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SuperPyroManiac

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Everything posted by SuperPyroManiac

  1. Version 1.6 will add a new callout similar to the diamond casino but in Sandy shores. It also has some new things added that people here and on YouTube requested such as a GPS route to hospital in the Ambulance Escort call. The vehicle on fire callout will actually have fires spawned, and not just explode the vehicles. As well as some other improvements to the plugin. Expect the update sometime this week. Sorry for slow progress this time, I am almost ready to release a new plugin called SuperEvents that adds ambient events around the world and player for natural patrols.
  2. All of the ones who sent me their log files, I was able to fix those issues weeks ago or find what the actual plugin that caused issues. Then the ones who keep complaining refuse to send logs. Saying "Ur plugin crash my game" does not help me or anyone else in any way. That's like going to a doctor and saying i'm sick while refusing any tests or telling them your symptoms. It could be anything. I have read every comment on here, but thx sir. If you don't send logs, or even give me details what the issue is, don't bother asking for help.
  3. They are separate. Lspdfr comes with some stock callouts though. As well as makes the taser work without killing peds. Most plugins are very easy to add and there are a lot of videos showing it. Best of luck
  4. That would be great I can simply remove that spawn point to fix it. Please send me a log file or explain the bugs. You seem to be the only one having this issue so I suspect there is something else wrong.
  5. Hey so 1.6 may take longer compared to my current weekly updates because I am working on a new plugin called SuperEvents, it will add ambient events that will go nicely with this plugin. That way those of you who love natural patrols like me can focus on the events rather than all the callouts.
  6. So I have done a lot of testing with it, in that area, as well as areas around there. I cannot recreate the issue. I tested all 3 events, and used the version I have uploaded here. You said the log shows nothing. I'm assuming it's a hard crash to the desktop? The only time I have seen that was when I was updating another callout and accidentally left an infinite loop on the game fiber but this callout does not have that problem. I wonder if there is another mod conflicting with it, but seems strange since I have many mods running with it as well.
  7. Thank you so much, I have gone over native functions so much yet I missed this one, appreciate the help.
  8. In that scenario I set it be that you have to intervene by either tazing them or restraining them, while one cowers so you can tell who is at fault.
  9. Thanks for the suggestions, the manhunt one I agree completely, I have the search area blip spawn, and set him to just walk around the area until you get close then it triggers the pursuit. I'll find a better way to handle this callout in the future. As for the scripted events like the lost gang, it is scripted in every aspect so having multiple locations would be a pain. That's why I have been adding multiple swat callouts all around the map, so it's not likely i'll put it in a new location, but I may add more callouts similar to it in different places. For example I have the Mafia callout at the Diamond Casino, and I am making another version of it in Sandy Shores. As for the police impersonator, do you have a crash log? I spent 2 hours testing that specific callout and didn't have issues. So I need help finding what the cause is. What i'm going to do for future versions is get a group of people who want to help me test them. Both this version and the last had issues I missed so if anyone wants to help me test early versions before release please send me a PM.
  10. Update 1.5 Added 3 new callouts and a lot more random scenes to older ones! UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF Added "Biker Gang Attacking Sheriffs" callout. Added "Officer Impersonator" callout. Added "Manhunt" callout. Added 3 new random scenes to the "Suspicious Car" callout. Added a more random scenes to some other callouts, you will have to see for yourself! Fixed a bug where callouts would end as soon as they were accepted. Fixed some issues that could cause a crash in rare cases. Updated some old callouts with new features I've learned recently. Known issues: I do not know how to set the Ped as an owner of a vehicle with Stop The Ped addon. SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug) Hope you all enjoy! INSTALATION REPLACE: SuperCallouts.dll SuperCallouts.ini ADD: RageNativeUI.dll (GTA MAIN FOLDER)
  11. I have made skins for all of TickleMyElmo's LSPD pack: My skins currently just consist of the UHP with a re-textured Utah beehive that says "San Andreas Highway Patrol" rather than the Utah highway patrol to be lore friendly. I have been using them for personal use but I can release them on here if people want them. I also plan to make a lore friendly Salt Lake City PD skin set using the same vehicle pack in the future. Mine: Real: I know it's simple, but I think it looks super slick. What do you think? If it's something you all want i'll release it next week.
