7 and make a new version both with a Liberty and with the pods.
  14. THERE'S NO MANDAG TO FREDAG COUNTDOWN ON THIS MANDAG TO FREDAG SITE!
  15. THERE'S NO MONDAY-TO-FRIDAY COUNTDOWN ON THIS MONDAY-TO-FRIDAY WEBSITE!
  16. Netcode seems to be a regional issue, I haven't experienced any excessive netcode errors on EU servers. Generally I quite like BF4 even though it has its flaws, the game shouldn't have been released as early as it was nor should they release for 5 different platforms at the same time, it's just a recipe for disaster. There's nothing wrong with gameplay though, it's a lot of fun online with non-stop balls-to-the-wall action and cool explosions everywhere.
  17. It hasn't changed much, they will use taser if you haven't authorized lethal force and the suspect is unarmed, they will go lethal if you authorize lethal force or the suspect pulls a gun out . They won't go LAPD on Korean women if the suspect pulls a gun out, but they will be ready to shoot if the suspect takes aim. In all, very much like 0.95 only more polished.

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