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Cj24

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Everything posted by Cj24

  1. Now released: 2012 Chevrolet Impala - Liberty City Police Department Download Liberty City Police Department Pack - Charger, CVPI & Tahoe (ELS) Download 2012 Dodge Charger - Liberty City Sheriff Download
  2. The post you quoted is almost half a year old. I've looked more into that problem in the last months. Missconfigured materials don't cause problems ingame (apart from not working they way they're supposed to), only ZModeler shows errors.
  3. It's a ZModeler problem that occurs when editing one part too often. Currently, there's no definite fix for it. Exporting and reimporting might help, also attaching added parts to existing ones sometimes make it work again.
  4. Cj24 commented on Cj24's gallery image in GTA IV Galleries
  5. Cj24 posted a gallery image in GTA IV Galleries
  6. Cj24 posted a gallery image in GTA IV Galleries
  7. You really need to learn how to post proper credits. It's not hard at all, actually. Just writing some names wouldn't tell anybody who actually created what. And watch out for people's names, you can't just change them however you want.
  8. It's supposed to be a camera or something like that, I couldn't find out. It's definitly not a light.
  9. Some ENBs have bloom settings that look always ugly with ELS. You can increase brightness of the lights in common/data/visualsettings.dat, change the value for car.defaultlight.emissive.on in line 106.
  10. What are you going to do with a template without having a model?
  11. That Tahoe actually never was meant to fit to that pack, it's just similar. I might add a new version with the same light setup the other cars have.
  12. I planned making another update for the pack using the Driver:SF CVPI as well as a 2012 Charger. Maybe i'll also include a 2012 Caprice.
  13. Cj24 posted a gallery image in GTA IV Galleries
  14. Exactly. In the most cases, the model works without visible problems anyway. Although it's recomment to try fixing them.
  15. It does. It is even possible to export with wrong material setups, but this will give warnings.
  16. Yes, he did. But a material contains different textures. The material name is the name of the first texture and the shader. If you have for example two generic materials with different specmaps, the first texture will stay the same and only the last would change. But they have the same name.
  17. Actually not, as you maybe even require different settings (dirtmap, specmap etc.). Although, you could try to get the vehicle use only one of them, as unused materials won't be exported.
  18. Not completely true. That's the setup for mesh materials and is also possible or at least similar for vehglass or lightsemissive. Different material shaders need different setup, compare with default vehicles for correct setttings.
  19. Bxbugs didn't create the whole vehicle, the credits are incomplete.
  20. You need an unlocked vehicle model and ZModeler. Google for more information.
  21. The beacon is already part of the default version usually. Make sure the lb_beacon texture isn't empty.

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