  12. May be an issue with a plugin, looks like your log stops right before it would show the plugins loading. Try removing them and adding them 1 at a time to see if you can find which one is causing it to lock up.
  13. I've been trying to do the same. There is Rage.fire entity, but it has no way to spawn it. You can set set the duration it burns, position, and parent etc, but can't create a new one that I can see. I've resorted to using an explosion to start a fire but it is not very reliable.
  14. EDIT: Back in town. Update 1.5 will have 2 more basic callouts, more scenarios for existing callouts, and 2 new swat callouts i'm currently working on.
  15. I re-created my project, and just copy and pasted all of the classes over, and that fixed it. This makes no sense to me but either way it works now. So strange, thank you for the help though.
  16. HOTFIX UPDATE 1.4.1 Fixed a major crash with the prisoner escaped transport callout. Sorry I missed that before. If you are on 1.4 already, you only need to replace SuperCallouts.dll Sorry for multiple notifications in one day, but if you already have 1.4, you really need to use this version, or disable PrisonerTransport option in your .ini file.
  17. I'm glad you got it working, but that seems like some crazy steps to take. Maybe someday try a fresh install of GTA and LSPDFR.
  18. That's odd. Try creating the folders. Here is what mine looks like: So inside GTA make a folder called "plugins" then inside that make one called "LSPDFR" and put the files inside that.
  19. That's strange, sounds like my plugin didn't load at all. In your GTA main folder there is an lspdfr folder, they do not go in there. Look for the folder called "plugins" then inside there will be one called LSPDFR. They go inside that one. That's the only thing I can think of.
  20. That's insane, I love it. I'll try something like that, but a lot less cars so we don't kill GTA haha. You never responded with a log of your crash, and honestly I doubt my plugin was the cause of your crash. I wouldn't release it if I knew there were crashes in it. So if you get a crash with it, send me your RPH log and i'll tell you exactly what caused the crash, and if it was my plugin i'll get it fixed.
  21. Update 1.4 Added 5 new callouts, massive code cleanups. Small bugfixes. UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF Added "Alien Sighting" callout. Added "Officer Under Fire" callout. Added "Person Walking Around With Rifle" callout. Added "Vehicle Fire" callout. Added "Suspicious Car" callout. Added a key to force end a callout. Default is 'END' key. Can change in the .ini file. Made all callouts more uniform between each other. Cleaned out unused code. Added new method to spawn cars on side of road. (Credit to Albo for finding the actual coords.) Made changes to the gang raid and mafia activity to fix random unremovable blips spawning all over the map after callout. Known issues: Even while using the right functions, I can't set the vehicle owner name the same as the ped. Even while using the right functions, I can't add contraband to peds. In the next update I will focus on more scripted callouts, and SWAT ones. Thank you guys for all the positive feedback, it makes me so happy! INSTALATION REPLACE: SuperCallouts.dll SuperCallouts.ini ADD: RageNativeUI.dll (GTA MAIN FOLDER)
  22. Since spooky season is approaching here is a sneak peak of one of the new callouts! >:) I have 6 new callouts. I'm trying to hurry and make sure they're all perfect and i'll release tomorrow before I leave for a week. Edit: New callouts so far: Officer under fire Alien sighting Suspicious Car Vehicle fire (This will be made better when I can figure out how to make fire without explosions) Someone open carrying. This puts the plugin at 18 callouts so far. Not bad work for only starting a month ago.
  23. You are using too many custom vehicles, skins, or peds. A fix is to lower your texture settings or get lower resolution add-ons. My plugin would not cause something like this.
  24. Now that just boggles my mind. I just use a main.cs that I learned from Albo's tutorials. https://github.com/SuperPyroManiac/SuperCallouts/blob/master/SuperCallouts/Main.cs The difference is I have settings.cs return a bool for each callout in the ini file. Then when I go to enable to callout I have it check the bool first. if (Settings.CarAccident) { Functions.RegisterCallout(typeof(Callouts.CarAccident)); Game.LogTrivial("SuperCallouts: CarAccident Enabled"); }
  25. Double check the readme. This is an LSPDFR add-on, so it goes inside the lspdfr folder inside the plugins folder. Trying to execute it with RPH will do nothing.
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