Everything posted by SuperPyroManiac
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SuperEvents
- 219 comments
- 22 reviews
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SuperCallouts
Interesting, that's the LSPDFR pursuit behavior. Can force end the pursuit by hitting N, or maybe in M but one of those keys.
- 1,023 comments
- 63 reviews
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SuperCallouts
Pyrocommon does literally nothing but share code between my plugin. Please don't spread false information on my plugins.
- 1,023 comments
- 63 reviews
- Website logo in emails is hard to see with white background
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Deadly Weapons
There was a setting, and it did not work. I am unable to change it from this script so I just removed it. Alternate damage is just that, alternate damage. Its basically vanilla damage X whatever% you put in the ini.
- 631 comments
- 56 reviews
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Emergency Distributors Scam
Kinda like the drama with the guy who made QuantV putting malware in their stuff. I'll never understand how the paid modded community manages to be horrific to its users. You all should just contact your bank for charge backs, most banks don't even question you, but if they do just show screenshots of no product. I also I see where the LSPDFR staff are coming from as this is off site drama, but at the same time he uses this site to get people to view and buy his products. I think the staff should reconsider their decision as this is clearly destructive behavior towards the community. Just my two cents.
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SuperCallouts
- 1,023 comments
- 63 reviews
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ExternalPoliceComputer
So this just ties into CalloutInterface? If you can also get the ANPR system on this that would be incredible. I do feel bad for your bug reports that will be spammed with people that dont read / dont know what node is lmao
- 221 comments
- 22 reviews
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Deadly Weapons
- 631 comments
- 56 reviews
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SuperCallouts
- 1,023 comments
- 63 reviews
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SuperCallouts
Callouts in this pack do not automatically to end to prevent things from despawning. When you are done with a scene you can press "END" on the keyboard, or Y to open the callout menu to end it.
- 1,023 comments
- 63 reviews
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SuperCallouts
Yeah your issues are very unique, especially the calling 2 ambulances and whatnot. You can ask for more support on my Discord and they can take a look at your logs but honestly I don't know how to help. I have to assume this is unrelated to SC as me and my friend cannot reproduce this at all with only SC and STP/UB.
- 1,023 comments
- 63 reviews
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SuperCallouts
That's very odd, I don't personally have this issue and no one has mentioned it to me before you. I clean up my events and callouts just like every other pack. I think the only peds in my entire pack that get a task at the end are the EMS peds for the ambulance escort call but they really shouldnt be arrested lol
- 1,023 comments
- 63 reviews
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Deadly Weapons
- 631 comments
- 56 reviews
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Deadly Weapons
- 631 comments
- 56 reviews
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Deadly Weapons
Sadly I cannot change the ped's accuracy from their vanilla values with this plugin. You can alter it with actual mods, but it does not seem to work from scripts.
- 631 comments
- 56 reviews
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How to disable automatic panic button when shooting?
If it is deadly weapons, you can disable it in the ini file I included with it.
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SuperEvents
You would be a terrible cop. The whole point is for you to figure out how to respond to issues you find in the wild.
- 219 comments
- 22 reviews
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SuperCallouts
This picture is not a blip from any of my plugins I can't help with this as I don't know what it is. This one is a little more confusing, I just tested all of my car accident calls and they all end and cleanup for me just fine. When you get the issue send a log:
- 1,023 comments
- 63 reviews
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SuperCallouts
That's odd, I just tested it and it is working fine on my end, there was an issue where the "Call EMS" button was disabled which I'll include a fix for in the next version, but the callout itself works fine including the end call. If you could send your RagePluginHook.log when this happens I can look into it more.
- 1,023 comments
- 63 reviews
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SuperCallouts
Callouts like that you handle the way you want to. I do make any objectives or rules as part of the job is getting to a weird situation and handling it. My callouts do not automatically end to prevent things from de spawning early. That's why the blips are still there. Hit END on the keyboard, or Y to open the menu and end the callouts.
- 1,023 comments
- 63 reviews
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Deadly Weapons
Unless it's a bullet, it's not tracked. if (damageInfo.WeaponInfo.Group != DamageGroup.Bullet) return;
- 631 comments
- 56 reviews
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Deadly Weapons
- 631 comments
- 56 reviews
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Deadly Weapons
- 631 comments
- 56 reviews
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Deadly Weapons
Now where in the world do you get that idea? DeadlyWeapons does not touch any of the games files. Please don't spread false information about it.
- 631 comments
- 56 reviews