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Abraxas

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Everything posted by Abraxas

  1. Hmmm. I thought that I've fixed that. When you do that traffic stop does policehelper device that shows distance to the bait car disappears or is still present? After that does thief still drive to chop shop or just wander around? On car fixing. I guess you are using modded cars. I'll see what I can do with that. Maybe turning off collision model for the car while fixing will do. Problem with scooters is more complicated. Make that video, if it's not a problem. Do they spawn also when you are on foot or only behind a car? Script stopped working or just crashed (scripts can crash without crashing the whole game). If it will crash again like that try to remember what were you doing and send me scripthookdotnet log. PS: Tow script should work in earlier version without problems, but I still recommend upgrade ;) I'll see what I can do.
  2. Good point. I'll see what I can do. One thing thou. It will be impossible to get the same data from LCPDFR computer and PoliceHelper device. Do you have problems with LCPDFR computer too? Try to change your mouse sensitivity in game settings. Setting ForceResolution in ini file might also help. In other thread I saw that you were saying that it crashed before adding PoliceHelper. Some ELS versions don't work well with LCPDFR so it may be your problem. I forgot to say that CriminalActs script is not recommended to use with PoliceHelper. It can crash (CriminalActs) randomly and sometimes thieves from that mod can steal your bait car and my script can't control action no more. I really have no clue what is wrong with that. Frozen peds appear when you have overloaded memory. It happens when too much objects are sitting in memory and game can't rid of them. For example road barriers that weren't deleted by script as they should. I wasn't expecting that kind of problems with road barriers. Also bait cars shouldn't crash it. Tom H used them online without problems :/ I don't have steam. My legit copies of games are for PS3 so I can't test online. I'll see if I can do something about those issues but I really have no idea what causes those problem :( Send me your scripthookdotnet log after bait car crash in single player. That is serious issue and I might not be able to fix online problem I want to fix everything at least for single player. Give me also info what mods do you use and is it GTAIV or EFLC. Thank you for all your help. Did you read manual or read me file? Everything is explained there. Also if you are using GTAIV, not EFLC, they are turned on. NO! Tow mod is still needed (version 1.0.5). PoliceHelper only communicates with tow mod, it's not integrated. I need more info on this. First of all remember that cones spawn BEHIND you ;) When you spawn cones does game/script crash? Can you spawn road barriers? After trying to spawn cone, does option for removing them appears in policehelper device? Just a bit of humour added ;) Thanks for all your feedback guys. Whoa that's weird. Were you in that car when that happened? Did mechanic spawned in engine bay? I mean did he collided with car that dissapeared? On that motorcycle. Is it motorcycle or scooter? Did you try to spawn road cones before and did that work? When you will have something like that again try to shoot at that scooter and see if there is a blood. It should have invisible ped on it. Invisible scooters/mopeds are spawned with road cones to make traffic drive around them (peds don't see objects, just vehicles and other peds). Maybe that feature gone into infinite loop. Give me more info and I hope we will fix it ;)
  3. Noone reads manuals these days ;) CTRL+Z for road barrier and LEFT SHIFT+Z for road cone. Tow services call is available only when TowingServices 1.0.5 is installed. You have to update it to current version.
  4. I would love to but there are some problems with that. 1. setting roadblock on road you are on: cool idea but impossible to script at least for me. I think that it would be too random with automatic set up. 2. I would love to make it work flawlessly in multiplayer but I don't have possibility to test it online. Road block script looks easy but it is very complicated. First of all when you request roadblock game gets all road nodes and sets up there 4 cars no matter what. Why? Because game has no idea what is there. If there are buildings, lamp posts etc. Then when you approach road block and it's near you (160 yd/m) cars are tested if they hit something and are set up correctly. For now I have some ideas how to fix that but without someone able to test "special" versions of mod online I can't do anything. Custo you play online. Tell me if road barriers and road cones work there. Especially in scenario when you put road barrier (not cone, those are always in memory) and get far away and THEN your friend gets to place where road barrier was set. It would answer if it is issue in object being loaded. You have that object loaded,your friend not and theoretically his game should crash. Damn, making scripts work online is hard.
  5. Didn't think about that. I can change it not pause game in multiplayer for sure, but you will have to wait for new version. I have to take a few days break from scripting ;) Roadblocks cool down timer varies on how far you are form roadblock. When you never get near them, they will last 60s. When you were somewhere near them it is 35s. (I'm not sure if those are correct numbers, I'm not at my main pc right now). You can manually dispose road block by menu. I'll add that to my to do list. Problem is that I cannot communicate with LCPDFR. My script doesn't know that player is in hardcore pursuit. That's why it was soooo hard to script. I might be able to check what is the current animation of suspect and disable aggressive policeman, but don't expect that they will try to arrest suspect. I've tried that but for now I can't achieve it. Of course I'm able to do this, but main goal is to work well with LCPD:FR, and I can't find a way to check if the driver was pulled over. Checking ID while LCPDFR pullover might lead to some serious issues. That text is from LCPDFR not my script. I'm sure we will fix that. Send me your scripthookdotnet log after crash. We've fixed tow script, so we can fix this one too... but not tonight. I'm exhausted.
