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Ashishcw

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  1. Juan4003 started following Ashishcw
  2.    AngryKoi reacted to a comment on a file: Free Patrol, Auto-Patrol, Auto-Drive
  3.    Praetorian reacted to a comment on a file: Basic Needs
  4.    TShadeStudios reacted to a comment on a file: Free Patrol, Auto-Patrol, Auto-Drive
  5.    domjc317 reacted to a comment on a file: Free Patrol, Auto-Patrol, Auto-Drive
  6.    Ndb20 reacted to a comment on a file: Free Patrol, Auto-Patrol, Auto-Drive
  7.    Dylann24 reacted to a comment on a file: 686 Callouts
  8.    Ashishcw reacted to a comment on a file: Player Location Display
  9.    Ashishcw reacted to a comment on a file: 686 Callouts
  10.    Charlie686 reacted to a comment on a file: 686 Callouts
  11.    Ashishcw reacted to a review on a file: 686 Callouts
  12.    Ashishcw reacted to a file: 686 Callouts
  13. Just downloaded, going to try now. Will edit this post and keep it updated with my experience. Edit : Had played straight for 1 hour, and it's been so far the most stable callout plugin. It didn't trigger the "game crash", not even once. All the callouts are nicely done, and some of them are really interesting(bicycle thief and heavy vehicle pursuit). I didn't get any "Wanted Suspect Spotted" callout. @Charlie686Thanks a lot for this plugin, going to play some more crash-less LSPDFR. This is really amazingly done, and I am really enjoying these callouts. Keep up the good work. 🙂 p.s. I've noticed one thing, not sure if it's bug or not, but in "Offensive Weapon Reported" callout, suspect was talking over the phone and upon approaching, as soon as I started the conversation with 'Y' key, it started with the dialogue but suspect kept on walking. So to complete the conversation, I had to follow the ped. It was hilarious, though. 😄
  14.    Ashishcw reacted to a file: Section136Callouts
  15. Thanks for the review and a comment Ndb20. Although, I must mention the blinker feature you've mentioned, it's the peds' default driving behavior, so the actual credit goes to the RAGE game engine and a RAGE plugin hook. I am barely just calling it's method there. 🙂 About the Speed figure, yes, I apologize, I should've kept them in an MPH or some speed centric unit measurement, but rest assured, I will include this, or even more relevant feature in the next update. Thanks for the input. Thanks for your input DeputyCov and for your testing. I really appreciate you taking the time out not only to test the plugin but posting a review here. About the driving behavior, there are driving pre-sets available in a RAGE plugin hook, I am just using those. During my functional testing of the plugin, what I've noticed, in an emergency mode, ped will avoid most of the traffic rules(e.g. taking the wrong way, cause it's shorter to the destination, not following stop signs or traffic lights etc.) Let me still try to explore a bit on this regard, if I find any more ways to improvise the driving behavior, I will include that with the update. Thanks again for the comment. 🙂
  16.    Ashishcw reacted to a comment on a file: Free Patrol, Auto-Patrol, Auto-Drive
  17.    Ashishcw reacted to a comment on a file: Free Patrol, Auto-Patrol, Auto-Drive
  18.    domjc317 reacted to a comment on a file: Free Patrol, Auto-Patrol, Auto-Drive
  19.    Ashishcw reacted to a review on a file: Free Patrol, Auto-Patrol, Auto-Drive
  20. Would please define when you use the words "about the same exact"? Do you mean "ripoff"? If so, I would highly recommend to go through the source code(attached below) of this mod. It was completely made up from scratch. Also, I've already mentioned in the description as in why I've made this, please read it. Permission for what? I am sorry, I didn't know that I had to take a permission from someone to make my own mod? @moderator @Will @c13 @ineseri Would you please clear some air here? I will stop the further update and enhancements until the confusion gets clear. Also, I am happy to take down the mod if there any discrepancies. Source code files below. Please do let me know if this is good to proceed or should I discontinue. source RAGE-Auto-Drive.zip
  21.    Ashishcw reacted to a comment on a file: Free Patrol, Auto-Patrol, Auto-Drive
  22. Apologies guys, I know it's been many days, since the last update came for this mod. I am really sorry as due to personal reasons couldn't work on this. But since now I am working on a new mod, I will try to update this one as well. At least make this one compatible enough with the latest updates. Apologies, I am the author of this plugin, and it's not been updated for sometime now. Will update it soon, and then you will be able integrate it with your LSPDFR. I will need to update the functionality, Apologies for inconvenience.
