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Everything posted by SuperPyroManiac
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I can see a few times where damage was applied. It may be because of the slowed detection when around a lot of peds. Regardless I have a whole rewrite coming this week. [1/21/2023 4:55:16 PM.682] LSPD First Response: Deadly Weapons: Player shot, chose: 1 - 4 [1/21/2023 4:55:17 PM.991] LSPD First Response: Deadly Weapons: Andrey Dobre rolled 2-9 [1/21/2023 4:55:18 PM.019] LSPD First Response: DeadlyWeapons: PedAI Started... Plugin is being rewritten. Using a new API developed by Vari, it will have a near 100% detection, and soon to support shot locations, like limbs, torso, head, etc.
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- 945 comments
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Monitor your creations in the Creator Center
SuperPyroManiac replied to Cyan's topic in Website News & Updates
That's pretty cool. Looking forward to what comes in the future. -
Point 1: No terrorism. Frankly it depends on the meaning. Mafia with a bomb downtown? Seems like terrorism to me. Regardless there isn't many assets or anything in game to make a realistic, let alone would the average PD even be handling that. Fair enough though. Point 2: Random locations. In coding you have to assign each position and keep track of all of it. Even with the calls where there are 9 peds and 4 or so vehicles, that's a lot of positions and headings to fine tune. It would take actual weeks to get multiple locations and even then it would only be a few. The amount of work it takes for that would be more than just making another callout instead. As a dev you have to manually go out and collect locations, and headings. Even with my callouts not having 20+ peds it gets fucking massive to manage. Like maybe it doesn't look like much to you but for every one of those items, I have to create it, make sure it doesn't despawn or do something stupid, have the correct locations, have the correct headings, set their weapons and clothing (a hell of a task on its own) and much more. Tldr; It's a massive undertaking to have multiple spawn points for calls this big. Point 3: Interiors. I tried. They are buggy and terrible with LSPDFR. End up with random crashes, bad AI, no backup, and often some softlocks in the game. Interiors are terrible in LSPDFR. Point 4: Not enough peds. Spawn 20 backup units. (Hint: Game crashes) The game can only handle so much, as well as lower end PC's will do a die when they are handling so much AI movement. GTAV is not optimized for huge groups of peds, vehicles, and things. Use custom skins, peds, cars? You now have even less room before the game either runs out of memory and has texture loss, or crashes. Point 5: Copy pasta callouts. Nah you are just rude. I spent weeks of my time making this stuff and you claim it's just copy paste callouts. You don't appreciate the time we spend making plugins and mods free of charge. You demand things like we are just lazy when in reality the game has limits we have to follow, and as a modder that works full time in another field I cannot find the time to make Tripple A quality missions. You lot are entitled, rude, and unappreciative. Go play something else because clearly, we can't make you happy. Right sorry for the rant but I was a bit upset with how rude you can be. Seriously, look at how you sound. "You provide free mods, cool, but they're shit do better" That's how it sounds. Really rude.
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Can I only get callouts that are in my near?
SuperPyroManiac replied to robin09g's topic in Discussion & Suggestions
Callout Interface has an option to do this. -
This pack is not outdated or broken. It is not abandoned either. More callouts planned but it's slower development than first release due to work. If I ever abandon this pack, I'll make it known. If you encounter issues, join my Discord and I'll fix them asap. Stop claiming it's outdated. Works perfect on the latest LSPDFR/RPH/GTA versions.
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Idk why everyone acts like there is no big callouts that have multiple suspects. My pack alone has 6 big swat related callouts, as well as multiple minor ones with 2 or 3 suspects. In total like 30 callouts with 60 or so scenarios. The are other packs by others as well which have a bunch. And no, it's not outdated or unstable, and yes It has been done. Not sure why you say no one has done it. The key thing here is that I do it for fun, and the enjoyment of others. You all are really coming off as rude, and I don't understand how you can be hostile over the fact that there isn't MORE right now. If you are unhappy with the work modders have already put in, then we offer full refunds. Tldr; You both claim none are up to date or stable, but multiple packs are.
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- 945 comments
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lspdfr first response.dll has crashed
SuperPyroManiac replied to silverzae's topic in LSPDFR 0.4 Support
Update RageNativeUI -
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