  6. I said that road blocks may cause problems online. Did you read description and read me file? It answers all your questions. Thread is in mods subforum. I'll add link in description later.
  7. Custo, gta native functions for attaching car to car are very buggy and limuted. That's why tow script uses stupid flatbeds. As I've stated in description it should work in multiplayer, but I've heard that there were some problems with road blocks. I had very limited reports from online sessions. That is one of reasons that is still beta.
  8. And what would be the purpose for that?
  9. First of all I can't use any of LCPDFR functions. There is no API for that. I know that check Id is not that realistic, but it's just easier to use. To make it more realistic PH should not pause the game when it is I hope you will like other features :)visible. Can you imagine those car crashes ;) Just imagine that these data are taken from radio and papers, not some science fiction device. Also police radio in gta is limites so forget about names, dob, adresses etc.
    • 314,734 downloads
    • Version 1.2.1b
    World and traffic events, improved FDLC and EMS support, fire extinguisher, evidence collecting, road blocks, bait cars, ID check, road barriers and cones, and more. PoliceHelper is a smartphonestyle device to help every officer in Liberty City. Under stylish body made in China you'll find many features for every hard working LCPD officer. Be advised, because now you will face a lot more crimes on streets of LC with new World Events. This mod was created to work with LCPD:FR mod and using it as separate mod is not recommended. Please take a notice that it is still a beta release and it's a mod for a another mod. What is worse this mod was created by graphic designer, not programmer. So forgive me for any bugs. Fell free to send me bug reports and correct my grammar errors. As you can clearly see English is not my native language. You can also report bugs by google survey here » Send bug report READ the PH_Manual.pdf and "Read me" file to learn more on how to install and use this mod. Remember that now you have detailed help and all settings available in game! ============================================================================ Features: - WORLD EVENTS! - 5 traffic events like reckless drivers, speeders, drunk drivers and more - various world events like drunk people, fights, mugging, injured people, shootings, robberies and many more - Check ID - check peoples papers - various data like name, DOB, address, warrant of arrest and case involved - cite pedestrians - various reactions of peds - Deploy barriers / road cones / flares / lights that actually work - Request Roadblock - request roadblock and pray for suspect ramming into it - normal and heavy (concrete) barriers - Request BAIT CAR - waiting time for thief depends on many variables like current hour, neighbourhood and model of bait car - sometimes thief will drive to hideout, follow him and see what will happen - many various scenarios - Call for various support - Improved FDLC assistance - Improved EMS assistance (yes, they try to be a bit less reckless) - Call for tow truck (available with TowServices v.1.0.5 or higher) - METT/Coroner assistance (available with METT/Coroner mod v.1.0 or higher) - Collect Evidence - collect weapons from crime scene and deliver them to police station - check and collect evidence from dead bodies - Fire extinguisher! Now you can put down fires by yourself. - News "app" - Easy to use settings menu and user guide. All in game. - Skin support and additional customisation! More details in scripts/vdH_policeHelper directory - MORE TO COME ============================================================================ INSTALLATION: Video tutorial » Extract content of zip to into your scripts folder. Click "X" in game for a start. Check out "Help" menu to learn how to use PoliceHelper device. Official support/bash thread ;)
  10. Did you read txt file? You have to stand close to car you want to tow off.
  11. I'm busy doing real life things now. Manual is almost done. Need to test one thing more. As I said it will be available tonight (GMT +1) but I don't know at which hour. It will be still a beta but open to everyone. It's a mod for a mod so it is obvious that it can cause problem and I'm sure new bugs will appear, but it is stable enough to release it.
