Reputation Activity
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ivsicc reacted to Jesyx for a file, HUD Toggler [Immersive Mini Map]The update of July 4th 2022 was to edit a discrepancy in the label of the files, nothing content-related has been updated or altered!
Thanks to @Robo22 for discovering this!
Description
I don't know about you, but I get sick of having a mobile NavSat in my pocket everywhere I go in GTA and when a gang member's mad at me while I'm walking down the street it just shows up on my mini map like some sort of Spidey sense. This is why I made this mod. You can toggle the HUD, namely the mini map and ammo counter depending on whether or not you're in a vehicle. You can however still see the ammo counter in your weapon wheel, but I thought this mod would improve the immersion.
All settings can be customized
Notes
If the mini map is disabled you won't see your health and armor either If you want me to add a feature to hide all blips from the map, I might add it in a next update, let me know down below
Thanks
@ReaZzor Graphics for being a good friend! Make sure to check out @officer israel's YouTube channel at
https://www.youtube.com/channel/UCXnuqXRubEoTpHbARdLIEtg @GeoffreyGamer for making an installation video -
ivsicc reacted to Echooo for a file, Improved Pursuit AIThis mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
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ivsicc reacted to RebelSchutze for a file, Reb's FireFight - Realism Overhaul (DEPRECIATED)THIS MOD IS DEPRECIATED. GTA5 KEEPS HAVING ITS FILE STRUCTURE UPDATED AND IT REQUIRES THE MOD TO BE REBUILT FROM SCRATCH.
DESCRIPTION
Frustrated with all firearms being shot like laser guns? Being able to walk around and sponge bullets without much need for cover?
'FireFight' is my optionally script-less solution to GTA5's lackluster combat. Now, firefights put you more in touch with your environment, and impose a feeling of higher stakes.
CHANGES:
- Scaled damage between peds and player: bullets are equally dangerous to both, no more bullet sponging. Players can also be killed with a headshot at any distance.
- Damage to humans based on caliber and cartridge type.
- Mitigated ranged damage reduction; depending on cartridge type bullets only lose half of their power over several hundred meters.
- Varying projectile velocity, based on firearm and cartridge type.
- Removed tracer effect on conventional weapons.
- Significant bullet spread; unsupported weapons, particularly pistols, no longer shoot like lasers.
- Increased weapon recoil.
- Correct (often increased) rates of fully automatic fire.
- AI is less accurate, particularly when moving.
- Double Barrel Shotgun shoots birdshot.
- Penetration system that affects *all* kinds of cover.
- Red hit marker removed.
- Flashlights no longer add accuracy bonus, suppressors no longer reduce damage.
- Gunflash effects made to be more realistic.
- 20% chance to die from weapon wound, regardless of damage. (Script)
- Less melee damage, realistically longer melee combat.
COMPATIBILITY
This mod will overwrite mods that change weapon and combat behavior files. Some features of other mods like bullet penetration and blast effects can be used with this one, just install theirs first and overwrite with mine. ScriptHookV is necessary to run scripts.
How to install:
INSTALLATION
1. SETTING UP OPEN IV/MODS FOLDER
Open IV is an application that allows you to open GTA game files, an modify them manually or with OIV installers.
- Create a folder called 'mods' in your GTA directory. Copy and paste your 'update' folder and 'common.rpf' file (located in the Grand Theft Auto 5 folder) into the mods file. This may take some time, and have 25 gigabites of space free to do this. This prevents you from ruining your base game files.
- Install OpenIV.
- Set up OPEN IV, by clicking on 'Tools' on the top toolbar. Click on 'ASI manager' from the drop down and 'install' all three items prompted.
- Click on 'Edit Mode' in the top right corner of Open IV. You're ready to mod.
2. INSTALLING MOD
- Using the file path, go through their respective folders in mods and "add" the files to their appropriate directories with the green 'plus' button. You will be overwriting vanilla files in your 'mods' folder. You are now ready to play!
UNINSTALLATION
Either delete your mods folder, or overwrite the mod files with vanilla files extracted from the vanilla 'update' and 'common.rpf' folder.
Video of mod:
Bullet penetration
KNOWN BUGS:
- Sniper Rifle has issue firing sometimes if deployed during a cutscene in campaign. Not sure yet if it is the mod or just my end.
Please report any game-breaking bugs or suggestions to the mod page, or in the discord.
