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SuperPyroManiac

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Everything posted by SuperPyroManiac

  1. I can see a few times where damage was applied. It may be because of the slowed detection when around a lot of peds. Regardless I have a whole rewrite coming this week. [1/21/2023 4:55:16 PM.682] LSPD First Response: Deadly Weapons: Player shot, chose: 1 - 4 [1/21/2023 4:55:17 PM.991] LSPD First Response: Deadly Weapons: Andrey Dobre rolled 2-9 [1/21/2023 4:55:18 PM.019] LSPD First Response: DeadlyWeapons: PedAI Started... Plugin is being rewritten. Using a new API developed by Vari, it will have a near 100% detection, and soon to support shot locations, like limbs, torso, head, etc.
  2. It is something that is planned. Whole plugin is being rewritten to improve performance massively. Ill make sure to include an option for addon weapons.
  3. SuperEvents2 is currently being completely reworked. It does not yet have all of the old events in it. I'm working on a more efficient way to make more events which is requiring a lot of work in the backend. I suggest deleting the old version as it may have more issues.
  4. This plugin does not touch ELS in anyway. The performance drop with default values is about 10~5%. Regardless there is a full rewrite in progress that fixes all performance costs and adds some other features.
  5. Grand Theft Auto V\plugins\LSPDFR 2 files, that's all. If it doesnt work join my discord and we can look at the log.
  6. SuperCallouts works fine as confirmed right now by my testers. Sounds like it was installed incorrectly. The included readme explains the file location I goes into.
  7. That's pretty cool. Looking forward to what comes in the future.
  8. Point 1: No terrorism. Frankly it depends on the meaning. Mafia with a bomb downtown? Seems like terrorism to me. Regardless there isn't many assets or anything in game to make a realistic, let alone would the average PD even be handling that. Fair enough though. Point 2: Random locations. In coding you have to assign each position and keep track of all of it. Even with the calls where there are 9 peds and 4 or so vehicles, that's a lot of positions and headings to fine tune. It would take actual weeks to get multiple locations and even then it would only be a few. The amount of work it takes for that would be more than just making another callout instead. As a dev you have to manually go out and collect locations, and headings. Even with my callouts not having 20+ peds it gets fucking massive to manage. Like maybe it doesn't look like much to you but for every one of those items, I have to create it, make sure it doesn't despawn or do something stupid, have the correct locations, have the correct headings, set their weapons and clothing (a hell of a task on its own) and much more. Tldr; It's a massive undertaking to have multiple spawn points for calls this big. Point 3: Interiors. I tried. They are buggy and terrible with LSPDFR. End up with random crashes, bad AI, no backup, and often some softlocks in the game. Interiors are terrible in LSPDFR. Point 4: Not enough peds. Spawn 20 backup units. (Hint: Game crashes) The game can only handle so much, as well as lower end PC's will do a die when they are handling so much AI movement. GTAV is not optimized for huge groups of peds, vehicles, and things. Use custom skins, peds, cars? You now have even less room before the game either runs out of memory and has texture loss, or crashes. Point 5: Copy pasta callouts. Nah you are just rude. I spent weeks of my time making this stuff and you claim it's just copy paste callouts. You don't appreciate the time we spend making plugins and mods free of charge. You demand things like we are just lazy when in reality the game has limits we have to follow, and as a modder that works full time in another field I cannot find the time to make Tripple A quality missions. You lot are entitled, rude, and unappreciative. Go play something else because clearly, we can't make you happy. Right sorry for the rant but I was a bit upset with how rude you can be. Seriously, look at how you sound. "You provide free mods, cool, but they're shit do better" That's how it sounds. Really rude.
  9. It can only be set from the vehicles meta file. The "get" just reads that basically. At least that's what I understand.
  10. This pack is not outdated or broken. It is not abandoned either. More callouts planned but it's slower development than first release due to work. If I ever abandon this pack, I'll make it known. If you encounter issues, join my Discord and I'll fix them asap. Stop claiming it's outdated. Works perfect on the latest LSPDFR/RPH/GTA versions.
  11. Idk why everyone acts like there is no big callouts that have multiple suspects. My pack alone has 6 big swat related callouts, as well as multiple minor ones with 2 or 3 suspects. In total like 30 callouts with 60 or so scenarios. The are other packs by others as well which have a bunch. And no, it's not outdated or unstable, and yes It has been done. Not sure why you say no one has done it. The key thing here is that I do it for fun, and the enjoyment of others. You all are really coming off as rude, and I don't understand how you can be hostile over the fact that there isn't MORE right now. If you are unhappy with the work modders have already put in, then we offer full refunds. Tldr; You both claim none are up to date or stable, but multiple packs are.
  12. Thank you! It may be another mod. As far as the coding for the mafia dudes go; there is a lot, but their health/armor/aim is not adjusted at all. GTA just loves to give ped's aimbot. Been a problem with my other plugin Deadly Weapons as well.
  13. There will not be. Less the MB of ram used for my entire pack, and it doesn't actually do anything in the background until a callout is started. So no, this will have the same performance as a pack with 1 callout.
  14. When that happens send me a log. You could also join my Discord and post in the "SuperPlugins" area at the bottom for quicker help. Though SuperEvents checks if a ped is human before starting. In the early days it used to give seagulls guns so I made sure it doesn't pickup animals. That's weird.
  15. Ill look into it. Although I don't fully understand what you mean by getting events for rats.
  16. At the moment it disables when all of the mafia dudes are dead.
  17. This is very odd. Could you please join my discord and open a ticket in #bug-reports for me? I'd love to get it fixed.
  18. Something else would be causing that, this plugin works fine still.
  19. Hmm, i'll look into it. Sometimes when the player ragdolls the ped has a chance to flee, sounds like he forgot to run. If you could send me the log of when that happened I can find exactly where it happened.
  20. They do not trigger when in a callout, pullover, and something else I can't remember.
  21. It is perfectly compatible. I have used all versions of it. The issue you have in a broken config for the uniforms, not EUP's fault or SuperCallouts. Join my discord and the support team can help you find what's broken in the config.
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