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Everything posted by SuperPyroManiac
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- 945 comments
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- rph
- lspdfr callout
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- 945 comments
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- rph
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Sorry if my comment came off as rude. That's the fun of text, there is no body language or tone to tell what emotion the person is conveying. Again, texture loss may be caused by a vehicle with a too high poly count or texture resolution. Reason being is Rockstar has a set limit on their memory because they hate modders. Your comment on the mafia1 callout confused me because you mentioned lower performance when I added the pre-scene but the actual casino section never changed, and when you arrive, it despawns the pre-scene. By detailed callouts I mean callouts with dialogue or any story. I have had multiple people message me on Discord expressing their dislike of it and whatnot. No I do not run a detailed survey scanning an exact demographic of people in set conditions. I aint paid for that, I just go off what the majority of people tell me, nothing flawed there. Yes, I am very well aware that not all feedback is positive. Fun fact, most of it is negative. If you get no feedback, usually means you did good. People are quick to pull their guns out if there is a problem though. Use it if you like it, and if you don't like them don't. There is no gain to me regardless, I simply share my pack because it's what I like and maybe others would like to use it too. I never expected it to grow as big as it did, but here we are. I appreciate your feedback, and I can understand why you dislike the pre-scene. Unfortunately, I am proud of the work that went into it so I will not be removing it. Mafia2, 3, 4, LSGTF, and LostMC swat callouts have no extra steps and would better fit what you are looking for. Tldr; I did not mean to come off as rude, that's text chat for ya. I explained the cause of the issues that you experienced using the pack. I don't run a poll; I just go off the most common feedback I get from people. I don't care if a million people use my pack, or just me. I don't get paid and do it because I enjoy it.
- 945 comments
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- rph
- lspdfr callout
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As far as texture loss and performance goes, that's just because you use vehicles / peds with extremely high poly's / textures. Regardless of your system, GTA has a set limit of memory for those things which causes texture loss. As for the mafia1 call, the original shootout scene is identical to when I first made it, your complaint does not make sense there since it's the same. I just added the pre-scene to speak with the FIB as a proof of concept. Clearly people don't care for more detailed calls so I have not made any more like it. Regardless, you may disable the "swat" callouts in the .ini file if they cause performance issues or you don't enjoy them.
- 945 comments
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- rph
- lspdfr callout
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- 598 comments
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- rph
- lspdfr plugin
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[EUP] LSPD Mega Pack for EUP 9.4 and 9.5
SuperPyroManiac reviewed Wikd's file in GTA5 Mods Character
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[EUP] BCSO Mega Pack for EUP 9.4 and 9.5
SuperPyroManiac reviewed Wikd's file in GTA5 Mods Character
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- 598 comments
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- rph
- lspdfr plugin
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- 598 comments
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- rph
- lspdfr plugin
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- 598 comments
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Weird online drama stuff. Anywho the issue you posted was related to my plugin Deadly Weapons. Looks like a1 time type issue but I have since fixed it so that it will never happen again even if it's rare. Ill probably update the plugin near the end of the month with some more bug fixes i've collected.
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I have error handling, on the very event where this crash happened. It is not a save all solution. GTA is just fun like that. Try / catch statements work well, but not perfectly.
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Deadly Weapons is not "outdated" or "broken." My plugin works fine with the latest versions of LSPDFR. Yes the crash was caused by it but there are many variables when it comes to monitoring peds, vehicles, traffic events, etc. Occasionally errors will happen causing a crash, that's just the joy of modding GTA. Please do not assume things if you do not know. As for the other plugins in the list, I cannot speak on their behalf. I know MrSuper and others have collected a list based off past reports and experience but ultimately the choice is yours and if you notice issues with any of them you can remove or disable them at your own will. If you ever notice an issue with one of my plugins feel free to contact me here or via discord with a crash log. Again this crash looks like a 1 off.
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I have some body part systems now. Although fist fights should not be modified by this plugin at all. It checks the playershot native, which has nothing to do with fall or melee damage. If you can provide a log when these appear to happen it would prove to me that there is something funky happening, but I cannot reproduce this on my own builds.
- 598 comments
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- rph
- lspdfr plugin
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(and 1 more)
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- 598 comments
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- rph
- lspdfr plugin
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(and 1 more)
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- 598 comments
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- rph
- lspdfr plugin
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- 598 comments
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- rph
- lspdfr plugin
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Deadly weapons has UB support now and will call them if the plugin is installed.
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- 598 comments
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- rph
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- 598 comments
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- 945 comments
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- rph
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First off, yes. Re-install StopThePed. It is missing this file: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPDFR\StopThePed\Localization.ini' Then as far as the callouts go I see that you have SuperCallouts and United callouts, and that they both load correctly. The problem I see is they're not registering any callouts, as if you disabled all of them via their respective .ini file. For example the SuperCallouts.ini should look like this: Also please attach a screenshot of your plugins folder, here is how mine looks:
- 945 comments
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- rph
- lspdfr callout
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- 945 comments
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- rph
- lspdfr callout
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- 945 comments
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- rph
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