Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Cj24

Members
  • Joined

  • Last visited

Everything posted by Cj24

  1. Absolutely right. But as I said, it won't suddenly turn the community into a better place. People will still restrict the use of their models as much as they did before, it's just much easier to ignore any restrictions now. The current debate isn't any different than other discussions we had in the years before. Some people say modding needs to be completely open source, others don't. R* clearly stated they don't mind any form of single player modding. Apart from that, EULAs can be limited by national laws and aren't necessarily obligatory. That's not exactly the point of this discussion, though. Rockstar's problem is GTA Online. And just because they can't get rid of cheaters in multiplayer, modders should just accept everything either? A game developer is getting money for releasing a game, all a modder gets is feedback, if you're lucky it's positive. If you're unlucky, people will start a discussion if you're egoistical for converting a car to GTA V but not releasing it immediately, although it's simply not complete. There're bad people everywhere, but just sharing everything won't help. You don't just give away your belongings to make sure nobody's able to steal from you. Why should every modder do that then? The point for many modders is not whether we're able to lock models or not - it's that people try to force them to release their mods in a certain manner only because they believe it may help the community.
  2. It's a surprise people were releasing for SA and IV then, because models were never completely secure. You were always expecting people to respect your work, and if they don't, you were expecting a website's staff to react. I'm wondering why you believe that people have that attitude. I've never seen anything like that. People want correct credits, not credits that praise them to the sun. They're supposed to list all contributions properly. A bit of a misconception of the internet. Just because you can download movies and music for free, it's not because you're allowed to. Everything has license agreements, no matter whether it's software, games, music, movies, models, videos, pictures or fonts. Many people simply choose to ignore them. People are always restricting limit to their work. In some games modding is allowed and encouraged, in some it's tolerated, in some it's completely forbidden. Do you expect modders to be different people? Some let you edit their mods, some don't. Just because all models are unlocked, that's not going to change. People here need to stop believing it's egoistic to release a locked mod. People share a mod, they give it to you for free to use it in your game. It's egoistic to keep expecting more. In fact, handling permissions without being able to lock models is going to be much more complicated. When you used third party models for your vehicle in IV you were allowed to use, but not to redistribute, you simply locked the car. Now you don't just have to credit people for all their parts, but you also need to post whether other people are allowed to edit and redistribute these specific parts, including all conditions or requirements. At this point, where donations or commercial youtube presentations are accepted by the community, it's pretty obvious people want to limit redistribution to make sure they get the recognition they want and deserve themselves. It's wrong just to remember the "selfish" modders that release locked models, you also need to think about those selfish people who release another's work with slight changes just to get popularity.
  3. Honestly, I don't think anything is going to change. Instead of locking models, people simply won't give permission to edit them. Just because all models can be edited, far from all models may be edited. The only thing that's going to be easier is to import models in ZMod. However, it's going to be a lot more complicated to check whether credits are correct or permissions were given. In the past, you were able to filter for unlocked models and you were allowed to use nearly all of them without any further permissions. Now you'll need to check every single model part to find out if you may edit it or have to contact the author to ask for permission. Without the ability to lock models, there won't be a new "open source" modding community. There'll just be much more reports because people don't want others to edit their mods.
  4. Cj24 commented on Cj24's gallery image in GTA V Galleries
  5. Cj24 posted a gallery image in GTA V Galleries
  6. A mod working like ELS can only look worse than the default lights. GTA V uses pretty much the same technique ELS used in IV, you simply have textures using an emissive material. In V there're the coronas additionally, it seems like they're mostly visible if you are further away, lights are much brighter than they would be without. In IV, lights usually only looked good when you actually were close. I think it's best if we were able possible to customize the current lights with some mod. All cars would work fine without, but if you want to control certain lights or pattern, you need an additional mod. The look of the lights itself, the textures especially, can be edited anyway. There's already a huge difference between the textures on old gen and current gen consoles/PC. I don't need any graphics mods currently, simply because right now it feels hard enough to run the game properly, without mods taking even more performance. ENBs with as much tweaks as IV won't help much if the game only runs on lowest settings. I certainly don't mind new timecycles for less fog or more realistic colors, though. It feels much easier to control cars in V compared to IV, but I don't like the damage system at all. Cars usually end up on top of each other instead of deforming like they did in IV.
  7. That's the launcher, not the game. You need to check the GTAIV.exe to see its version.
  8. Cj24 posted a gallery image in GTA V Galleries
  9. Very nice model, even better because it's unlocked. Thanks a lot!
  10. The indicators are using ZMod colors, amber and red just stays red while amber and blue turns green. You either have to change the colors or remove them. Easiest way to remove them is to turn diffuse color in the properties off.
  11. Cj24 commented on xienl24's gallery image in GTA IV Galleries
  12. OpenIV does not cause RC20 errors, these are caused by ZModeler. The reason why the hood and the trunk look so weird is because OpenIV uses double sided polygons, ZMod and IV itself don't. It actually doesn't matter at all. All other issues, like normals and wrong mapping/materials are entiretly issues of the model itself.
  13. Feel free to prove your statement by showing some of the apparent duplicates with comparable setup and quality.
  14. It's pretty much like an LAPD car, I just felt like rather making an LSPD skin. If you replace the skins, it's absolutely fine.
    • 6,362 downloads
    • Version V1.1
    A replica of LAPD's 2006 CVPI with a Los Santos Police style livery. The latest update includes a version with steel rims as well. Video https://www.youtube.com/watch?v=eQdOp-VhC40 Installation Use SparkIV or OpenIV to import the police.wft, police.wtd, police2.wft and the police2.wtd from the Vehicle Files folder into GTAIVpcmodelscdimagesvehicles.img. Copy the provided “lspd.ini
  15. Cj24 posted a gallery image in GTA IV Galleries
  16. Cj24 posted a gallery image in GTA IV Galleries
  17. He changed his name, they're still there: http://www.gtagaming.com/downloads/author/145769
  18. The main problem with most of those website is the administration. They are absolutely unreliable in most cases, they're sometimes just shut down after a few months with no reason given at all. Often they involve people banned on other sites (mostly for a good reason) and not even moderators are able to act mature. But as soon as any website manages to grow a bit larger, someone starts attacking it, and it's not always like here on LCPDFR that the Admins have enough time and money to protect it. For police mods, there's pretty much no alternative for LCPDFR. There're few other websites with good mods, but many with stolen or low quality stuff.
  19. As I said, the limit is per mesh, not for the whole model. I can't remember it exactly, but as far as I do, it was something around 64k, either polygons or vertices. Yes. In my experience, export and z3d files worked absolutely fine, just not the import. It's highly recommended not to use such high poly cars ingame anyway, you'll likely get problems.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.