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LukeD

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Everything posted by LukeD

  1. Cn I advise you and any other people who comment after this to view the "Suggested Features" list on the OP before suggesting more? Reason I say this is because both of your suggestions are already here, burg alarms are "location theft's" and "investigate area" is already in the works. Thanks :) Don't hold your breath waiting for them will you, you'll die lol. the RTC's don't work properly right now and I am exploring every possible method to get them to look reasonable. HOWEVER everyone, I am currently postponing development :( The reason is I was writing a new callout today, had got the main aspects done and was about to test the callout in game, my GTA IV crashed within 5 seconds of spawning me in the safehouse. I am going to have to figure out why it is suddenly doing this as it was fine before and I have changed nothing. Once I have figured it out I will resume coding :) EDIT: I have reverted back to my clean backup of GTA IV, so can resume testing and coding, however don't expect any nice ENB screenshots anymore because I can't be bothered to reinstall all of that yet.
  2. LukeD commented on NicolaiB's gallery image in GTA IV Galleries
  3. LukeD commented on Cyan's gallery image in GTA IV Galleries
  4. LukeD commented on Cyan's gallery image in GTA IV Galleries
  5. The future :) No but seriously the script is in it's very early stages and is riddled with little bugs which annoy me greatly. I will post a release date once the following criteria below is met: - At least 5 unique working callouts - Removed all serious bugs - Has gone through testing and is approved by a team of highly trained monkeys...I mean forum users :) At a total guess, if I carry on working on the script at my current work rate, I would say middle of february? Maybe? Sorry I can't really be specific, I may release an alpha for you all to mess with at some stage.
  6. That helps a lot thank you, will give that a blast :) Tried that animation tutorial before, was able to get animations running but not in sequence. But thanks anyway.
  7. Ok got a few questions this time will put them all here to save thread spamming. 1) How do I get the player's LCPDFR username to appear on the text wall. Functions.AddTextToTextwall("Control I'm on scene now stand by.", ________); I'm using that, the reporter segment has to be a string, I've tried going through the API functions and LPlayer functions and the only thing I found was ".Name" But using .Name returns my Steam ID not my LCPDFR forum username. What do I need for this? 2) How do I get a sequence of animations to play, 1 after the other. For example the CPR animation is in 3 parts, in, loop and out. Needs all three otherwise it looks derpy. 3) What does "ApplyForce" do and how does it differ from "applyForceRelative" I think that is it for now :P
  8. I can set the range detection of enemies in the pursuit to flea very early on so they kick on the AI's search feature sooner. And then I can also not attach a blip to the suspect so you actually have to search for him within the area. Once that is done I just need to prevent callout from ending if the suspect is out of visual, because that's how it normally works. Also I have began adding the audio files, I tried to do it to begin with and got missing audio, then realised it's because LCPDFR 1.0 extracts certain callout audio files into a different folder for usage, so I put them there and viola, sound :) Yes, I will do that now :)
  9. Thanks Jay :) Quick update for everyone. Riot callouts have been postponed until I can rethink it's mechanics. And the murder callout is working well albeit it's pretty bland. Began work on the RTC's :)
  10. I'm Sick of this.. allot of people can play for over 3 hours, me NOPE. I have tried many things According to the LCPDFR log that particular error is an Authentication problem. Now I don't know if this means that it doesn't like your copy of GTA IV or if it's just failing to connect to the server as I've never had that issue myself. What other mods are you using? Did you use the automatic or manual installation of LCPDFR? Have you tried using Ineseri's tips of running the game as an administrator and installed all the redistributables?
  11. Ohhh I see what you mean. Would require a different instance of a traffic stop. Will look into it :)
  12. It would be an amazing feature if I could add it, I will study the API lots to see if there is a way I can do that. But chances are I don't think I will be able to. Yeah I have received similar callouts actually :) But to respond to the other guy, I might look at it and see if we can add some more variants of it. It is going well at the moment, a few little bugs in places with some callouts but I will work around them and fix them as soon as I know how to. For all those interested I'll likely be in the teamspeak tonight listening to the radio while I code callouts, I've seen the potential set list, it looks good from my perspective. good to code to anyway :P So feel free to pop along for a chat and some music :)
  13. THEY STILL HAVE GUNZ INESERI >:( Stupid civilians, with their stupid guns and their general stupidity. *grumble grumble* I'd love to be able to do that. Not a parade though that would be too frequent even on the lowest callout setting. A checkpoint?
