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Markadaliah

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Everything posted by Markadaliah

  1. PLEASE UPDATE! THIS PLUGIN IS VITAL TO MY GAME, I LOVE THIS PLUGIN, BUT CANNOT PLAY WITH IT INSTALLED ANYMORE AS IT IS CRASHING MY GAME.
  2. Thankyou! What I have been waiting for is a standard callout (like the traffic stop backup main callout we have now) where we get a callout (Vehicle accident with or without injuries, whether ems has been dispatched already, and whether emergency response is needed.) We then arrive on scene, we observe the scene and will need to take some notes or have a reminder (display notification) to take notes of what we see on scene. Speak with the driver1 and driver 2 and any witnesses, then determine at fault driver. Give that driver a ticket or whatever the officer decides, then determine if both cars are driveable, if not, tow them. If so, let them be free to leave once all is said and done. We could even have an option to follow up with a driver if they get taken away by ems. This is basically what the steps taken for a regular crash, in a nutshell. It would just be nice to have that same awesome "vehicle accident" callout, just like when I get a "traffic stop backup" callout, I get that feeling of "It's another one of these calls, let's see what we have". The element of "routine, but could be anything", is what I am looking for. If you have used the t-stop backup callout im talking about, I'm sure you will pick up what I am putting down. Doesnt need to be some massive scene at all, nothing that will look the same all the time. Just a random spot on the road two cars ended up colliding, and now we have to get there to help out, and so does EMS if needed. (EMS always responds to vehicle accidents just a heads up) Hopefully this made sense. Wanted to lay it out so it can be done easily, but with lots of forethought. This could make this callout pack, a 100% staple for .4
  3. Can we please have a few accident or traffic callouts? Nobody can seem to just make some easily workable accidents on roads and highways, haha. Seems this is a common enough occurence for common callouts Scripts & Plugins
  4. There is a new video of fhp vehicle, with siren demo
  5. @Patrinus Can we please see an update? Or maybe just release the K9 aspect of the mod?
  6. @Ashishcw how can I make salary 0.08 cents a minute? It keeps crashing lspdfr when I input that amount. This would be the realistic amount for a 37,000 a year salary. edit: nvm will just use timer
  7. No problem, great to hear. Did you mean waiting? Just wish we we had a simple “staple” callout like the traffic stop backup calls that come out a lot. Need a good highway crash to work. Some people and some cars, and a y key or menu to ask what happened. That way I can put it all in my cad, work the crash and feel like I’m actually helping people haha. Right now it’s all bang bang bang and pit pit pit as well as the 1000 traffic stops I do a day
  8. let get some more callouts and updates!!! ;]
  9. Quick question. This does not work on my police2 and police 3 slots, only police. Any ideas? EDIT - MY GOD.... just saw your note about not all cars having indicators. I will look at the meta file to make it work
  10. If this will also control ELS vehicle sirens, I will take it on. I’m am still new to coding but rph code is simple enough. I have a plug-in (emergency lighting status audio) that hasn’t needed updating for rph in a whole, about to update it to incorporate more features, but regardless, haven’t needed to update it so far. We have long needed a way to mute ELS AI sirens, sometimes they just blare those things. And changing siren tones would be great, maybe get locations of all intersections and any time they cross through one, change tone, and after they cross through a second one, changetone back. Give me me a shout if you would like to get together on it.
  11. I would really REALLY love to see this, as an RPH plugin or ASI
  12. Wolf knight made the WraithRS radar and many servers use it. Any chance we can get that radar in a rph or lspdfr plug-in? If it exists, can you share? edit: very sorry. Someone requested this in September 9th. Mod can close if needed. I will comment on that other post. Couldn’t find any other posts on this until just after I posted...
  13. So nobody has stretchers lying around as trash bags right? LOL I want to install this but am worried about that
  14. I see. You either have insider access via Lt.Caine or do not have permission to do that. Either way, I like your mod, and your style. lol
  15. Oh okay, whoever is modifying the .asi for you, can you ask them about this? ALL devs would like to have this feature. No biggie :]
  16. Oh ok. Maybe a little read me with that, would save you tons of these situations Just waondered if there was any way you can make it possible for other mods to actually mute the ELS siren when we are making callouts. Currently there is no way for us to mute els siren as els does not have that option by default (for some reason). So when we make callouts and such, it only allows us to mute the gta v stock siren. That's why most backup always has their damn siren blaring for no reason until they either get out or turn off all lights. Thanks for the mod, I thought I had to put .wav files in gta v too, lol.
  17. Can you add some install instructions? Also, can you release an option for devs to be able to mute els siren? Not sure if you have that access but it would change a lot for lspdfr by doing very little
  18. If anyone can make a new, real sounding Z3 that would me amazing
  19. Anyone use the code 3 Z3 in real life? Or have access to one? I really want to have that siren for my FHP pack I am modeling. Please let me know, the z3 in audio section already, sounds too dry and fake. Thank you, Mark
  20. Thank you. When I try to call LHandle pursuit = Functions.GetActivePursuit(); if (pursuit = true) { End(); } OR LHandle pursuit = Functions.GetActivePursuit(); if (pursuit.exists) { End(); } None of those work. Get redlined for true, and exists doesn’t show up as a possible entry by intellisense. Both give me red line
  21. How did you end up figuring out if player was in a pursuit? Even though this was was years ago. Gotta me some hope for my noob self.
  22. You are off to a wonderful start. Don't get discouraged, we need some more devs. I used to attempt making callouts, love modeling for myself too much lol. Please continue to create simple callouts (with many many spawn locations, tons, in a vector 3 list long as hell) lol. The simple callouts make a shift so realistic, having active shooters and gang attacks so often... I hate it. Continue to come up with simple callouts like the abandoned vehicle callout you have. Things like obstructions in road way, traffic control ( make us hit T or something when we get on scene and then that starts a timer, we sit with out lights on for 20 minutes, then a notification pops up letting us know we are good to leave, another officer is on the way for shift change. Just one idea. Keep it up, realistic callouts are the way to go, people got SOOO tired of even mildly ridiculous callouts, they stopped downloading. Plus, simple is good for a new coder, I know. Give me a buzz if you need some help, I do remember a little.
  23. Any updates planned? I would love to put this back into my game.
  24. I can't wait until there is an update. 911 call will be sick. Would donate for sure, if that would help speed it up ;]

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