Everything posted by KLE0
- CHP
- Crown Vic
- Penna State Police
- LAPD Felony Stop
- LAPD
- LAPD
- San Francisco County Sheriff
- SFPD
- SFPD
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A few ideas and improvement suggestions
It does not seem to remember the livery, for instance I spawned a police car with livery 2 and saved it, but the next time the game is loaded, it's the same model but with livery 1. I have tried a number of cars but regardless which livery I saved them with, it always spawns with livery 1 on subsequent loads.
- Your best LSPDFR 0.4 screenshots?
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A few ideas and improvement suggestions
@LMS @Sam First off I don't want to sound like an insatiable bastard so let me preface by saying that you guys did an ASTOUNDINGLY AWESOME job creating 0.4! I am a software developer myself and I know the huge amount of work that must be put into designing and implementing this. However if you are looking for ideas here's a few that I felt could be a good addition/improvement to the current system. (Apologies if any of them are already implemented!) AmbientSpawn livery issue. I created this topic, but TL;DR - it seems like there is a bug where ambient spawn vehicles do not always use the livery designated in agency.xml. Full details in the linked topic. Let me know if I can help reproducing this issue! Police-related spawn scenarios. For these, I wish the scenarios are consistent with the character's agency. For example, I have a BCSO deputy but he can spawn in front of a LAPD station or in a CHP cruiser, which breaks immersion. It'll be better if the system can utilize Agency and Station data so that the character is always spawned in the station or the vehicle that corresponds to their agency (if defined). As a nice to have, it'll be rocking if the game can recognize the regions of the character's agency during this process and only spawn the character into their jurisdiction (except for the apartment/police station scenarios, ofc). I know it's hard to make it perfect but adding a few more scenarios that are scattered in different areas, and filtering those when picking a spawn event should be a good starting point and cover the majority of player's needs. An alternative approach is to have an additional "Go to Nearest Police Station of My Agency" action in the LSPDFR pause menu so player can quickly go to their jurisdiction if spawned in a wrong area (assuming the station is within it's jurisdiction - but that's the player's responsibility to ensure that :) Randomizing starting character. Currently when you start the game it will always load the last played character. I think it's a good idea to add an option to randomly choose a character so I don't have to make the (tough) decision of which agency to role-play with every time. (yes, indecisiveness!) Non-pursuit backup units. When I call in a code 2/3 backup unit I wish they could participate in what I'm doing, instead of just standing there looking at me. For example if I am pulling a vehicle over and ordering a driver out with gunpoint, they should also point their gun at the suspect. This helps with immersion in cases where I like to execute a felony stop (such as for a stolen vehicle or felony warrant). Default vehicle. This is a minor one, but it'll be great if game can memorize the livery/extras of the default vehicle of a character, instead of only spawning with the first livery and random extras. Police garage. Again, super minor but I wish when cycling through the vehicles in a police garage it can automatically select the livery associated with the current agency instead of using a random livery. Hopefully these ideas are not too crazy 😉 -- thanks!
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SpawmAmbiently spawns vehicle with wrong livery
I tried that -- no luck. What's really weird is that backup vehicles are all correct, which means that the agency file is parsed and loaded correctly. For some reason the issue is just with ambient spawns.
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SpawmAmbiently spawns vehicle with wrong livery
I have fully customized backup.xml, agency.xml and regions.xml files. As I understand, LSPDFR will randomly spawn patrolling vehicles that belong to the agency who has jurisdiction over the area, but I am seeing wrong liveries being spawned. For example, I have the Sandy Shores areas defined as a region, have the Sandy Shores Police agency, and assigned SSPD to the area (as local patrol) in backup.xml. I think I am setting this up correctly because "RespondsAsBackup" works flawlessly, and I also have the right vehicle/livery spawning at my police stations. However, when I just drive down the streets I often see vehicles with wrong liveries patrolling. The model seem to be correct, though. (I assign a livery to almost all my cars defined in agency.xml). In the following example, a border patrol vehicle spawned, but the agency (CBP) is in fact not assigned to any regions. Below are the logs when the vehicle with wrong livery is spawned. The log does not mention livery but I found the car and it has a border patrol livery which does not belong to any region. I killed the driver, the log shows that the same cop "was damaged" which indicates that I found the right vehicle: It seems like most of the time cars have the right livery, but it still happens from time to time and it's very easy to notice as I can see BCSO, LSSD or other completely unrelated vehicle in Los Santos and so on. I am not sure if I did something wrong or if there is a bug -- any ideas are appreciated. I also attached my xml files in case they could help the investigation. data.zip
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Detective Unmarked 2016 Taurus
- 11 comments
- 10 reviews
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PSP Ford Taurus Texture
- 3 comments
- 2 reviews
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2014 LSPD/LAPD DODGE CHARGER PURSUIT 1.3A
- 30 comments
- 28 reviews