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Kilyin

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Everything posted by Kilyin

  1. mods\update\x64\dlcpacks\sheriffpack & mods\update\x64\dlcpacks\fbipack
  2. That's odd, to me the game looks much sharper/crisper, but I also use the ENB. I'd say you'd be fine with either mod.
  3. I rotate between both. MVGA I think looks better overall, but has a bigger performance hit.
  4. Kilyin replied to Ghnty5's topic in Legacy
    Look at the ELS .xml, probably has something like this: <SOUNDS> <MainHorn InterruptsSiren="true" AudioString="SIRENS_AIRHORN" /> <ManTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" /> <ManTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2" /> <SrnTone1 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_1" /> <SrnTone2 AllowUse="true" AudioString="VEHICLES_HORNS_SIREN_2" /> <SrnTone3 AllowUse="false" AudioString="VEHICLES_HORNS_POLICE_WARNING" /> <SrnTone4 AllowUse="false" AudioString="VEHICLES_HORNS_AMBULANCE_WARNING" /> <AuxSiren AllowUse="false" AudioString="VEHICLES_HORNS_SIREN_1" /> <PanicMde AllowUse="false" AudioString="VEHICLES_HORNS_POLICE_WARNING" /> </SOUNDS> change them all to true.
  5. You can extract any .oiv and install it manually. However, Redux is stolen garbage, better off using something like MVGA or even VisualV.
  6. About the best I could do on the white lights without dimming them too much:
  7. nm, looks like you have to darken the textures yourself.
  8. for vocal dispatch, you also need to follow the documentation and do the windows voice recognition training stuff to teach windows how to understand you.
  9. Kilyin replied to Randy315's topic in Legacy
    Great, just make sure you have an .xml file named to match the slot for any future ELS vehicles you install. And just for clarification, you need one for EACH vehicle. ;)
  10. Kilyin replied to Randy315's topic in Legacy
    no, that is the ELS mod archive itself. Forget about that. just make sure you have a sheriff2.xml file in \Grand Theft Auto V\ELS\pack_default (preferably from the POLICESCO tahoe archive) and load the game up and test it.
  11. Kilyin replied to Randy315's topic in Legacy
    yeah, but if you also have an ELS vehicle in the police slot, you're going to need that file as well. What do you have in the police slot? My recommendation is open that policesco tahoe archive, and drag/extract the provided sheriff2.xml file from \2015 Los Santos Police Tahoe BY POLICESCO 0.2\ELS.XML\ to \Grand Theft Auto V\ELS\pack_default. Go ahead and confirm the vehicle sirens work though, and worry about that later.
  12. Kilyin replied to Randy315's topic in Legacy
    See my above edit, looks like it should be sheriff2.xml. Do that, and try it out.
  13. Kilyin replied to Randy315's topic in Legacy
    Well then you need to rename that file in \Grand Theft Auto V\ELS\pack_default from police to sheriff, or sheriff2... it has to match the exact slot the vehicle is in. I'd think a tahoe would be sheriff2, but if you're sure it's sheriff, name it that. Edit: that model comes as sheriff2, and includes a sheriff2.xml file that needs to be in the folder above.
  14. Should also make the paint look better, policeold2 by default has dull paint.
  15. Kilyin replied to Randy315's topic in Legacy
    Well that says ELS and everything else is working... which ELS model are you using and is it in the POLICE slot? What does your ELS.log say?
  16. the default one is encrypted, you can just paste that wherever you make carvariations edits, like mpchristmas2 or whatever.
  17. Kilyin replied to Randy315's topic in Legacy
    what does your asiloader.log say in the Grand Theft Auto V folder?
  18. it's carvariations, try this:
  19. I'm guessing because in the .ini... OpenComputerPlusControllerButton=None OpenComputerPlusControllerModifierButton=None
  20. they're pictures of vehicles/suspects, yeah
  21. I'm staying viligent, catch um gud.
  22. Kilyin commented on a comment on a gallery image in GTA V Galleries
  23. Kilyin commented on a comment on a gallery image in GTA V Galleries

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