Everything posted by SuperPyroManiac
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Open Sourcing LSPDFR
You can't really compare Bukkit/Spigot/Paper to LSPDFR. They get access to the Minecraft Server source code. MC can be easily decompiled which gives a lot of power to modders. GTA is very against modders and made it clear in the past. They also tried to DMCA OpenIV in the past. As for performance, the game itself love to hog 1 CPU core, and the mods for it also live there. That's just a flaw with how GTA is made. Putting a lot of scripts into 1 core on a heavy game tends to make the CPU go brrrrrrrrr. It would be cool to see an open source LSPDFR but from what I have personally seen with this community I doubt we would see anything crazy come from it.
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Open Sourcing LSPDFR
Here is how I see it, they made it, they own it, and they don't have to even provide us with it. It would be interesting to see it opened up, but I imagine a lot problems doing so. One issue, say people make forks that just don't work well or cause issues, imagine the cluster fuck of reports that would come here blaming the original devs. I can foresee a lot of problems with that. As for not implementing features that exist as external plugins, I can see why. Don't fix what aint broke. It doesn't make anything run better just because it's built in and frankly it would probably break the plugins that provide these feature pissing off the plugin devs. The API works really well, and if it's missing something important LMS or whoever will most likely add it in a future version. They are pretty good at helping out plugin devs. On top of that, LMS stated "would also need a clean up in some areas (server communication, authentication) to remove sensitive stuff." There are pros and cons to it. I really think they are on the right track by providing a good API allowing us to add features as neatly packed files for it VS having people release different forks with different feature sets that are not compatible. "Hmm should I choose the fork with tow trucks, or the fork with better ped interactions?" In the current state they're just plugins so they can be added as needed.
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SuperCallouts
- 1,023 comments
- 63 reviews
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SuperCallouts
Your log shows you only accepted 1 callout from SuperCallouts and it looks like the vehicle was deleted somehow and SuperCallouts force ended the callout because of that to prevent a crash.
- 1,023 comments
- 63 reviews
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Deadly Weapons
I think I do know a solution, though at the current moment im hooked on Factorio again so updates might take a week or two.
- 631 comments
- 56 reviews
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Kuchera Callouts
- 184 comments
- 34 reviews
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SuperCallouts
Usually just means a callout failed. SuperCallouts handles those errors by force ending the callout rather than letting the game crash. So a log would be critical if there is a bug for me to fix.
- 1,023 comments
- 63 reviews
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SuperCallouts
- 1,023 comments
- 63 reviews
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Deadly Weapons
So I don't see how this would effect euphoria but incompatibilities with other death handling scripts seems like a possibility. Not much I can do on my end for that. As for the suggestions, that's actually a really good idea I'd like to add.
- 631 comments
- 56 reviews
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SuperCallouts
Ah yes I know the problem with that vague report. Please post your log. Though I've had no reports of crashes caused by this plugin in a while.
- 1,023 comments
- 63 reviews
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I spawn as Michael and can't go on duty.
That page just shows backups. And frankly it isn't supported anymore is what I heard from RPH so you can just ignore it.
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I spawn as Michael and can't go on duty.
I see two possible problems. 1: Simply reinstall LSPDFR using the manual installer 2: You might simply just be out of ram. How much does your PC have?
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Help! glass blinking
Looks like you have Reshade or ENB. Its flickering because the lights are confusing it. You can find the different settings in the ENB/Reshade menu and disable them until you find the one causing it. Then tweak its specific settings to see if any can reduce or remove the flickering.
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Damage Tracker Framework
- 29 comments
- 4 reviews
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Damage Tracker Framework
DeadlyWeapons will always include the minimum version required for it to work. Though if more plugins use this, it will be critical to be up to date. I also will do silent updates on DW so the download has the latest version. Sometimes this framework will have a bug that a new version fixes.
- 29 comments
- 4 reviews
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Deadly Weapons
Yeah I love better EMS and use it myself. That's an issue with killing someone with code. For some reason it kills them by "falling" Ill look into betterems and see if there is an API or something.
- 631 comments
- 56 reviews
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Deadly Weapons
This does not make any changes to pursuits or crime reporting, you can send your log when it happens and I may be able to see why.
- 631 comments
- 56 reviews
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Deadly Weapons
#1 - Already part of the plugin. Arms and legs hurt health only. I can't cancel the vanilla damage from GTA though so armor will drop a bit, so this just adds on top of it. Being shot in the legs also has a 50/50 chance to fall over for both peds and player. #2 - I won't do this as a lot of other plugins set the peds health, and different peds sometimes have different values so for the sake of compatibility I won't add that.
- 631 comments
- 56 reviews
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Deadly Weapons
If you can provide a log and it shows the crash is related to DeadlyWeapons or the damage framework, we can get it fixed. In my own testing I cannot reproduce this crash as all damage that is not a "bullet" is ignored. The accuracy setting that I use does not seem to work. I've asked people in RPH about it as its an issue on their end but they don't respond so I removed the setting entirely. As for the crash, without a log I cannot fix it. You might be shocked, but I include a readme.txt file in the download that says where everything goes.
- 631 comments
- 56 reviews
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Deadly Weapons
- 631 comments
- 56 reviews
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Deadly Weapons
- 631 comments
- 56 reviews
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Resource Adjuster
Surprised I've never seen this before. If it works as well as people claim it does that's amazing. I'll have to give it a shot. Saves me a lot of time lowering custom car textures haha.
- 106 comments
- 33 reviews
- GPT Callouts
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Deadly Weapons
- 631 comments
- 56 reviews
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Deadly Weapons
Yeah that's not true as it works for everyone else. Make sure you installed it correctly. I also can't do anything on my end to help without a log. You can join my Discord for support.
- 631 comments
- 56 reviews