    • 7,658 downloads
    • Version 1.0.0
    Hello All, Thank you for your time. Have really worked a-lot hard for this plugin and hope you too find it useful. I was not really going to release the plugin in the first place, but since I didn't find anything with these functionalities, I've decided to make one for myself and upload here to see if people find it useful. Nevertheless, many hours of writing code, debugging and testing - here I present to you this plugin. This mod was originally inspired from many scripthook based auto-drive mods, but since there are none available for the RAGE plugin specific or even if there are very few, most of them are already broken or buggy, so I decided to make one myself. Features Auto-Patrolling Override the manual control of vehicle Disengagement when a pursuit is detected Disengagement when manual input is given Video Upcoming Features Buddy Driver Host a Convoy Maybe an integration with my existing mod(Basic Needs) How to Install? Simply drag and drop the zip file content to \plugins\LSPDFR\ Pre-requisites RAGE plugin Hook(not included in the download) RAGENativeUI(not included in the download) If you have any ❓, want to report a 🐞, or suggest a feature - please feel free to leave a comment here or on my youtube channel/video. Your input will be greatly appreciated. open-source? Defiantly, most of my utilities are. Track the progress here Merry Christmas! 🎄 Thank you for reading, and I hope you will like the work as much as I like writing it. 😀
  23. Venom1804 started following Ashishcw
  24. @Winnerjuri Yes, that's a known bug, and it's been fixed in the new version I was about to release. However, I had to put an update on hold, as GTA V recently got updated and I am unable to launch the game, as I am waiting for Rage and other plugins to get updated as well. Apologies for the trouble, but be assured this bug and other couple of fixes, has been take care of, with new release these bugs should not appear. 🙂 Regards, Ashish R. @All Just to give a quick update. As stated earlier, I was working on an update for this mod, which was supposed to fix few bugs and to be able to add new functionalities, however, I am unable to release that version just yet, as many of you may have known, GTA V recently was updated which results in breaking all the dependent plugin for. I apologize for the delay, as I was planning to make an updated version released 2 days ago, however I couldn't. I request you to please be patient and I will release the new update as soon as all the dependencies gets an update. Regards, Ashish R.
  25.    Ashishcw reacted to a comment on a file: Basic Needs
  26. @Alanzot Hello Alanzot, Yes, it's very much possible. I was planning to change the text GUI elements with Time bar(RageNative offers this.) Infact, for this matter, I will include both Text based and Bar based HUD elements. One can simply select one from settings menu. :) @ScreamingFrancis Hi, Not at all. I welcome every type of feedback man. Since, it just helps the mod to grow in positive way. :) Thank you for your kind words. In-fact, I appreciate you taking time out and sharing your experience with this mod. I will certainly improvise it, and all the pointers you have mentioned. Thank you once again. :) Regards, Ashish R. @crimsonfoxx Hello there, First of all, let me start by apologizing first. I am really sorry to know that my mod didn't work for you. By your comment it seems you've took the right steps. But, would you be able to post error logs from "RagePluginHook.log" file? As it may help me to shorten the error point, and might be able to guide you further. Lastly, thank you for the kind words. Just to let you know, I've been working on a update for this mod, which will not only include more options, but it will also be much more stable compared to this one. So, stay tuned. :) Regards, Ashish R.
