Everything posted by SuperPyroManiac
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SuperCallouts
- 1,008 comments
- 63 reviews
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Deadly Weapons
That is related to your EMS settings. This would not really effect that. If you use BetterEMS you can change the odds, but with ultimate backup I don't think you can change it. Regardless, not an issue wit this plugin.
- 625 comments
- 55 reviews
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Deadly Weapons
@CaboverpacmanBruh you posted your whole log in here >.> would you please edit that out lol Regardless, issue is you need to set the plugin timeout to 60000 in the RPH settings. Nothing to do with deadly weapons at all.
- 625 comments
- 55 reviews
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Deadly Weapons
It's the same for both, yes. As far as plans go, I want to add more options eventually but I got a whole lot of other stuff going on IRL so there is no ETA when I'll add those to the plugin.
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
With body armor 1 bullet will not kill you no matter what unless you set head shot damage to 100 and get hit in the head.
- 625 comments
- 55 reviews
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Deadly Weapons
I mean you are spot on. When I would test my swat related callouts I made I always was disappointed because no matter how many bad people with assault rifles I spawned I could clear it quickly and easily. Now I can't using this haha so i'm glad other people feel the same way.
- 625 comments
- 55 reviews
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Deadly Weapons
It does have different simulation for body armor, and there is 2 body parts that act different with or without armor regardless. Head will do more damage, customizable in the ini file. Default it takes 90 health away. Right arm / hand will result in a ped dropping their weapon plus the default damage of being shot.
- 625 comments
- 55 reviews
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Deadly Weapons
If you join my discord I can just whip up a quick version that always does that. I don't think many people want that so I can make it just for you.
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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SuperCallouts
What? My alien callout is just a callout that spawns 3 aliens and a weird car. (People just dressed up in the alien outfit from the story mode.) They will run towards you then get shot into the air (Like being abducted) then despawn in the air, and the callout ends. SuperCallouts doesn't have any ambient events. I am not sure what this is.
- 1,008 comments
- 63 reviews
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SuperCallouts
- 1,008 comments
- 63 reviews
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AmbientAICallouts
Simply amazing. This is a next level. You did fantastic work and I can't wait to see what else will come from you!
- 346 comments
- 42 reviews
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AmbientAICallouts
This is incredible! Been waiting for this. I hope to soon use that API and add some of my own callouts on this 😉
- 346 comments
- 42 reviews
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SuperCallouts
Interesting, if you could join my discord and open a ticket with the full log I'd be able to help more.
- 1,008 comments
- 63 reviews
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SuperCallouts
True, I want to add more detailed swat callouts in the future and I could add possibility for different ending styles. Not a bad idea.
- 1,008 comments
- 63 reviews
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SuperCallouts
Yeah, they are scripted shootouts. I don't have the budget of Cyberpunk to make a full investigation callout. I tried to make a somewhat choice based one with the 1 mafia call and want to do more, but for what's in there currently, that's it. Sorry to disappoint you.
- 1,008 comments
- 63 reviews
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Deadly Weapons
- 625 comments
- 55 reviews
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Deadly Weapons
I added a workaround to sEbi3's gunman callout, so this pack doesn't kill him instantly. That's just one of the issues I had to include to make that callout work correctly. As for EMS, I'll get to it when I get to it, no ETA.
- 625 comments
- 55 reviews