Join the Discord: https://discord.gg/kx4FK8NPf3
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ivsicc reacted to Faya for a file, Plain Sight (Observation System)Plain Sight for Grand Theft Auto V
Copyright © 2025 Faya. All rights reserved.
Discord Server / Installation / Progress Board
If you approach a detainee on a traffic stop, you could observe some things such as him or her not wearing a seatbelt, some alcohol containers on the passenger seat, or their side mirror might be broken. You'll get a notification when you encounter one of the observations.
OBSERVATIONS
- Seatbelt
- Open Container
- Broken Side Mirror
- Narcotics
If you encounter a crash, details of that crash are automatically reported to the developer, you may disable this in the Plain Sight.ini.
------------- 🔗Join the server --------------
Asking for support in a review is not allowed. Message me here instead.
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ivsicc reacted to chadc78 for a file, Realistic Usable Charges & Citations for *CompuLite*This is a comprehensive collection of charges and citations for CompuLite, there is a lot of charges that are realistic and actual statutes. It will take some time to get used to this because of the numerous amount of charges but once you learn to navigate it and find the charges you need and you will find them they are here then you will enjoy using it.
**WARRANTS** - There is not and will not be a charge added Labeled "WARRANT" as there is no such charge in any statute in any state, A warrant is simply a document issued by a court to authorize arrest of an individual for a charge in which the court found probable cause thru a sworn affidavit or criminal complaint to issue such warrant. If you get a ped with a wanted status you simply arrest the ped and charge him/her with whatever the charge is they are wanted for for example if you stop a ped for speeding and dispatch or CompuLite advises the ped is wanted for "Burglary" then you simply arrest the ped and charge him/her for Burglary and whatever offenses you have them for if any. There isnt an additional charge for "Warrant", so before you comment and ask the answer is no I will not add a Unrealistic non charge.
**WARNING CITATIONS** - When issuing a Warning Citation to ped make sure to UNCHECK the NOTICE TO APPEAR box if you dont uncheck the box then when you submit the Citation LSPDFR will CRASH. There is no fine amount or jail time assigned to a warning citation so there is no need for a court appearance anyway.
**RP DVP** - DVP (Domestic Violence Petition) There is 3 charges under the category labled FOR ROLE PLAY ONLY adn these charges are DVP (1) 30 Day (2) 90 Day and (3) 180 day and these are for random generation from CompuLite to the peds History. So when you stop a ped for whatever reason and the ped has a firearm in his/her possession and has a valid permit for such when you run the ped thru CompuLite it may generate in the peds history a charge of DVP (30 Days) if so then you would validate it with the date it was issued in Compulite with the date it is at the time of your interaction with ped and if its less than 30 days then the DVP is active and the ped is prohibited from possessing a firearm or ammunition therefore is in violation of the DVP and this goes the same for the 90days and 180days, just simply a little something extra to add to your gamplay
**DWI / DUI** - DWI = Driving While Intoxicated, DUI = Driving Under the Influence of Narcotics. There are multiple DUI and DWI charges within these XML's theres 1st, 2nd and Felony 3rd offense and each one has a different penalty, there is also charges for DWI/DUI with bodily injury, death, property damage etc. etc. When you are charging a ped with DUI or DWI it is important to check the peds history in CompuLite to see if the ped has previous DUI/DWI charges that way you can charge the ped with the appropriate offense 1st, 2nd, 3rd etc. The legal BAC is .08% however like in most states there is a substantially lower BAC for drivers who are under the legal drinking age of 21 or who possess a Commercial or CDL license and also for anyone who operates a motor cycle the legal BAC for these drivers is .04%. So keep in mind that using mods probably wont alert to the smell of alcohol if the driver is below .08% so i would ask questions !!
**(M), (F), (A)** - In the Charges XML you will see that all the charges either begin with a (M) or a (F) they simply identify if the charge is a (M)Misdemeanor or (F)Felony. In the Citations XML you will find that some Citations start with a (A) this is to let you know the citation is also an arrest-able offense and charge and it is your discretion to either arrest and charge the ped or Cite the ped (any Citation that has (A) there is also a Charge for it in the Charges XML) all arrest able citations are misdemeanors there is no option to cite and release a felony, all felony charges are thru arrest only.
