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Joe C Wilson

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Everything posted by Joe C Wilson

  1. RDE uses models directly found from the base game e.g. s_m_y_cop_01 or s_m_y_sheriff_01. My modification uses mp_m_freemode_01 and mp_f_freemode_01 models that read what's installed in OpenIV for EUP. It sounds like you want default models with EUP-based uniforms which you can find here. I do not plan to create non-EUP backup within this modification as that will lead to confusion in the name, but perhaps I could make it for a separate modification with the same features. Although, that is unlikely to happen since I never used PEDS Overhaul... yet.
  2. This mod uses MP Ped functionality and is only to be used with EUP. It includes all available departments and agencies within 9.3 Law and Order and 1.5 Serve and Rescue.
  3. That's not possible sadly. RDE changes backup for when you have a wanted level in story mode. EUP Backup Configurations changes backup for when you patrol in LSPDFR with EUP installed.
  4. I'm beginning to add the new DLC vehicles to the EUP Config, but I wonder if it's worth setting up new jurisdiction in Richman, Davis, and HIghway areas for the new vehicles. Richman is extremely small, and probably wouldn't be used that much. Davis was recently set up for LSSD and I don't feel like changing the entire mod back to LSPD. And I don't see the purpose of "LS State Trooper" when SAHP already exists and patrols all roads that are considered highways. I am considering adding the new "Modern" livery to the LSPD Metro and keeping the original liveries in all other LSPD jurisdictions. As for the Grapeseed Police and Paleto Bay Police liveries, I am stuck on what department to put them under. Grapeseed and Paleto are county areas patrolled by the sheriff's office and it wouldn't fit the lore of EUP Backup Configurations putting a police department in a sheriff's office jurisdiction.
  5. Hello, all. I am stuck trying to figure out how to stream the police equipment from the Chop Shop DLC. This includes spotlights, ram bars, and ALPRs. I want to make the equipment spawn permanently on the vehicle, but I am unsure how. I know it is a tuner shop category item, but no data exists in the wiki for me to know how to stream the category name. I know you must use vehiclemodelsets.meta or Carcols.ymt, to create the item data, but I am unsure what the category name is. For example; if you want to stream a plaque on a vehicle in Benny's mod menu it would be VMT_PLAQUE with the number of the component. This is the same area where the police equipment is located, but no information exists regarding the category name for the police equipment table. I know the name of the equipment and where the RPF file is for Police 5 and Police Gauntlet, but I do not know where it pulls the vehicle items on Benny's menu. For the Police 5 vehicle, a spotlight item is called police5_ant with the letter a for its first one, B for the second one, and so on. If anyone knows how to stream the police equipment to have them permanently attached to the vehicle, please let me know, thanks!
  6. Update - getting the emergency lights working is almost impossible and there's no way to access the YTDs. I tried installing SirenSetting Limit Adjuster, but it did not work even when I disabled compatibility mode for ENB. I thought about putting the livery onto an existing model, but I couldn't find the liveries anywhere. I also read that if people try to replace Police 5 and Police Gauntlet there could be issues with the model or livery. I think you're better off using custom models since the light bars do not light up properly, even with Radiance. I would hate to put these vehicles in considering how difficult it is to replace them and sadly I think it would only lead to confusion about how to fix it as it seems impossible. Edit - I increased the ENB vehicle emitter reflection to 10.00 and the lights are seemingly bright enough to work with. A user in my Discord also suggested increasing day and night emissive settings in your visual data file to 1500 and 1100. I am not sure when the next update will be, but since I got the vehicles working I can continue to implement them into the mod. I also plan to update the uniforms for Coroner and to add Bomb Squad/K9, and more.
  7. I haven't updated my game yet, but that is a great idea. I will do that soon, but I do not know exactly when.
  8. No. If that was available in the official EUP download, it would be included, however.
  9. Never mind, you don't need to edit anything in Agency EUP. You need to delete the tags in custom regions and it would make the LSPD patrol automatically since LSPD is already set up in default regions.
  10. The easiest way would be to set DPPD and RHPD to LSPD in the backup XML. Then edit agency eup to change patrol and transport options. Then remove DPPD and RHPD in custom regions if you use that too.
  11. Is there a demo of this script? To ensure it works the same in my game how it does in your development server? Thanks!
  12. To add to this, I suggest Windows 10 or higher. Rockstar and Microsoft are officially ending Windows 7 and 8 support next month. https://support.rockstargames.com/articles/21494223343379/End-of-support-for-Windows-7-and-Windows-8-in-the-Rockstar-Games-Launcher-and-on-supported-Rockstar-Games
  13. In any case, sharing what fixed the issue for you would most certainly help other users who may find this topic later on. You have multiple community support members trying to help you with this topic and you are unfairly pushing them away. I guarantee you that if you upload your rage plugin hook file, someone can figure out a cause with no problem. Just let them try to help and if it doesn't work, well at least you can say you tried.
  14. Backup is jurisdictional based, but SAHP is set up as a standalone because they technically have statewide jurisdiction and due to all of the patrol zones utilized by LSPDFR being used. There's hardly any room to add jurisdiction for a new department unless I change jurisdiction zones in the game.
    All custom plates still work for me in 2023 and the quality of the textures holds up well.
  15. Check out Realistic Weapon Behavior in action:
  16. GTA 5 LSPDFR #54 - City Pursuits | SAHP CVE '18 Charger via @YouTube

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