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cp702

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Everything posted by cp702

  1. If you look at ELS-H lights, the 4 primary light components are all quarter-circles for the rotator. I'm pretty sure that these are just done in smooth succession to look like spinning.
  2. ...Textures aren't models. Locked/unlocked doesn't apply to them (they're just PNGs).
  3. No, that's not how it works. ELS uses the extras (which can be spawned/despawned ingame), so it does reload the model. No one knows how to do dynamic texture loading, AFAIK. Also, I'm pretty sure ELS-H just sets the primary pattern to a smooth 1-2-3-4 (instead of being flashing).
  4. How is LCPDFR development controlled? How do you guys collaborate on stuff? I know you use SVN; do you have frequent emails back and forth to coordinate or something?
  5. 1. The competition itself is generally in a convention center, with 2 areas. One part is bleachers and a field, set up sort of like a sports game. The other area is the "pit", where teams work on their robots and get them ready for games. In the bleachers, it tends to be pretty loud and excited; people are cheering on their and other teams, the announcer is talking, music is playing, etc. (and teams are scouting out other teams for later rounds). In the pit, it tends to be much quieter; people are focused on the robot, and have to work quickly. The pit is much friendlier, IMO; you're right next to the other teams, you are doing similar things, and you wind up talking to them without the noise of the field area. Build happens at schools and machine shops, and is different for different teams. We do it at a tech ed room at our school, and it tends to be pretty hectic. Generally, our schedule is 3 PM-6 PM Mon-Fri, and 10 AM-6 PM Saturday and Sunday, with the end time pushed back as the end of build season nears. There is a TON of time commitment during those 6 weeks. 2. We had probably about 50-60 people on the team, of whom about 20-25 came regularly. 3. The 3 competitions are sort of like divisions. I've never done Lego League or Tech Challenge, but my understanding is that Lego League introduces young kids to robotics (elementary and middle school), and Tech Challenge is a more basic competition for high schoolers (smaller, simpler robots; easier programming; smaller teams; etc.) FRC is the "main" division, and it is full-scale, 5-foot-tall, 120 lb robots built from raw parts (meaning we don't have a specific kit we use; we machine most of the robot). I'm on an FRC team. I am on the mechanical sub-team of my team, so I work on the actual construction and design. Our other main groups were electronics and programming. I was on a couple of projects: a ball shooter and a bridge tipper. 4. It's a great experience working with mentors. They have varying levels of involvement depending on the team, but ours tend to coach you through the work instead of doing it themselves (this is good - if they did it themselves, you wouldn't learn as much). They actually know what they're talking about, so they can teach good techniques for both designing and building. The mentors were pretty much never a source of stress, but were often good at defusing stress; the main stress came from time pressure and our robot not quite working and being overweight with 2 days to go. 5. FIRST is definitely nationwide. Because of the way regionals work, teams can go to any regional they want in the entire country (or even multiple regionals). There are a lot of teams from Canada, and a few from elsewhere, but it's mostly US (last year, there were 1,910 US teams, 80 Canadian ones, and only 85 from the rest of the world). My area does have a lot of teams, so it may be better known in some areas than others. Any more questions/need clarification, just ask.
  6. Which is /TBOGT/pc/cdimages/componentpeds.img (or something to that effect; it definitely has the /TBOGT) for m_y_cop.
  7. Yep; I'm currently a member of team 449.
  8. Where did you get the carbine?
  9. You need to disable it for other cars in ELS.ini.
  10. Now that build season is over for FIRST, is anyone else here on a robotics team?
  11. Nor can you kill someone with counterfeit money...yet it's still illegal.
  12. OK, I thought you meant that it was always the officer's fault in all circumstances, not just when on the other side or in an intersection. Listen to your instructor, not some random guy on the Internet.
  13. If I can ask a semi-related question: Why would a handling POSSIBLY make the model look weird? What do they have to do with each other?
  14. Were the ELS cars named police3,4,b, or were they named other things?
  15. Yakadafi deleted all his old mods.
  16. @EVI: Why did you take down your old mods?
  17. Wait, are you living at home through university?
  18. GTA IV doesn't exist for Mac This mod is in C#, which, AFAIK, doesn't work with Macs very well GTA mods in general are always for PC only
  19. No idea, I just use the default crime stats sig.
  20. Not quite. All other cars have to stop, so for example, at a red light, EVERYONE else must pull over. That means that the police do have right-of-way through the intersection. Also, From NC state laws.
  21. Technically, I guess it'd be Google Chrome. To install, I use OpenIV.
  22. A-02 (with a straight lightbar).
  23. Interesting. The *only* time I will always turn off my lights as I get close is a shots fired (there, I *really* don't want them to know I'm there; on a shootout, I leave the lights on, because they already know the cops are there).
  24. Main: My emergency lighting (for anything where I need emergency lights: traffic stops, pursuits, responses, etc.) Secondary (the yellow ones): Depends on the car, but when they are yellow [on my FBI car, they're red and blue, and are just more emergency lights], they are an arrowstick. I use them for traffic control, and as a replacement for hazard lights.

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