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SuperPyroManiac

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Everything posted by SuperPyroManiac

  1. Sorry that happens to you but considering the tens thousands of people using this pack without issue currently, this is an issue on your end.
  2. That's odd, I'll take a look at it. They are supposed to "Hate" the player, and cops and shoot first .
  3. Ok nice, callout packs really wouldn't cause texture loss as i'm not spawning a buttload of vehicles / peds. This is an issue with your mods using high texture vehicles/guns/peds. Get resource adjuster or lower the resolution of your add-ons. But please don't spread lies about callouts.
  4. SuperCallouts although outdated, was not the cause of any of these issues. It had 1 error which it handled internally without intervention needed by the player. CountyCallouts caused a crash, but it was after over an hour of gameplay so I don't see it as an issue. As for the ambient event pursuits getting canceled I saw some errors from LSPDFR after the pursuit is created but I don't have a clue why. It just looks like either the cops or the peds involved are busy so the game cancels the pursuit.
  5. I seriously doubt this is the cause of your crash. Send your RagePluginHook.log when it crashes and I can tell what the issue is.
  6. Thanks for a million downloads! That's a huge number I never expected when I first made this! I've got a huge update coming to celebrate! (Give me a couple weeks!)
  7. Callout manager is outdated and should not be used. It is not required. You installed it wrong if it's not working. I made a readme that says where things go.
  8. Somehow went 2 years with the ini in the wrong location and including an outdated version. Sorry about that, just got the report today.
  9. Im willing to bet it's because you have an outdated RageNativeUI version installed from another plugin.
  10. Now that I do not believe, SuperCallouts has no callouts that spawn 100 PD cars, and it does not run anything unless a callout is actually accepted. If you can provide a log when this happens I can prove it's not SuperCallouts.
  11. Not files but people / vehicles / something ingame. You could always disable mafia1 in your ini file but I can't reproduce the error on my end.
  12. This was one of the first packs that supported CI, so yes it's compatible. Crash had nothing to do with CI anyway. Looks like a 1 time issue where another plugin or GTA deleted something the callout needed.
    I've fully switched to non ELS vehicles after experimenting with this plugin, it's just so much better. Creating your own configs for any non ELS vehicle is easy and it is so much more stable. If you use scripts like Ultimate Backup it does not contain the issues that ELS does with AI always blasting their siren which is always nice.
  13. I don't have interior callouts? The only one that is inside is the trespasser but that's in already open gas stations. If you find cases where there is a locked interior please send a screenshot and the log so I can fix it asap.
  14. "The photos are shit" No it was just rude. I'll leave it at that but no I am not changing them. It will do nothing for the plugin or page as they're not the main focus.
  15. This pack has more callouts than any other pack on the site, I still plan to add more but it takes time. Sorry but the screenshots are the least of my concerns, page does what it needs to.
  16. This is not an issue with SuperCallouts. You can join my Discord to get support with that issue. Strange issue I havent seen before
  17. I don't think different screenshots will make any difference to the quality of the plugin.
  18. From what I am hearing on here and on my Discord is that people don't actually like guns being deadly. What I am going to do is just slightly increase the vanilla damage and revert all the damage modifiers DW does. Deciding if I should do 200% or 150% vanilla damage. I will also remove all limb checking and headshot damage multipliers. Not sure what y'all want, but deadly weapons is not it lol
  19. You can send your log on my Discord and you will get help with that. Guessing it's something other than supercallouts but the log will say for sure.
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