To install go to GTAV/Plugins/LSPDFR/CompuLite and simply drag and drop and replace default XML files
If you have any questions feel free to use the comments section and I will do my best to answer or clarify any issue you may have or if there is anything that I may have missed and you feel it should be in here let me know, please don't use the review section to ask for help or to ask questions about the files
These XML's would be absolutely useless without the work and effort to develop such a great addition to LSPDFR like CompuLite from a great developer. To Download CompuLite By: Bejoljo or any of his other amazing mods such as Stop the Ped or Ultimate Backup which in my opinion are essential to LSPDFR then simply go here: https://bejoijo256.wixsite.com/bejoijo
***SCREEN SHOTS ARE FROM PREVIOUS VERSION AND DON'T REFLECT CHANGES MADE IN v1.4.0***
We spend countless hours creating these files and mods to upload here for the community to enjoy and I think I speak for everyone who uploads content here when I say that if you download, use and appreciate the content then please use the like button and the review section to show you appreciate the time and effort put into making the content for everybody to use and enjoy.
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ivsicc reacted to PNWParksFan for a file, Better EMSBetter EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game.
Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. Dynamic dispatch audio based on the injuries detected. Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. Detailed incident report tells you the name and status of each patient. Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.
Full instructions are included in the README file; please read it carefully!
This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download.
If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above.
A big thank you to everybody who helped with the development of this mod!
@fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
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ivsicc reacted to Keith. for a file, No more "KIFFLOM" UPDATEDIs everyone fed up of asking for a peds I.D, only to say "Kifflom" ?
Will fear not my intrepid officers, No more Kifflom is here.
The video is only in 360p, but I was in a rush to upload.
Easy to install .awc file.
Enjoy and don't forget to comment.
To Install. Use Open IV
Go to GTA V > x64 > audio > sfx > S_MINI_SER.rpf and drag and drop all the files
Then go to x64 > audio > sfx > S_FULL_SER.rpf and drag and drop all the files.
Replace files if prompted.
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ivsicc reacted to khorio for a file, StickyWheelsStickyWheels is a RagePluginHook plugin that keeps the wheels turned the way you left them when stationary.
When you leave the vehicle the wheels will retain their angle,
entering the vehicle will not straighten them out again.
Requirements: RagePluginHook v0.41+
Usage:
Turn the wheel left or right when stationary
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ivsicc reacted to khorio for a file, KTFDO - Keep The F****** Door OpenDo not spread without my permission or I will TP your house.
KTFDO is a RagePluginHook plugin that stops the door from closing every time you leave your vehicle.
Requirements: a recent copy of RagePluginHook (0.41+)
Usage:
Open and close door normally: Tap the leave vehicle key once Open door and leave open: Hold down the leave vehicle key -
ivsicc reacted to AstroBurgers for a file, Riskier Traffic StopsWhat does RTS Do?
Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.
Current Outcomes
The current included outcomes are as follows:
Get Out and Shoot - The suspect(s) get out and open fire on you and other officers
Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot
Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)
Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop
Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop
Spit - The suspect spits at you from their vehicle
Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:
Gun
Knife
Phone
Each has 2-3 sub-variations
Configurable in-game via the F4 menu -> RtsOpenConfigMenu.
Requirements
A legally obtained version of Grand Theft Auto 5
Rage Plugin Hook
LSPDFR
CommonDataFramework (CDF) — Included in Download
Fully compatible with ImmersiveAmbientEvents and RansomAmbience!
Need Help? Feedback? Join the discord
Source Code
(just jokes lol)
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ivsicc reacted to Lt.Caine for a file, Emergency Lighting SystemEmergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
DESCRIPTION
− ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
− ELS requires vehicle models specifically designed to make use of its features.
− ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
NOTES
− Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
− As of V1.00 ELS is not compatible with any form of multiplayer.
− A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
BASIC INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
− 1. Place ELS.asi, ELS.ini, the ELS folder, and AdvancedHookV.dll inside your main GTA V game directory.
− 2. Download and install (a) pro-ELS vehicle model(s).
− 3. Start your game.
CREDITS
− ELS is coded by Lt.Caine.
− AdvancedHookV and vehicle damage feature coded by LMS.
− ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
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ivsicc reacted to Sergeant Nighthawk for a file, Axon Signal (Bodycam and Dashcam Plugin)READ THE FOLLOWING BELOW BEFORE PROCEEDING TO DOWNLOAD
(NEW) DECEMBER 16, 2024 (Grand Theft Auto V Update v3411) Update
Rockstar Games has released an update for Grand Theft Auto V (build 3411.0). While no issues or any incompatibilities are expected, I have NOT tested this plugin with the new update yet. This section will be updated as soon as I get a chance to test the new plugin with the new update and if any reports from users come in. No guarantees that the plugin will work flawlessly with the new update just yet.
