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RebelSchutze

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  1. Frothymouthwater started following RebelSchutze
  2. Thanks Robin I'll be seeing about updating this file again soon. that .rpf is a hit marker mod anyway so its not necessary to even have to get the ballistic changes. I'll probably also be revamping the ballistics for greater consistency with some new formulas I've developed next update.
  3. Not really sure what that issue is at all. I'm about to make a clean install on my current game version to see what's going on, these stupid gta online updates generally has me wipe my whole mod setup. The muzzle flash changes are in the same files as the ballistic changes, so you should get either all the effects or none unless you are using a gun script. My mod files overwrite vanilla files without the use of scripts. I will check but it could be other mods. I usually use the realistic driving V mod and have noticed any issues.
  4.    Roberto. reacted to a post in a topic: Better AI Combat
  5. I'd have to open it up with Open IV but I don't think the mods would conflict. If you're changing the attributes for the combat rifle you'd be changing the attributes for every vanilla weapon and it would be a massive undertaking/too much of a hassle to make compatibility patches just for reskin mods.
  6. Hey, Roberto, thanks for the callout!
  7. I may be able to. I'll have to compare the two and see which are different. I only changed penetration stats, so it shouldn't be hard to change yourself.
  8. I believe that's in the ped data. Its been a while so I'll have to refresh myself to the files. You will have to understand however that the human player and peds have different health levels, and player health seems to be only affected by mods that use scripts. I did my best to make weapon damage a 1:1 ratio with players and peds, but separating the two will possibly cause a disparity.
  9. RebelSchutze changed their profile photo
  10. Yes it will. This mod has correct rates of fire.
  11. xxtomkingx started following RebelSchutze
  12. Hi, I just uploaded an update/hotfix to my 'FireFight' combat mod. Give it a try and let me know what else I should change/incorporate.
  13. No sound mod replacement, no weapon replacement. Just a realism mod changing how the weapons shoot and do damage.
  14. I honestly cannot remember, plus I can't seem to find it on the internet.
  15. Mechanically probably not, as his is a script and I overwrite core game files. Will it achieve the effect both mods go for, idk.
  16. I updated the mod and removed it. Bullet damage/player damage is better fit for vanilla health now. Overwrite all my old files with the current version to lower damage vs. player.
  17. Raptorjku started following RebelSchutze

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