  12. Good news. ELS and road barriers bugs are fixed! Only one left, but I don't think that I will fix it tonight (0:23 here) cause I'm a bit drunk ;)
  13. You're right. I should write something :) OK, so for now everything looks really good. I have 3 bugs to solve - road block crashing script/game with specific ELS setting (propably solved, will sent for testing n few minutes) - one bait car hide out that can crash the script. I think I know how to fix it but I have to examine it more - road barriers spawned from car are wrongly placed + manual to write Good thing is that those bugs don't scare me :) Maybe except that ELS bug, but it's very rare, and maybe fixed already. Also I've added new bait car scenario :) So it is still possible that it will released this week. Hell, no matter what, it will be :)
  14. I'm sure there is a method but I don't remember how. I sometimes see cops on bikes or in Police Stingers. Unfortunately I have no idea why, because I would love to turn it off. Why? Because sometimes I see Police Stingers driven by civilians :/
  15. OK. New and hopefully last closed beta is available for testers... and anyone with leaked mod ;) Link in game. Many parts of code were redone. After long long tests I've managed to make thieves driving a bit less stupid. They still can stuck somewhere forever, but now they should at least try to drive around. EFLC paths (don't confuse with patch) check is now on, so if you play EFLC thief will never drive to hideout. You can still enable that feature by removing/renaming (DO BACKUP!) pats.img file that is located in EFLC/TBoGT/pc/data/cdimages and EFLC/TLaD/pc/data/cdimages I hope that this version will be stable enough to call it RC and release to everyone. Oh and if you are grammar nazi feel free to correct texts in mod. That's all for now. Time to get some sleep. I wanted to add one more scenario for bait car this weekend but it can be difficult as my car broke down and I have to find some temporary replacement for this French pile of junk. Thankfully I still have my bikes :D
  16. I have deadlines in my real work, it's enough ;) Guys, take it easy. Some are more impatient, some not. As I said before PoliceHelper will be released this week no matter what. My girlfriend is packing for travel right now so I will have whole weekend for myself... well, almost as I still have some delayed work to do. I think everyone is too hyped up over this. It's just a mod with some cool features, but I wouldn't call it gamechanger. Don't set your expectations too high as you can be disappointed in the end. PS: I found out how to check if user have loaded paths file from GTA or EFLC. So I can tell user if he can use hideouts or not, not by checking game episode but by checking if he modded the game as he should.
  17. Well I have a thing call REAL LIFE. I'm not a programmer so sometimes when serious bug appears I can't fix it just like that. Also I have to make some money and scripting isn't helping with that. I've never said that it will be released last week. Yes, it was my plan, but really serious bugs appeared. Today I was only able to test some fixes. Tomorrow I'll add them to whole script, it should help those mindless thieves get to their destination. And as I said before I will release mod this week no matter what, maybe it will be beta, maybe RC, I don't care. I really have enough of this constant fixing and getting mad over this. I just want it to be released and hear complains that this and that doesn't work like it should. Officer Doom there will be "switch" in ini file like this useKey = no ;) PS: Week too late. Please. Look at all game developers. They can delay releases over half year... or more :D
  18. I recommend tow mode 1 or 2 myself. A.I. can be really annoying in GTA. I'm currently fithing with it to make thieves a bit smarter. Unfortunately it's gery hard to do. I doubt I finish new test version tonight but it will be up for sure tomorrow. Then some testing and hopefully release, no matter if beta or RC.
  19. TowServices script still will be separate mod. PoliceHelper will check if you have compatible version and activate call button or not. No matter what thief is doing you always can arrest him. I just have to do something that they will try to back up or drive around obstacles, not just stand there forever. I'll try to upload new test version tonight with fix for that. This time update info will be available in game.
  20. It's just little, but very complicated under the hood, to give some more fun and variety to great game and mod. I hope I will expand PoliceHelper with some more features in the future. To be honest Braveheart made many callouts that I wanted to include in next versions of PH, but I'm happy that there will be even more variety. I still have some more or less unique ideas for callouts. About tutorial... no. My code is horrible and I really don't have that big knowledge. I'm graphic designer :D One thing that helps me with scripting is that I'm good in logic thinking and maybe totally weird way, but I can get to solution. I'm just not the best person to write tutorials, as for proper tutorial your code should have sense and my coding is more like guerilla in C# forest than homing missile ;)
  21. Try Left ALT + P ;) CTRL+P is force duty, not go on duty and is not working that well. You are still treated by cops like normal citizen, not cop and markers of police stations don't show up.
  22. Thank you guys. I think I know what to do now ;) Also Nutt gave me a great idea for yet another scenario for bait car. It will work for both games but I have to test in what shape I can make it ;) ultraTCT I won't fix it. It is issue in one of main EFLC files and I can't control it. Original taxis in EFLC have this bug too, just like my bait car. It can be fixed only by user, by removing one file from episode specific directory. Will it cause bugs in traffic or story missions? I have no idea. In story missions it is probable. In traffic I doubt it.
  23. Not exactly. You would have to take out paths.img from EFLC/TBoGT/pc/data/cdimages/ or EFLC/TLaD/pc/data/cdimages/ to make it use GTAIV paths (they are still in the game even if you have only EFLC without GTAIV story line). But it's almost the same in terms of difficulty. I'll try to make check in script if game is using correct path, but I can't promise that it will work.

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