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Joe C Wilson

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Everything posted by Joe C Wilson

  1. Edit. I just checked, and there are no backup configurations for 9.5 or higher on lcpdfr that contain the agency eup file. You could use my file, and edit it yourself. Here's the BCSO section I wrote for my modification, but you'd have to make sure the uniform names in <peds> are the corresponding names to what you use in-game as my settings contain the 9.3 version of EUP. I also have badge props configured in here as well, if you use them.
  2. It looks like the police department is getting a revamp of some new equipment like body cameras and an improvement of animations for a more tactical feel. It feels like GTA VI is focusing more on realism for the police. I would assume we can use this later on for door breaches and breach and clear situations, but I can only imagine the capability of what the VI engine will bring.
  3. You would need to locate the agency eup xml file inside of the custom data folder and find the bcso section in there.
  4. I am making a cinematic video soon, showcasing what this mod does. I know the gifs are small, but the website can't attach gifs more than 4 MB in size. As always, if you come across any bugs, or want to give me feedback, please let me know! Thank you!
  5. I accidentally enabled the suppressor for the AR in 1.2. This will now be removed in the hot-fix version, but flashlights, grips, and scopes will remain. Sorry for the inconvenience.
  6. Coming in 1.2 will be a revamped version of the modification. Realistic Weapon Play-related settings will be removed due to issues found within the modification. This includes ammo bugs for the Precision Rifle and Unholy Hellbringer. However, FOV, Semi-Auto, and other useful settings from Realistic Weapon Play will be re-added manually to avoid bugs in the future. What's to come in the 1.2 update? Added Ability To Shoot The Assault Rifle, Carbine Rifle, and Advanced Rifle From Vehicles Added Idle/Running Animations To Pump Shotgun/Taser Added Tactical Grip Animations To Pump Shotgun/Taser Added FOV To Pistol, Combat Pistol, Taser, Assault Rifle, Carbine Rifle, Advanced Rifle, Pump Shotgun, and SMG Added Semi-Auto To Assault Rifle, Carbine Rifle, and Advanced Rifle Added Flashlight, Grip, and Scope To Rifles, and SMGs When Spawning Added Flashlight To Pistol, Combat Pistol, and Pump Shotgun When Spawning
  7. I was able to get the taser animations working, but the cover animations (holding pistol in both hands) won't work without the full modification. I'll do some testing in the future, and see if I could get it working. I also plan to remove the settings from Realistic Weapon Play due to bugs such as no ammo in certain weapons, but I plan to keep the fov, and the semi-auto settings, etc. Now is just a matter of doing them manually.
  8. Okay, I could try adding the stealth pistol and rifle cover animations into the mod. If you don't mind sending me a line from the pistol and rifle settings, I could try experimenting with it. I also am planning on adding the ability to shoot rifles from vehicles, and some other bug fixes I found using Realistic Weapon Play in the next update.
  9. Does it change it for all character models? NPC Cover Animations only affects default police and or MP ped models.
  10. The Combat Pistol sight should be fixed now in the 1.1 update.
  11. That has to do with the Realistic Weapon Play mod. I'll see if I can change it in the next update. It's from Tactical Grip. Install that first, then all the files from this mod. https://www.gta5-mods.com/weapons/tactical-grip Also, this is a preview of what the idle and running animations for the firearms look like. Demo 3.mp4 Demo 4.mp4 Thanks for downloading! If you have any suggestions, let me know! Yes. This only changes the default weapons I think.
    • 9,235 downloads
    • Version 1.9