✅: Compatible
❌: Not compatible
🔎: Currently testing
Compatibility status: ✅
NOTE # 1: I am NOT affiliated with Axon Enterprise, Inc. or TASER International, Inc.
NOTE #2: Please READ EVERYTHING outlined in the description below, the included README file and the INI file, it will save you time before reporting a bug or asking a question that's already been answered. Reported bugs and issues are outlined in the description below.
NOTE #3: Exercise caution to anyone blindly telling you (especially on Discord) to remove callout X or plugin Y or to disable antivirus without a proper reason why, there's a 99% chance they don't know what they are doing. If you are having a specific issue with my plugin, please do NOT seek support from third-party discord servers as they will not be of any useful assistance and I will NEVER have any clue that you're having an issue to begin with.
NOTE #4: While I appreciate suggestions and feedback, I will not accept all of them especially if it is not grounded in realism. Understand that I try to do research on this project with the limited available material online, if you have any credible sources as to the operations of these things, please provide them alongside your suggestions.
NOTE #5: Keep this in mind before using any kind of colorful language to describe any frustrations you may have with this plugin, and this can apply to any developer here on this website: I am alone, I do this in my free time voluntarily, Maintaining and updating a plugin can be stressful
NOTE #6: This plugin does not record any videos. This plugin only simulates the operation of an Axon Body and Axon Fleet with Axon Signal functionality. Any inquiries about this on Discord or the comments section below will be disregarded or closed as this has been addressed multiple times previously.
FEATURE UPDATE v1.2
COORDINATED UNIVERSAL TIME FORMAT (UTC)
(shoutout to jmwfilms/their video editor for stealing this, nothing serious, just absolutely hilarious the number of people who steal this GIF)
Want to use the legacy overlay format from older generation body-worn cameras? You can configure the body camera and dash cam overlay to display the time in UTC format as well as selecting a desired offset from your local time of choice.
DASHCAM PANORAMIC LETTERBOX (includes 4:3 aspect ratio letterbox for interior camera)
courtesy of Ohio State Highway Patrol, reference photo for comparison
Get more immersed into an already unique patrol perspective. Starting with the AXON FLEET 3 generation of dashcams, depending on an agency's configuration on video resolution and aspect ratio, panoramic aspect ratios were introduced to compensate for the wide field-of-view on the newest generation dashcam.
BODY CAMERA ACTIVATION ANIMATION
New animation when activating or deactivating the body camera.
THE AXON FLEET DASHCAM UPDATE
Get a unique perspective of your patrols with the new Axon Fleet Dashcam System, featuring both a front and interior camera, whether you want to keep an eye on the action upfront or keep an eye on the cuffed offender behind your back.
REAL-TIME DASHCAM OFFSET, POSITION, and FOV EDITOR (type AxonSignalOffsetMenu in the RAGE console to access this menu)
REAL-TIME OVERLAY EDITOR (type AxonSignalOverlayConfigMenu in the RAGE console to access this menu)
BODY CAMERA TIMESTAMP OVERLAY *(requires font installation, font included)
Axon Signal is a standalone RagePluginHook plugin that simulates the operation of an Axon body worn camera and in-car dash camera. Alongside that is the ability for the body camera to automatically start recording if you unholster your weapon (list of weapons that will trigger the body camera can be defined in the AxonSignal.ini file) or activate your emergency lights (stage 3 ELS lighting or activating lights on a NON-ELS vehicle).
