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Abraxas

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Everything posted by Abraxas

  1. This function is very very buggy. Maybe some day I will try to work it out again, but for now I want to focus on something that actually works.
  2. New version sent, but I'm not sure if this resolves problem, because mine was working with LCPD:FR from the very beginning.
  3. As I said in PM I've tested it with LCPD:FR. Can you replicate this? I mean is there any exact moment when script crashes or something. I need more data. Forgot one thing: CTRL+X will crash script (it's a test function only, forgot to delete it)
  4. That means you have people in a car to tow off. Or we have a bug :D If it's a bug tell me what car you are trying to tow.
  5. Anyone interested in first closed beta test? Tom H? Harper? Looking only for experienced players. PM me if you want to take a look at TowingServices
  6. Wow. Awesome. Thank you :)
  7. You can always change these specific mp3s with blank ones.
  8. Don't worry about street names and car names. My script can handle those (except for some of car names, supergt and landstalker are null). I just need proper English sentences :) Thanks for these. I'll use them in final version. Beta might not have sentences generator as I now focus on some more important things like making tow truck more like tow truck not like KillerCarnageRammingMachine ;)
  9. I think sk8ter4life0302 installed my modded police station ;)
  10. Hi. Does you game crash when you step on red marker in front of police station, or red marker does not appear at all? First case: probably missing files for police station. Try to reinstall it, and check if all files are in right places. Second case: something wrong with LCPD:FR. Try what Tom H said.
  11. Guys, do you have any website where I can read more about what happens with victims bodies in NY? I mean who appears on crime scene, what is the most popular car in NY coroners office etc. I think you might like my todo mods list ;)
  12. With modded police station and some scripting it could be possible, but what for? In LCDP:FR your suspect disappears as soon as you get to red marker in front of police station, so it would be useless.
  13. I can't wait for new pursuit system :) Despite devs said that RC3 won't have many new features I still dream of "simple" function like LCPDFRpursuit(PedName, bool useLethalForce) for scripters.
  14. Ok, that's it. I surrender. There is now way to properly attach car to car with physics. Tried many many ways, but without success, so we have to deal with flatbeds. All methods have some major flaws, like: turn too rapidly with tow truck and towed car lands on roof. Enough is enough. Now I need your help. As I want this mod to be as much "alive" as possible I need texts for Sandy, Josh (dispatchers) and driver. English is not my native language as you clearly spotted that before, so I need your input to make those people alive. Text can be dynamic, I mean thay can comment size, state (mint, damaged, burned), maybe price of a car. Also, dispatchers know name of street where they are going to send a truck. I still have to finish whole system, so I can fit there many things (still don't know which ones ;) ). Examples: - Sandy here. Sending truck to <street>. - Nice <car name> you got there. Let me take care of it. etc etc Can someone help me wit this?
  15. I spent few hours trying to attach a car to tow truck from TLaD. Without success. Problem is you can set offset only for one car. So we have "line" connected to back of tow truck and... centre of a car. You can imagine how bat it is. I've tried many many combinations of unknown variables, but it gave me nothing. There is only one last chance to do it, but it is soooo long shot that I really really doubt it. Well, we still have flatbeds :) I've added EFLC support, so one point closer to beta release :)
  16. I saw it. It's for sure nice for role playing, but for me this and FR database is a little too much. I still hope that guys from LCPD:FR will implement your code in their mod, it would be epic ;)
  17. Good luck theninja35. I plan something too, but still have 2 mods to finish :) And don't underestimate new modders. I've started scripting in GTA a week ago and I've almost finished my first, kinda neat script :D PS: my experience is few basic php websites, and zero experience in C# :)
  18. I takes a lot more to offend me ;) We all want good mods and I want to create one too, but there are many many limitations, so there will be no perfect mod, as GTA isn't perfect. I wanted suggestions and got them, some impossible, some worth considering. I'm amazed how many features people can come up with just for simple tow mod :) Stinger? Is that lowered thingy to mount on front wheels of a car? As I said, I'll try to tow with TLAD tow truck, but I have no idea how it will end. Some cars even can't ride on Packer's ramp, so teleport is a must. Also it will be instant in game. I don't know why video has this animation. And that's exactly what it is :) Would be awesome, but making plate running outside FR, not connected to FR police database? Meh. Also FR for now doesn't have any API so interaction with it is very limited I think (got plans for other mods that will need it, so I'll find out in futire).
  19. Ok. First of all you have to remember that AI drives flatbets, not player. Second thing, I've planned to take a look at TLAD tow truck and if I could make it work it will work also for modded ones. Maybe without animated hook (I can swith it if it is trated as an "extra"). So there is a slight chance, but I can't promise anything. I focus on flatbeds now.
  20. Intensified that would be awesome, but we all know how AI in GTA drives. Also with script you can only tell driver to go to certain point but you can't tell him which way he should park a car. Also imagine what carnage would make a truck ramming all cars in its way just to park next to car to pick up. But I still hope that this script will help some people to deal with abandoned cars and bikes. We all use tons of imagination playing LCPD:FR so I think it will be good enough ;) I've listed features that are currently done and those that I plan to add to final version. PS: On video you can see that car is rapidly moving into position on flatbed but in game it is instant, also trucks have forced headlights, hazard lights, and happily use their horn arriving to destination :)
  21. Hi all! I'll post my script mods in this thread. vdH TowingService 2.0.0 My first ever script :) Huge amount of new knowledge, for me. Nice little feature for you. Features 3 modes: normal (default), fast (truck spawns nearby and drives away with a car, recommended) and rapid (truck spawns nearby and disappears with a car) 4 types of transport (vans for bikes, flatbeds for cars, drivers, mechanics and helicopters for bigger vehicles, deleting car in extreme cases) two dispatchers and various dynamic sentences for them and tow truck driver advanced truck positioning system dynamic car on truck placement, so there is strong possibility that your moded cars will work! support of moded flatbeds (see settings INI file) ability to choose colours and a name for towing company EFLC support Multiplayer support* vdH PoliceHelper support! *mod supports multiplayer. Mod will automatically turn to mode 2. EFLC specific features were not tested in multiplayer http://www.lcpdfr.com/uploads/monthly_07_2012/post-32093-0-12896800-1341655780.jpghttp://www.lcpdfr.com/uploads/monthly_07_2012/post-32093-0-93907500-1341655780.jpghttp://www.lcpdfr.com/uploads/monthly_07_2012/post-32093-0-07598100-1341655782.jpghttp://www.lcpdfr.com/uploads/monthly_12_2012/post-32093-0-92852700-1356095131.jpghttp://www.lcpdfr.com/uploads/monthly_12_2012/post-32093-0-59847800-1356095132.jpg
  22. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  23. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  24. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  25. Abraxas commented on Abraxas's gallery image in GTA IV Galleries

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