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stickkiller01

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  1. Great pack, does anyone know which livery number is which livery? trying to set up the correct liveries for the correct areas. Thanks!
  2. Installed via OIV for visualV, it made every light in the game a giant glowing orb. Game is unplayable. Used provided unistaller OIV, reloaded game, nothing was uninstalled. Had to redo my vissettings.dat file. Just a heads up.
  3. Good evening. Just recently got LSPDFR up and running after all these updates. I need to update STP to the latest version, but I'm getting error 502'd on Bejoijo's website and can't find the latest version anywhere else. Anyone have any ideas? Thanks!
  4.    unitedOrange66 reacted to a post in a topic: Rage error when going on duty
  5. Yep, that was it. I had four instances of vehicle where the v was supposed to be capitalized. Thank your for your help and that invaluable tool!
  6. Completely misunderstood the use of that tool, apologies.
  7. Yep, finding those lines where the error occurred is the first thing I did. And I guarantee you it's this ><, because I was editing the vehicles used for backup, etc. Here's where I fall off. In any of the xml's I was working on (defaultregions, customregions and specialunits in UB), when I find line 2462 pos 7, it isn't a vehicle line. Now. Could this be because I'm editing with notepad? Maybe notepad doesn't count lines and positions the same? Sincerely appreciate the help!
  8.    stickkiller01 reacted to a post in a topic: Rage error when going on duty
  9. Evening all, I was editing some xmls and I'm not positive, but I think this means there's an error in one of my files. I'm fairly sure it's either UB defaultregions or customregions, however when I go to the line number provided, the word containing the error isn't even in that line. Maybe I'm misunderstanding this here, but I'm not quite sure how to troubleshoot further. These xmls are heavily modified for custom vehicles and eup, I'd like to find the issue within the file rather than just replacing the file with the original and starting over.
  10. Meh it was only a couple bucks. If it costs me a couple bucks to figure out how to get LSPDFR setup how I like it, well then that's the price of admission. Plus Alex is doing the Lord's work with EUP, I don't mind considering it a charitable contribution. I am using your configs, just editing them to use the custom vehicle packs I'm using. Agency and UB settings, that is. Thankful this community is as helpful as it is. While I'm here, I know there's a new update dropping soon and I was wondering, what's the most effective way to protect my LSPDFR build from R*'s notorious updates? Good to know, thank you sir!
  11. Forgive me if I'm dense, but I'm not finding any custom folder or any file by that name anywhere... Since we began this transaction, I've also run into another issue if you have a thought. I think they might be related. I just threw the lspdfr data config in from one of the addon car packs I downloaded, and now when I spot one that spawned in traffic, the npc within has no EUP uniform on. I'm assuming that's because, as we've been discussing, the names for the EUP uniforms in the addon vehicle lspdfr config aren't correct to the version of EUP I'm using. Same as if i threw the file you gave me in. I think, anyway. If I knew where to reference the correct EUP format/name, I could fix all these. Time consuming, but EUP and these vehicles are quality. I can't find it though lol
  12. I'm sorry, I'm still incredibly new to this. Where would I need to look to make sure the peds uniform names were correct? Also i don't use badge props, or at least i don't think so... Really appreciate the help, I'd like to make this work.
  13. The EUP config is https://www.lcpdfr.com/downloads/gta5mods/datafile/32836-eup-ultimate-backup-configurations-96/ EUP itself is from Alex_Ashfold's discord
  14. I have recently installed EUP 9.5 and SUP 2.5, as well as EUP UB backup configs 9.5 for lore friendly addon vehicles. I am currently installing the majority of the addon vehicles required from these configs, and everything is working fine. However, I can't for the life of me figure out how to get the BCSO vehicles I have installed to ambiently spawn and patrol in their respective offices/regions. They work perfect when requesting them as backup via UB, all the different vehicle models with correct EUP uniforms. I know the UB xmls only control responding backup. I've looked in the LSPDFR data/agency.xml and can't seem to find where BCSO even exists. Any help appreciated, this is a great car pack and I'd love to add the immersion of BCSO actually existing. Thanks!

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