Everything posted by PNWParksFan
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[REL] Coastal Callouts Discussion Thread
Sorry, just realized I hadn't responded to this. During the beta (and one of the reasons it's not suitable for public release yet) everything has to be installed manually. However, I am working on an automatic installer which will install all of the vehicles, peds, props, and scripts required for the mod to run. When it's released it should be a pretty simple install for anyone who is familiar with GTA modding and already has a working LSPDFR installation.
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Better EMS
Hm, that sounds a bit odd. Can you post some screenshots of this in the forum thread for Better EMS? I haven't changed the stopping distance, although I think it is configurable in the INI file. It might have something to do with where you're calling them from too and where the game detects the nearest road as.
- 781 comments
- 85 reviews
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[REL] Coastal Callouts Discussion Thread
Yes, in fact I personally designed many of the USCG EUP outfits with Coastal Callouts in mind. I am currently working on adding the ability to use EUP outfits for various AI peds in the plugin too, e.g. for helicopter pilots, boat team members, etc.
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Emergency uniforms pack - Serve & Rescue
- 79 comments
- 27 reviews
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Delivery en route...
From the album: PNWParksFan WIP and screenshots
© PNWParksFan
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[REL] Coastal Callouts Discussion Thread
As proof that Coastal Callouts stands strong against threats to modding, enjoy a few screenshots from the continuing development of the 45' Response Boat Medium. I've added working navigation lights, headlights, emergency lights, and have added some of the console equipment but that's not yet finished. SkylineGTRFreak will also be modeling a forward lower passenger compartment sometime soon(ish) as his schedule allows. Unfortunately it turns out that AI can't drive amphibious class vehicles, which means they're utterly useless for backup or for having a team member drive while you man the gun, so we're having to make some changes. I've converted the boat back into... well, a boat. And will be using a workaround with the Coastal Callouts script to attach a working gun to it. This is a bit of a set back, but we're still making progress. Planning to have an unarmed initial testing version of the boat out to beta testers by the end of the weekend, then I'll be diving into creating a bunch of configuration options to that we can support things like guns on boats, as well as start working on boat AI teams.
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Petition to Take-Two Interactive & Rockstar Games RE: OpenIV closing
Stop spreading false information. LSPDFR works fine, it only requires RagePluginHook, which hasn't been taken down and was already updated for the latest game patch. Stop spreading false information. LSPDFR works fine, it only requires RagePluginHook, which hasn't been taken down and was already updated for the latest game patch.
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[REL] Coastal Callouts Discussion Thread
Let's please keep discussion of the OpenIV issue to the existing threads dedicated to that subject. At this point there's nothing more to say that's specific to Coastal Callouts regarding OpenIV.
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[REL] Coastal Callouts Discussion Thread
OpenIV usually doesn't need to be updated when there's a game update. Since RagePluginHook has been updated already for the latest patch, there shouldn't be any issue with my mods with updating. Mods that use ScriptHookV won't work until that gets updated though, so you may want to prevent updates until SHV is updated if you use any SHV mods.
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[REL] Coastal Callouts Discussion Thread
Rest assured, this will not deter me from continuing development of Coastal Callouts. Personally, I feel like this situation is being blown out of proportion. Yes, it's bad news, but it's easy to circumvent. If it means we can't update to future versions of GTA, that's fine. I'll continue supporting whatever the latest version of GTA V is that properly supports modding. It's not hard to find copies of the old OpenIV installer online, and it's easy to prevent it from updating with a firewall entry or the trick mentioned in the video above. It'll make it a bit harder for new players to start modding, but we're not going anywhere.
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Better EMS
This problem is caused by ELS's AI distance setting. Set it to 5000+ and they should arrive with lights working.
- 781 comments
- 85 reviews
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[WIP, REL] Better EMS
Any of those could be messing with the health detection. Try disabling each of those, one at a time, to narrow down which one it is.
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[WIP, REL] Better EMS
Are you using any other mods? In particular, anything that messes with the player's health, like god mode, weapon damage changes, euphoria mods, etc?
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[WIP, REL] Better EMS
That's kind of hilarious! Does that happen every time or did it only happen once?