The following parameters can be changed in the plugin's ini file:
The key to start/stop the recording of the body camera. If the body camera will start recording if you unholster your weapon List of weapons that will trigger the body camera recording function (WEAPON_PISTOL, WEAPON_STUNGUN, etc.) If the body camera will start recording if you activate your emergency lights (supports both ELS and NON-ELS vehicles, must be a valid police vehicle) If the plugin will display notifications on the bottom-left of your screen regarding the operation and activity of the plugin The amount of time in seconds between reminder beeps on the body camera (Default: 120 seconds) Body camera timestamp overlay parameters such as the model number, serial number, UTC offset, and if visible in third person or not Rockstar Editor integration (disabled by default, keep in mind of the following limitations) Recording time: this is dependent on the number of entities around you and how many polygons those entities have (e.g. if you and 20 backup officers are in a shootout with 20 gang members with 10 addon cars exploding in the background, you will not have a lot of recording time) Addendum to the above, recordings are in clips, assuming you run out of recording time, rockstar editor will record another seperate clip, they may not be fused together perfectly, and this will be more apparent the shorter your recording time Rockstar editor usage is restricted in some areas (e.g. Fort Zancudo and the surrounding area, due to GTA Online protections) Your own storage space and hardware Speed threshold parameter to trigger the Axon Signal Vehicle while emergency lights are activated Delay between the trigger and the activation of the body camera Body camera overlay real-time editor to customize text and logo size, spacing, and position (accessible by RAGE console command AxonSignalOverlayConfigMenu) Several dashcam parameters, whether it is accessible on foot, overlay, toggling the dashcam effect, the serial of both the dashcam and the interior camera, and the dashcam model that appears on the timestamp, offset, position, and FOV (configurable in the real-time editor accessible by RAGE console command AxonSignalOffsetMenu) Hide minimap when viewing dashcam (enabling letterboxing of either the dashcam or interior camera will hide the minimap, regardless of the setting) Whether dashcam or bodycam overlay displays local time with offset or UTC time Enable or disable bodycam animations Enable or disable body camera button sounds Enable or disable dashcam or interior camera letterboxing NEW Enable or disable overlay help messages
You may also change the supplied body camera sounds and logo inside the provided AxonSignalSound folder, provided the filenames match and file size is within a reasonable level.
REQUIREMENTS
A legal copy of Grand Theft Auto V An up-to-date version of RagePluginHook RAGENativeUI (minimum v.1.9.2)
INSTALLATION
1. Unzip the files using WinZip, WinRAR, 7-zip, or any other archive utility.
2. Drag the files inside the AxonSignal/Grand Theft Auto V/Plugins/ folder to the Grand Theft Auto V/Plugins folder and replace when prompted.
- FOR ADVANCED USERS: If you're upgrading from an older version, check to make sure all new assets, files and parameters in
the ini are included so you don't have to replace files such as the ini and reconfigure settings, otherwise just replace everything.
3. Read the README.text and configure the AxonSignal.ini settings to your preferences before seeking support or complaining of a
missing feature (SERIOUSLY), I have put my best effort in including all details.
4. You can load the plugin in two different ways:
- When in-game and RPH is running, open the console pressing F4 and type "LoadPlugin AxonSignal.dll" without the quotes
OR
- Go the Grand Theft Auto V root folder and edit your startup.rphs file and add AxonSignal.dll
5. RECOMMENDED BUT OPTIONAL: Install the font included in the zip file by simply double clicking it. This will make your bodycam overlay look closer to the real thing.
USER OPERATION
DOUBLE PRESS your assigned keybinding (Default: O key) to start the recording operation of the bodycam.
While the recording is in progress, a reminder tone will play at a specified interval (Default: 120 seconds).
The recording operation of the bodycam can also automatically start by either unholstering any of your selected weapons or activating emergency lights. (parameters customizable in the .ini file)
To stop the recording operation, regardless of how the body camera started recording, HOLD DOWN your assigned keybinding for approximately 3 seconds until a prolonged tone sounds signifying that the recording operation of the body camera has stopped.
If you want to toggle the plugin functionality, type 'AxonSignalToggleSystems' in the RAGE console.
To customize the size and position of the text and logo of the overlay, type 'AxonSignalOverlayConfigMenu' in the RAGE console.
To access the dash camera and interior camera, simply cycle through your player views (Default: V key). To view the interior camera, press your look back key (Default: C key) while in dashcam view
The dash camera and interior camera are accessible regardless if you are in a police vehicle or on foot (configurable in the INI).
To customize the positioning, direction, and offset of these cameras, type 'AxonSignalOffsetMenu' in the RAGE console.
AXON SIGNAL OVERLAY STUCK ON SCREEN?
Type 'AxonSignalResetScreen' to clear any stubborn elements that may be stuck on screen.
These plugins may potentially conflict or cause side effects with Axon Signal:
Automatic Siren Cutout by Rich*
You may still use these plugins, however, it is highly recommended to disable or alter some of the parameters of the plugin.
Automatic Siren Cutout cycles through ELS Stage lighting to turn off the siren upon getting out of the car which may cause an inadvertent activation of the body camera.
