Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

PNWParksFan

Insiders
  • Joined

  • Last visited

Everything posted by PNWParksFan

  1. The keybindings are in the INI, but by default it's Shift+H to start placement and Ctrl+G to manage tape. I will write up some uninstallation instructions. Basically, just delete the plugin files and delete the DLC.
    • 213,732 downloads
    • Version 3.2
    It's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way. No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way. Featuring dynamic tape with cloth physics that blows in the wind Aim-and-click tape and barrier placement lets you attach tape to any surface Built-in advanced traffic control stops even the stupidest San Andreas drivers Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going Full API lets plugin and callout creators add tape to their own scenes Tape import/export system lets you save your tape and include saved tape scenes in callouts Tape management menu to delete individual strands of tape and manage traffic control Customize your tape texture to get different text or patterns LML support to install scripts and police tape model files, DLC option if you prefer Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966. KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape. KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file. KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file: Credits: Oleg for adding cloth physics support to zmodeler 3 alexguirre for RageNativeUI alexguirre and "Unknown Modder" for help with fragment resizing memory editing LtFlash for the 3D Marker class (modified by PNWParksFan) Khorio for help with blocking peds and vehicles from crossing a line MulleDK and the RPH team for RagePluginHook PNWParksFan - everything else Some videos of Police Tape in action:
  2. Just doing some final testing of the release build, should be released before the end of June!
  3. I don't know how to make it any more clear than I have on no less than a dozen occasions in this thread that I don't have a specific release date, and that when I do I will post it here.
  4. Looking awesome! And glad to see it's non-ELS 🙂
  5. As you can see, anything is possible, but the text may appear distorted: Note that currently there is no way to support multiple different tape textures to be loaded at once. Unlike vehicle models, prop models don't have any kind of multi-texture support. I could theoretically add some way to support different tape models, but it would require duplicating all ~20 of the tape model files and config entries for every texture variation. So while you can choose a texture to install in the DLC, it'll always be the same texture within any given game session.
  6. You can easily edit the tape by just editing the texture file in the DLC. I made a yellow version myself but found that it looks weird when the tape blows in the wind because it distorts the text oddly. But you can make it any color or text that you want. Perhaps I will include a couple of texture variations in the download for people to choose from.
  7. Today I made an OIV installer for Police Tape. It's out for testing with my beta participants right now. Once I confirm that's good, we should be all set for a release soon! I tried messing with the tape physics some more and couldn't get it any better than where it's at right now, so I guess we'll let that be for now. If anybody is a callout developer and would like to check out the police tape API for use in their callouts, please PM me to get access. The API needs a bit more testing still.
  8. I will obviously post an update here once I have a release date set, but I don't yet. Just depends entirely on how much time I have and how long it takes to do things. You can find a summary of my recent progress and next steps in the periodic development updates that I post here.
  9. You don't need RDE for that. You can change it by editing the scenario YMT files for that station, using Codewalker.
  10. Well, I got super busy with work, and then was doing a bunch of development for Coastal Callouts, and basically this didn't get released in May like I thought it would. Oops. So, currently I'm working on some slight changes to the API so that @khorio can add police tape support to the next Automatic Roadblocks update, and I'm working on an OIV installer. Once that's all done this should be ready to go. I believe all the main functionality is pretty stable now. Might try making a few more adjustments to the tape models just to see if I can fines their physics behavior a bit better, but we'll see. So hopefully this will be out by the end of June? No promises but I think that's a reasonable goal.
  11. https://bitbucket.org/snippets/gtaparks/MeBKxX