    This replaces the default Pistol, Combat Pistol, Taser, Carbine Rifle, Pump Shotgun, and SMG animations with tactical ones and includes new idle and running animations. The magazine sizes for Pistol and Combat Pistol increased to 17. The pump shotgun shell slot was decreased from 8 to 5. This edited meta also changes specific rifle firing modes, including the Carbine full auto to semi-auto. You can use both the ADS and tactical grip within this modification. This modification also changes the flashlight distance, including the attachments, allowing the light to bounce and illuminate more accurately. You can now fire rifles, submachine guns, and pump-action shotguns while inside vehicles. The modification corrects the behavior of the NPCs, preventing them from attacking or fleeing when the fire extinguisher is used. I suggest using the first-person flashlight texture if you prefer having the flashlight centered, as the game has an issue lining up the flashlight with the reticle. Known Bugs Flashlights Do Not Line Up With Reticle (If Running Third Person Flashlight Overhaul Texture) The modified weapon metadata was configured and tested for use with custom weapons in GTA 5. Using unmodified "vanilla" weapons may result in compatibility problems. Backup your files! 1) Drag and drop weaponanimations.meta, weaponcomponents.meta, and weapons.meta from this download in Grand Theft Auto V\mods\update\update.rpf\common\data\ai 2) Additionally, you may install Flashlight Overhaul's flashlight texture in update/update.rpf/x64/textures/graphics.ytd 3) Lastly, you will need to disable Flashlight Override in the lspdfr.ini - to do this set Ambient.DisablePlayerFlashlightOverride = true to false If you run into technical issues, please use the comment section. Thank you. Modifications I recommend while running this modification: Modification credits: I take no credit for making these meta files but rather for compiling them together so we can use the flashlight overhaul, rate of fire, tactical grip, and fire extinguisher fix modifications together. My edited version of the weapon meta contains animations for weapons such as the Pump Shotgun, SMG, and taser that are not included in the tactical grip modification. Most of these modifications require you to edit the meta files yourself, so I decided to do it for you. Enjoy! ~ Joe C Wilson. Realistic Weapon Behavior In Action:
  12. Perhaps the custom LSPD EUP you installed is conflicting with the pants. Everything is working perfectly fine on my end. As mentioned, try reinstalling EUP and Ultimate Backup to see if that fixes your issue.
  13. Could you share a picture of what you mean? Removing custom regions would break ultimate backup since many departments and unit types would no longer work. It sounds like there's an issue with your EUP installation. Reinstall eup law and order, serve and rescue, and ultimate backup, and see if that fixes it.
  14. Body cameras. Style 1 is old, and style 2 is newer.
  15. Motor uniforms do not exist for those departments. Not unless I make pants from an existing department etc. Vous pouvez trouver le paramètre dans Agency_eup.xml ou dans l'un des fichiers de sauvegarde ultimes. Cela ressemblera à ceci. Vous pourrez alors changer la livrée par le numéro de livrée correspondant. <Vehicle chance="100" livery="1">policeb</Vehicle> ou <Vehicle livery="1">POLICEB</Vehicle>
  16. Border Patrol has a small chance to spawn with NOOSE PIA uniforms, but perhaps I could make it separate. As for zones, I would have to change existing department zones since everything is being used already.
  17. Avez-vous installé Ultimate Backup et RAGENativeUI également ? Pouvez-vous également télécharger votre journal RAGE Plugin Hook ? Vous pouvez le trouver dans le répertoire GTA 5 où se trouve le .exe.
  18. 6.5 is here! A lot has changed in this new update. If something is broken, please let me know asap. What's New In 6.5? Added DPPD Detective Uniforms (Duty Locker/EUP Menu) Added RHPD Detective Uniforms (Duty Locker/EUP Menu) Added DPPD Detective Units (Ultimate Backup) Added RHPD Detective Units (Ultimate Backup) Added LSFD/LSCoFD/BCFD Fire Chief Uniforms [Male/Female] (Duty Locker/EUP Menu) Added LSFD/LSCoFD/BCFD Fire Chief Units [Male/Female] (Ultimate Backup) Added Air SWAT To Custom Regions (Special Units) Added Bicycle Patrol To Custom Regions (Special Units) Added Detectives To Custom Regions (Special Units) Added Motor Units To Custom Regions (Special Units) Added Supervisors To Custom Regions (Special Units) Added Snow Uniforms To LSPD (Ultimate Backup) [Snow Folder] Fixed DPPD/LSPP/RHPD Class C Officer III+1 Male Uniform (Default Backup) Fixed LSFD Badges (Duty Locker/EUP Menu) [Ultimate Backup] Fixed LSPD Green Taser Duty Belts (Ultimate Backup) Fixed SAHP Air SWAT/Riot Police/SWAT Uniforms (Ultimate Backup) Fixed SAHP CVE K9 Male Class B Uniform (Ultimate Backup)
  19. Here are some of the uniforms and backup units that I have been working on for EUP Backup Configurations! I still have some things left to do such as adding motor units and supervisors to custom regions from the special units file, but apart from that, I only have the snow uniforms left to overhaul among other little things, etc.

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