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[REL] Coastal Callouts Discussion Thread
Beta participants voted last week to have me spend some time working on the 45' Response Boat Medium model. Still a lot of work to be done, especially on the interior, but here are a few screenshots to share of the progress. Major thanks to @SkylineGTRFreak, as he has done most of the hard work on this model. The mounted gun is now working, and can be used by AI peds or the player. We have working emergency lights as well. Still need to complete the interior, fine-tune the handling, create a custom layout, add other lights, and other details. Lots of work left to do, but I'm happy with the progress so far!
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[WIP, REL] Better EMS
The firefighters in this mod are only designed to help with medical emergencies. They aren't meant to put out fires.
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[REL] Coastal Callouts Discussion Thread
You got a link? Looks like someone converted the lifeboat prop to a usable vehicle - something I've been wanting to do, but I guess they beat me to it! EDIT: I searched the video. It looks like they just spawned the static prop. They just took the screenshot from an angle that hid the crane part attached to it. So back to square one haha.
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Better EMS
- 781 comments
- 85 reviews
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For the Love of God where is the K9!!!!!!!!!!!!!!!!!!!!!!!!!!!
Police Partner by @Darkmyre has a K9 mode: https://www.darkmyre.net/files/file/18-police-partner/
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[REL] Coastal Callouts Discussion Thread
Sorry for the lack of recent updates! I've been quite busy with work, so development progress has been a bit slower. But I did finally get time to push a new beta update with some new features: Boat patient dropoff works now. Locations are configurable in an INI file. Patients dropped off at a dock will get picked up by an ambulance and taken away. Station Paleto Bay is mostly complete now, with the addition of paint markings, parking lot lighting, and other details. In anticipation of the eventual EUP 7.5 update which will include some USCG uniforms, I created some new coastal EUP outfits including a better helicopter crewmember and a better rescue swimmer. What I'll be working on developing next: SkylineGTRFreak has made some progress on the 45' Response Boat Medium model, and I'll be working soon on adding lights and tweaking the handling line. It looks like we might actually be able to get this one working with a mounted gun that the player can actually use! Still working on that though. I'm creating a full customization system for all the vehicles and peds used, so you'll be able to choose what coastal-related agencies will be in your game, what vehicles they'll use, and what types of incidents they can respond to. This will make customization for non-US players possible, and will also allow more flexibility and customization for US players. This change is in very early stages right now, but is my next major feature plan. After that I'm planning to work on creating a "copilot" type AI for boat units, so you'll be able to have a team on your boat to help you out. Then from there, working on more actual callout content! Hopefully that helps to give folks an idea of what I've been working on and the upcoming developments to expect. I still don't have a release date, but am getting closer with every update! If you'd like to support the development and contribute to testing the beta, you can check out the info here on how to join. Also, I have created a playlist with all Coastal Callouts videos, subscribe to this playlist to stay up-to-date on all the latest previews of Coastal Callouts! https://www.youtube.com/playlist?list=PLGADy0TVCqhRvmn7VG_Ps2fmq6rTyh-6v
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New Mod!
Are you aware of the Custom Backup mod that I've created? It lets you do all that and more. If you want to try making your own backup mod feel free, but just thought I'd let you know so you don't waste a bunch of time making something that's already been done.
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Smoking on the job
From the album: PNWParksFan WIP and screenshots
Testing new EUP uniforms with Coastal Callouts. Follow the WIP progress:© PNWParksFan 2017
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Hold 'er steady
From the album: PNWParksFan WIP and screenshots
Testing new EUP uniforms with Coastal Callouts. Follow the WIP progress: -
need help with EVL
ELS is out. Why use EVL? There's plenty of ELS vehicles.
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adblock whitelisting
AdBlock has an Acceptable Ads Program which can get a site whitelisted if their ads meet the criteria. I don't think LSPDFR's ads meet the criteria currently as they do contain lots of scripts and sometimes animated content. This is something LSPDFR could look into if they're interested in increasing user satisfaction and revenue alike. https://adblockplus.org/acceptable-ads#criteria