*this can be mitigated by utilizing the new speed threshold feature to prevent inadvertent body camera activation while getting out of the car (assuming the car is not moving at speed while getting out)
KNOWN AND REPORTED ISSUES
While browsing through the LSPDFR garage vehicle selection menu, switching vehicles will cause the camera angle set by LSPDFR when viewing vehicles to be reset, allowing camera mouse movement while in the garage which is not intended. Root cause unknown and currently under investigation. Fairly difficult to reproduce. This is a minor bug since it is neither game-breaking nor causing major issues or side effects. No emergency patch release needed. (thanks to @unitedOrange66 for reporting, thanks to @Godalph Games for testing) On rare instances, hiding the minimap when switching to dashcam view may fail or minimap may render on screen anytime while in dashcam view even if enabled, attempting to investigate and reproduce the bug. Minor bug, no emergency patch release needed. (thanks to @Godalph Games for reporting) Emergency lights or other bright light sources in-game can cause the screen to significantly darken, or in the case of rapidly flashing emergency lights: "flickering occurs". Cause and frequency of occurrence unknown. Investigating. Some graphics mods (reportedly NaturalVision Evolved or NVE) can cause the dashcam effect even if enabled not to render. It is suspected that some graphics mods disable some or all timecycle effects. Considering an alternate solution of rendering a transparent image file on screen instead to replace dashcam effect. Not tested as I personally do not use or have NaturalVision Evolved.
FIXED ISSUES
If you are having issues with this plugin specifically, please do NOT seek support in your usual LSPDFR support Discord servers as they do not know anything and will not be able to effectively help you. I highly encourage you to join my Discord below or post your issue in the comments section. I need feedback and bug reports to continually improve this plugin.
If you need support, you may do so in the comments or join my Discord: https://discord.gg/e2qX6aW. Please do NOT seek for support in the reviews or give it a 1-star rating simply because something doesn't work.
Feedback is also appreciated as to what I can do to improve this plugin. This initial version of this plugin, as hinted by the build number, was programmed in the span of only 2 days. There may be issues or bugs that I may not be aware of although I can assure you this plugin has been tested fairly thoroughly.
INSTALLATION AND SHOWCASE VIDEO BY @Gameboyeg, @OfficerBenzo, and yours truly. THANK YOU!
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ivsicc reacted to Faya for a file, Immersive EffectsImmersive Effects by Faya
Discord Server (Fixed link) / Installation / Progress Board (Revamped)
Personally, this is my best and favorite plugin. If you fire your weapon, there will be a small camera shake each time you fire, simulating a recoil effect. A heartbeat will play when you're in a firefight, aiming at an armed person, if you've been injured, or even when you're being chased by a dog. The camera shake is also used for other features, such as a big car collision, loss of health, and more. Below is a list showing all features. If there is a feature you do not want, each one can be disabled individually in the settings.
Click here to watch a preview of some of the v1.3.0 features.
⚠️ The changelog is pretty big. I recommend you read it.
Visual Effect Triggers
- Firefight
- Vehicle Collisions
- Loss of health
- Reloading
- High-speed emergency braking
- Handbrake
- Jumping
- Falling
Audio Effect Triggers (So far, only hearbeat effect)
- Firefight
- Aiming at an armed person
- Hand-to-hand combat
- Severe injury
Menu
- Camera shake intensity setting
- Weapon recoil intensity setting
- Audio effect toggling
- Save, revert, and reset feature
Use X + 3 to open the menu, where you can change the intensity of the camera shakes or disable any audio effects.
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ivsicc reacted to Faya for a file, Restrain The DeceasedRestrain The Deceased for Grand Theft Auto V
Copyright © 2025 Faya. All rights reserved.
Discord Server / Installation / Progress Board
When Law Enforcement Officers or military personnel kill suspects, they often handcuff the person for safety reasons when the suspect's death isn't confirmed yet; the suspect might be unconscious or pretending to be. You may restrain dead people you or someone else killed. If you don't want to do so, you can hide the restrain prompt and continue handling the scene.
TL;DR: Why bother to restrain someone dead?: In-game, a person lying on the ground is considered dead, however not in real life, the person could be unconscious or pretending to be dead. Law Enforcement does this all the time.
Hold T or DPad Right to restrain the ped.
Press H to ignore the ped, meaning the prompt will be removed for that certain person.
Features
- Restrain any dead ped
- Controller support
- Ignore ped feature
- Hide the restrain prompt
Inspired by a feature from Ready Or Not.
A preview of the plugin:
The prompt: (Low FPS is due to GIF format)
------------- 🔗Join the server --------------
Asking for support in a review is not allowed. Please message me here instead.