  14. I added it just for fun if i'm honest. Just to see what would happen. As Tom H has said it happens more than you think, it just embarraces the entire department so much they hush it up a lot. I have actually decreased the likelihood that a callout is a stolen police car compared to the number of normal stolen cars. Because you don't want a police cruiser stolen every 10 minutes. People joyride, and if they're drunk too they will joyride in whatever seems funny at the time. But nonetheless thanks for the input. :)
  15. I honestly don't know how much longer this topic can be debated without getting to the point where people start degrading to the use of profanity and silliness. And yes I called it a debate. To say people were "arguing" would imply fault and blame which I refuse to do. So, I'm going to just throw in a suggestion, and leave it here openly for you to decide upon. Here goes: Why don't we all just call it quits, let the "modders" or "content creators" or "thieves" or "general forum users who like cake" or "whatever you classify yourself as" get on with what they want to do, and let the staff put their heads together and figure out a reasonable but suitable way of solving the "problems" If you think there is a violation of anything, there is a report button. Might I suggest, actually using that rather than adding fuel to the fire? Just a suggestion. Do with it what you will. Finally. :) <----Smiley face makes everything better.
  16. It uses LCPDFr's code, hence why it is an API. :P In other words, it will be just as stable as LCPDFR is. Thanks NB, I do hope to use buildings as well at some point, lol laundromats. "Callout to officers, someone forgot their change and has pi**ed of a queue of people with dirty clothes"
  17. You can already request roadblocks, I assume though you mean where the AI police requests a roadblock and the callout is for you to be part of that roadblock? Not entirely sure how to go about doing that at the moment although I will look into it. the main problem I can foresee is that the ambient police pursuits that spawn also get ambient spawning roadblocks as well (from what I have seen) so would need to make something very specific to put the player into that. We'll have a go though :)
  18. Thanks everyone for all of your suggestions, I'll go through them all properly and compile them up into the suggestions part of my thread :) So far so good, I haven't tried anything too complicated yet as it was a different direction for me coming from Java programming to C#. Although a lot of syntax is similar so not too bad. I had a couple of small issues which I eventually got around, simple little naming conventions mostly. I'm yet to mess with a lot of it really, I haven't pushed it much due to me having to get used to it. Time will tell. But yeah, so far so good :)
  19. Hello LCPDFR forum :D So I started messing with the API, figured it had to be worth a shot, it's massively work in progress because I only started last night. I present to you... Callouts+ (or CalloutsPlus) is an API script which does as the name suggests, adds more callouts to lcpdfr. You read that correctly, another lcpdfr callouts script, but you also read that it will be using the API! The mod itself will contain a few variants of different well known LCPDFR callout features, such as stolen vehicles and pursuits, things which may not add a huge amount to the game but add some more variation and thus better roleplay. I also intend to add some new callouts and progress the mod into as much as it can be (given my level of programming skill of course). Special thanks to Tom H for the banner :) Current Features (please note these can change, for an official list of released callouts see the download page (link below)) Murder Callout Street Racing Callout Manhunt Callout Stolen Police Cruiser Callout Breakdown Callout Dynamic Road Traffic Collisions Officer Down Callout Tracker Theft Callout Some bonus content Ability to fix some vehicles Ability to try and revive a fallen pedestrian Call in a less reckless paramedic (who actually examines peds) Call in a removal cop who takes away an abandoned vehicle for you Call in a tow truck Place useful police barriers Run a vehicle check Some Screenshots Of Progress http://www.lcpdfr.com/uploads/monthly_01_2014/post-4600-0-98171900-1390480812.jpghttp://www.lcpdfr.com/uploads/monthly_01_2014/post-4600-0-02269100-1390480816.jpghttp://www.lcpdfr.com/uploads/monthly_01_2014/post-4600-0-11123700-1390480819.jpghttp://www.lcpdfr.com/uploads/monthly_01_2014/post-4600-0-23442100-1390480821.jpg