  12. Well it has been a while since I posted a progress update, so let's do that! I was super busy with work in April and early May, so I did not make much progress. In the past couple weeks though I've had some time and have made a lot of progress with the new plane features. With the new cargo plane capabilities you can load any cargo in your plane (if it'll fit), including both props and vehicles. As long as there's room, you can load multiple cargo items at once. Cargo can later be unloaded after you reach your destination, and it never slides around or damages the vehicle. I am also developing a feature allowing you to air drop cargo. You can stage the cargo on the ramp of the plane, and then when you press a key it will be dropped. Cargo can be dropped with or without a parachute. I will be adding special cargo types with additional features that can integrate into the callouts, such as the ability to deploy life rafts and signal flares. I have also been making a ton of fixes to various bugs and shortcomings of other code in the project. Most of it is internal stuff that will make the game more stable and perform better when using Coastal Callouts. Items left to do before release include finishing these plane features, adding a simple mountain rescue callout, and developing the custom installer system. I am still on target to release the mod sometime in 2018. In the meantime, if you'd like to check out the beta, please see the link in my signature below. Here are some screenshots from the plane feature development:
  13. When it's good and ready. I've answered this question many times before. I'll post here when it's released. Do you have an ELS jetski model? If so, PM me. So far nobody's made a fully UV-mapped jetski. It's an annoying model to work with. I'd like to add a jetski with lights but have been waiting for someone to UV map it. Haven't had time to do that yet myself. I tried extensively to script a shark attacking someone, and have not been successful in doing so. Sharks will randomly attack the player sometimes, but I can't get them to attack on command, or to attack other peds. If I can get that working, I'll add a shark attack callout. As for ship attacked by pirates, that's planned but on hold pending some specific technical advances which will allow combat movement (AI peds being able to move around and take cover behind things) on vehicles. There are some people working on this but it's not done yet. Once that's implemented and I am able to add vehicle navmeshes for the ships in the mod, I will add some piracy callouts.
  14. They are all add-ons. There is a spawn menu included in the mod, and most of them spawn ambiently in various places around the map by way of custom map additions. You can also of course spawn them by model name using any trainer or the RAGE console. I can't comment on any specific release date range, it all depends on how busy my work schedule is for my day job and other obligations in my life.
  15. I usually send invitation emails to people who've donated within 24 hours. However this weekend I was on a trip and didn't have access to my computer, so I just got to send invites to new donors a couple hours ago. Check your email for details. Early access is available for donors. You can see the link in my signature for details. It will be released sometime in 2018. To be honest, I had hoped to have it released already by now. But unfortunately my work schedule has been more intense than usual this spring, so development has been delayed. Things are definitely still moving along though and there will be a free public release later this year. The DLC includes (and I might be forgetting some): MH-60 Jayhawk MH-65 Dolphin AS-332 Super Puma AW-139 Three C-130 variants C-27J Spartan 45' Response Boat Medium (Coast Guard and Sheriff variants) 25' Defender (Coast Guard and Police/Sheriff variants) 47' Motor Life Boat
  16. Coastal Callouts does require a decent computer. If you can run GTA 5 at 45+ FPS normally it should be OK, but the better your performance the smoother Coastal will run. People use it on lower hardware, but if your computer struggles to play GTA V in the first place then it probably won't run Coastal very well. I always build my own gaming PCs so I don't have any particular recommendations. There are other spots on this forum where you could get such advice though.
  17. Thanks for giving us some insight into the technical and API enhancements you're working on! Looking forward to using these as a developer and a player.
  18. For any inquiries about donations/beta access, please contact me via email. Due to different time zones and my busy schedule, it may take me up to 24 hours to reply. But I do reply to 100% of inquiries as soon as I am able to!
  19. I received your email about this and have sent you a response. :)
  20. You can only have one livery defined per Vehicle entry. The 2nd way is how you should do it.
  21. I don't see any indication of any crash related to or caused by Custom Backup or Better EMS. I do see a plugin timeout while loading LSPDFR, so try setting your RPH plugin timeout to 60,000. You can do this in the RPH settings window by clicking the gear icon when you start RPH, or with the plugin timeout console variable.
  22. If you're having a crash, post your log. It works just fine for me on the latest version of GTA.
  23. I don't have any update planned right now. Depending on how LSPDFR 0.4 shapes up, I will either update or discontinue Custom Backup. Given the emphasis on customization in LSPDFR 0.4 it may not be needed anymore. I will update Better EMS for LSPDFR 0.4 too. In the meantime, I have too many other projects I'm working on.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.