  27. @All, First of all so sorry for the delayed in response, but couldn't get enough time after a full-time job. I would like to thank everyone for showing great love for this mod, and I am surprised by the response this mod is getting. I am working on further enhancements of this mod, and currently working on some of the core functions this mod had in the first place. The next update will consist a Player Inventory System and Customizer(Where player be able to save own preferred locations of food, restaurants and hotels etc.) Other bugs will also be fixed in an upcoming update as Teekay has been great help in finding the bugs of the version I am working. @Teekay Thank you for your help and you have some nice testing skills. 🙂 I am planning to release next major update by 06th Feb 2019. Thank you for your patience. Regards, Ashish
  28. @MarkadaliahSorry for the delayed response. As of now, script will only accept natural numbers. I am working on an update where it will accept decimal values as well. You can expect that next update. 🙂 @RyWilson Thank you very much for your kind words. Yes, At first, I was a bit concerned too. As this was kind of a new idea and didn't know how people will react to it. Thus, the initial version was very much basic. I have already started working on some variation in the mod(Inventory System etc) and will update this soon. Keep an eye out for an update. 🙂 @ScreamingFrancis I am sorry if it's bugging out for you. As I mentioned this earlier, the version I released was just to get an idea, if people would be interested in these type of mods. Seems, like they are. Thus, I've already started to work on more enhanced and polished version of this basic idea. About the spelling errors, I am really very sorry but English isn't my primary language and thus these mistakes. Expect this to be fixed in an next update. Thank you for your patience. @Slushy Thank you so much for your kind an inspiring words. Currently I am working on core functionalities once they are in place, I will certainly be working on the HUD elements. I know they look really bad, but I had to stick with the default UI Elements for the time being. As for now, I was more concerned about functionalities rather than the UI part, but now when I see such a positive response, I will certainly be improving these areas. Thank you for your suggestions. 🙂
  29. @Teekay Thank you so much for reporting the bugs Teekay. This is strange, cause, AFAIK, I've implemented the validations parameters in place, and it's weird it never showed any bug while I tested the code. Anyway, I will look in to the functions once again, and update the code. BTW, I am done adding the Custom Location adding function(Both, which saves and loads the locations), and actually I was hoping if you could help me iron out the bugs before I this version available to public, since that would be a great help. I certainly, do not want users to have a buggy version. If you are interested, ping me on my Discord Account, and I will pass you the mod file before public release. Later, I will start to implement an inventory system. P.S. My Discord id is ashishcw#5881
  30. @Teekay Thank you so much for kind words mate, they are really a moral booster. 🙂 And lol, yeah, my character died too from hunger and sleep. Though I am thinking to work on some insomnia effects(something like blurred screen for sometime if user doesn't sleep enough or drink coffee enough) 😄 but let's see how it goes. Already started working on an inventory system, and will very soon update the version with same. Along with inventory system, I am planning to add a place customizer as well. Where player be able to add few more places of his/her own choice which could then serve as(Restaurant/Hotel/Fast-Food Vendors or General Stores). So, the upcoming update will kind of a major one. @DeputyMatt Thank you very much Deputy for your nice comment. Yes, that seems like a nice idea, but I wonder, how many people would really like to have shifts? I mean, it's defiantly something which can be done, but would then have to write custom classes. But if other's are also interested in seeing shift patterns, I will try to implement it.
  31. Pretty much yeah. Just don't attend any calls while you eat at these places.😀😋
  32. @Alanzot Yes, It's very much possible, and nice idea. Thank you for the suggestion. I will be implementing few other requested steps first(animations etc), but later will defiantly add this to mod.
  33. @DAYDAY2018 Thank you very much for your nice comment. I am glad you liked this idea/mod. I will be updating this mod soon, so keep tracking this, as you may not want to miss the new additions. 🙂 @Alanzot Thank you so much for your nice words mate. 🙂 Appreciate it big time. As I will working on further updates, I have couple of suggestions on ToDo list, which might be able to add some dynamic behavior to the game. Surely, I will try to keep it more optimized with further releases, so everyone could enjoy it. Yes, the guy from Stop the ped, has some amazing skills just like other legendary developers on this forum. 🙂
  34. @digginmike version 1.0.0.1 has been uploaded with bug fixed. Request you to all kindly check the new version of file and let me know if this issue reappears. @Ezra Added sleep parameter on checkbox basis under settings panel. This now can be turned on/off as per users liking. 🙂 @

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