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Everything posted by SuperPyroManiac
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- 945 comments
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- rph
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- 945 comments
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- rph
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- 945 comments
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SuperCallouts although outdated, was not the cause of any of these issues. It had 1 error which it handled internally without intervention needed by the player. CountyCallouts caused a crash, but it was after over an hour of gameplay so I don't see it as an issue. As for the ambient event pursuits getting canceled I saw some errors from LSPDFR after the pursuit is created but I don't have a clue why. It just looks like either the cops or the peds involved are busy so the game cancels the pursuit.
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- 945 comments
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- 945 comments
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- 945 comments
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Turn Off That Engine
SuperPyroManiac commented on SuperPyroManiac's file in GTA5 Mods Scripts & Plugins
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- 945 comments
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- 945 comments
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- 945 comments
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- 945 comments
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I've fully switched to non ELS vehicles after experimenting with this plugin, it's just so much better. Creating your own configs for any non ELS vehicle is easy and it is so much more stable. If you use scripts like Ultimate Backup it does not contain the issues that ELS does with AI always blasting their siren which is always nice.
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- 945 comments
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- rph
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- 598 comments
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- rph
- lspdfr plugin
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- 945 comments
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- rph
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- 945 comments
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- rph
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- 945 comments
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- rph
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- 945 comments
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- rph
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- 945 comments
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- rph
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- 945 comments
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- 945 comments
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From what I am hearing on here and on my Discord is that people don't actually like guns being deadly. What I am going to do is just slightly increase the vanilla damage and revert all the damage modifiers DW does. Deciding if I should do 200% or 150% vanilla damage. I will also remove all limb checking and headshot damage multipliers. Not sure what y'all want, but deadly weapons is not it lol
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- rph
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- 945 comments
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TornadoCallouts (Mini Callout Pack)
SuperPyroManiac commented on TornadoMac's file in GTA5 Mods Scripts & Plugins