Your Suggestions Post your ideas below and I will add them here, don't be disappointed if your idea doesn't get added to the game, chances are I will have spent hours attempting to make your idea work, but I may not have succeeded. • Bank Robbery/ Large scale situations • Bomb threats / Acts of terrorism • Escaped prisoners • Riots and protests • Be part of a roadblock • Domestic Disputes • Location Theft (people holding up a store at gunpoint etc) • Arson / Other Fire Events (if possible) • Foot Pursuit Callouts • Extra Dynamics of callouts - Not everyone is a criminal (Medical Aid, Missing Persons, Suspicious Activity etc) Download Link Known Bugs and Issues Last Updated: 27/03/2015 Please take your time to read these before reporting more bugs. Additionally, if there is a line through the text it means it is fixed in a newer version. Thanks for reading :D
  20. As a little suggestion, just in case you weren't aware. Bravehearts breathalyser script allows you to stop traffic with a hand signal, but it doesn't initiate an LCPDFR traffic stop on that car it just forces it to stop. Alternatively you can use VDH Police Helper to spawn a barrier behind your cruiser and cars will stop behind it. Just a temporary solution :) ALSO I started messing with the API, I was able to spawn in two cars as a pursuit and have them head in the same direction to start off (usually until they hit the next junction along their path) before they go off in different ways. Which is exactly the way people would flee a street race. Sadly the pursuit is only one handled instance so the other car gets away scott free. While the AI and you chase the other one. (I can try to work around this but it is also kind of cool) Just thought I would share that :) EDIT: A second attempt at the street race callout kept both suspects as individual pursuits. See this screenshot :D The best part is they spawned on the highway, so actually looked like they were racing :D
  21. Ah ok, thanks for the speedy reply :)
  22. First time I've ever played with code that isn't Java so if the answer is staring me in the face please kindly pat me on the back, point to it and send me on my way, I'll take care of being ashamed myself lol. Ok so callouts, attempting to make a custom version of a pursuit so really not being too creative with the API but hey gotta start somewhere right? What I'm looking at is these 2 sections of the code The first this.CalloutMessage = string.Format(Functions.GetStringFromLanguageFile("CALLOUT_ROBBERY_GTA_MESSAGE"), Functions.GetAreaStringFromPosition(this.spawnPosition)); And the second // Show message to the player Functions.PrintText(Functions.GetStringFromLanguageFile("CALLOUT_ROBBERY_CATCH_UP"), 25000); EDIT: having to re-add what I typed below the second code segment because when I clicked submit post it deleted it :S My question was, is there a list of possible parameters for this language file that I can replace the "CALLOUT_ROBBERY_GTA_MESSAGE" with, and if so...where? OR can this particular string segment be replaced entirely with just a string. So instead of Functions.getString.....("STRING"), I could just put ("Custom string here", ) I'm also using the all text mode in LCPDFR myself, so how does that affect it? Cheers :) EDIT 2: Yes, you can just replace it with random text, so disregard that part of the question
  23. Well I got a lot of instant crashes when I added ELS cars, would get past the loading screens spawn in the safehouse and bam, instant crash. You say you don't see how it could be a vehicle, but a lot has changed, vehicle mods decrease stability quite a lot, especially high poly ones. If I were you I would just try it and see, if it doesn't work then fine I'll have a think what else it could be. But there is no point saying "oh that won't help" until you try it, because if it did happen to be a car mod then you would never find that out unless you tried :)
  24. In that case then it's likely one of 2 things. Either you have ELS activated for a non-ELS vehicle (and thus getting the crash) or you have a dodgy vehicle model. So what you can do is remove ELS and revert back to the original car models to see if it works, and if it does begin installing your car models and ELS again. hope this helps :)

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