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SimpleHUD is script modification for your game displaying player's current location, as well as a compass and the time.
Features
Postal System Speed Limit Advisory Signs Time County Cardinal Direction Customize Menu Custom INI Road Name Integration with Future Mods 👀
Requirements
ScriptHookV
To install this script, place the provided .asi and .ini files inside your main Grand Theft Auto V game directory.
Drive where GTA V is installed → Programs (x86) / SteamLibrary → Steam → steamapps → common → Grand Theft Auto V
If you need support, please join our discord server and create a ticket eventually someone will get to you!
Discord Server: Venoxity Network [www.discord.com]
Installation Video: BlueLine Vibes [www.youtube.com]
I would be happy to receive feedback. If there are any Bugs, please let me know!
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ivsicc reacted to opus49 for a file, Callout InterfaceCallout Interface
A new way to interact with callouts.
Features:
RAGENativeUI menu front-end to start a callout Force a random callout via keybind Advanced MDT with multiple status buttons and tabs Callouts can be sent to the MDT while you're on another callout A fully functioning ALPR system with advanced camera layouts External license plate display
Support:
Discord Server | https://discord.gg/AuJCUag
Developer API | https://github.com/Immersive-Plugins-Team/CalloutInterfaceAPI
Recommended Callout Packs:
686 Callouts | link
Chaos Callouts | link
Super Callouts | link
New in Version 1.4.1
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Seatbelt by Faya
Discord Server / Installation / Progress Board
Fasten your seatbelt to stay securely inside the vehicle, preventing ejection or being pulled out. If you forget to fasten it, a chime will play to remind you. You can choose from up to 16 different chimes and 2 different fastening and unfastening sound effects.
Important information:
Want to hold to fasten your seatbelt instead? Set HoldToFasten to true in the Seatbelt.ini
Press Left CTRL on the keyboard or DPad Up on the controller to fasten or unfasten your seatbelt. You can customize these keys in the settings.
Press F4 and enter "OpenSeatbeltSettings" to open the settings menu.
Audio & Visual Cues:
Once you step into a vehicle, you'll see a seatbelt indicator, meaning you do not have your seatbelt fastened. Once you start driving without your seatbelt on, the indicator will start blinking, and a chime will start playing.
Customization:
There are currently sixteen seatbelt chimes to choose from and four seatbelt sound effects to choose from. If you prefer a different keybind, you can change the keyboard key or the controller button in the settings file.
Settings Menu:
There is a settings menu you can use by opening the RAGEPluginHook console (F4) and entering "OpenSeatbeltSettings", this will open up a menu where you can change the settings in-game.
Chime Linking:
You can link different chimes to different vehicles, so as an example, you can link the Dodge chime to your Dodge Charger or your Chevrolet chime to your Silverado. Non-linked vehicles will use the value of the ChimeSound setting.
Quick Exit Feature:
You can quickly exit the vehicle by double-tapping the vehicle exit key. You will exit the vehicle, and the player won't close the door after exiting, although you can choose to have the player close it by setting "LeaveDoorOpenOnQuickExit" to false.
Miscellaneous:
When fastening or unfastening, your character will play an animation.
If you're using a controller, it will vibrate when interacting.
When fastened, you will not be able to leave the vehicle, nor will peds be able to pull you out of it.
You can even add custom chimes if you'd like; just place the .wav file in "Plugins/Seatbelt Media/Chimes" and update the ChimeSound setting to that audio file name.
Current chimes
Aston Martin, Audi, BMW, BMW 2, Chevrolet, Chrysler, Dodge, Ford, Ford 2, Hyundai, Mazda, Mazda 2, Mercedes, Misc 1, Subaru, Tesla
Asking for support in a review is not allowed. Please message me here instead.
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ivsicc reacted to Deryll for a file, Hold Your FireFirst attempt at making a non-callout plugin 💀. Idk how useful this is, but hopefully it stops backup units from killing suspects before they can surrender. This also works for pursuits.
Default Keybind: H (you can change it in the ini file)
If you want to play the animation, you need to enable it in the ini.
Use this plugin with Ultimate Backup or your lspdfr will crash.
Either download UltimateBackup or don't use my plugin. I have tested gameplay with default lspdfr backup and they don't even shoot at suspects, therefore it makes no sense to use this plugin if you don't have UltimateBackup.
You may need to press it more than once, but it should work as long as the suspect isn't actively shooting at you.
File gets flagged as a threat/virus: It's a false positive, you can temporarily disable your AV and download, then re-enable it
Video Showcase: https://streamable.com/wsr63p
You can see that when I press H (also the key for headlights) the cop stops shooting.
If you want to make a better video and don't mind me using it, I'd appreciate it 🙏.
DO NOT REUPLOAD/REDISTRIBUTE WITHOUT MY PERMISSION
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ivsicc reacted to MoonTM for a file, Automatic Panic ButtonAutomatic Panic Button
This is a simple script, that automatically calls Ultimate Backup Police Units and EMS when you fire your weapon.
I created this to be used with Deadly Weapons but you can also use it without.
If you want to use it with Deadly Weapons set EnablePanic to false in the DeadlyWeapons.ini!!!
I hope you enjoy the plugin as much as I did creating it.
REQUIRES ULTIMATE BACKUP!!! THIS IS NO JOKE!!!
Thank you for over 1000 Downloads!
Installation
Simply pull everything in the .zip into your root GTAV folder and set up the AutoPanic.ini in GTAV/Plugins/LSPDFR to your liking.
-> Or follow this video:
https://www.youtube.com/watch?v=zL6QVpamEWM
Thanks to
@LMS and @Vincentsgm for Programming help @BejoIjo For creating Ultimate Backup
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ivsicc reacted to opus49 for a file, Prowler RadarDiscord: https://discord.gg/AuJCUag
Features:
A realistic radar system based on the real-world Stalker Dual DSR Four different modes including stationary and moving A "fast" tracker to differentiate between strongest and fastest signal An "auto lock" feature that allows you to set a maximum speed
Prowler-Dual-DSR.pdf
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ivsicc reacted to BenH6021 for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
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ivsicc reacted to Lt.Caine for a file, Player Location DisplayPLD–Player Location Display is a script modification that displays the player's current location (including street name or intersection, area name, and region) at the bottom-left corner of the user's screen.
DESCRIPTION
− PLD displays the player’s current in-game location on the screen.
− Location includes street name or intersection, district name, and region.
− PLD also displays the current in-game time.
− PLD allows the user to toggle the size of the radar and provides some informative multiplayer** features.
NOTES
− Consult the FEATURE INFO file to learn more about PLD and its features.
− It is recommended that you disable subtitles (PAUSE > SETTINGS > DISPLAY > SUBTITLES) when using PLD to prevent overlap.
− **Multiplayer is understood to be a 3rd party multiplayer mod, such as FiveReborn.
INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
− 1. Place the .asi and .ini files provided in the download inside your main GTAV game directory.
− 2. Modify the .ini file as you see fit.
− 3. Start your game.
CREDITS
− PLD is coded by Lt.Caine.
− Thank you to Alexander Blade without whose work scripting for GTAV would not be possible.
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ivsicc reacted to Matthew686 for a file, BETTER RadianceThis mod Improves traffic lights, Streetlights, Headlights, Taillights, Indicator lights, Reverse lights, Brake lights, Police lights, Coronas, etc.
PLEASE USE A MODS FOLDER!
DO NOT RE-UPLOAD OR COPY THE TITLE WITHOUT MY PERMISSION!
Did you hit a snag? Or installing for the first time? Or maybe the mod isn’t working properly? Rest assured! Please join this discord server for help!
--https://discord.com/invite/gyw5rDHCfr
People who made this mod what it is today!
@Charlie686
@Dylann24
Benzo Effect - YouTube
Matty - YouTube
Geoffrey_Gamer - YouTube
RECOMMENDED USE WITH
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ivsicc reacted to Alex_Ashfold for a file, True coronersThis mod will replace S_M_M_Doctor_01 to work great with:
FEATURING
Coroner Windbreaker White gloves Coroner hat Matching blue cargo pants and polos NOTE
DO NOT REDISTRIBUTE or REUPLOAD without permission
CORONER VANS MODS
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ivsicc reacted to EmergencyDistributors for a file, 2016 Chevy Express Crime Scene/Coroner VanCrime Scene/Coroner Van
Installation:
1. Download.
2. Open files in Win.rar
3. Open up OpenIV for windows.
4. GTA V > update > x64 > dlcpacks > (whatever patch day yours cars are in) > dlc.rpf > x64 > levels > gta5 > vehicles.rpf
5. Go to the vehicle
(Whatever you named it ex. police3)
6. Turn on edit mode in Open IV.
7. Open the .ytd and search for the vehicle sign
8. Right click and replace
9. Click save
10. Enjoy