Everything posted by Sgt.Kanyo
- California Highway Patrol officer
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[ REQ ] Siren changer
Well the problem with that, is that you can't use that in MP.
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CHP Officers
From the album: CHP
Just released the CHP officer skin. If anyone is interested, it should be in the downloads section shortly. -
[ REQ ] Siren changer
Exactly, I really wanna be able to easily switch between Wail and Yelp, since that's what LAPD uses. Normal code 3 is wail, while they switch to yelp at every intersection. Also using the airhorn while the siren is on, would be a great addition.
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California Highway Patrol officer
- 5,171 downloads
- Version v2.1
California Highway Patrol Officer Description: ======== This mod trys to replicate the real california highway patrol officer's clothing. This is a reskin of F5544's Improved State Troopers mod. Credits: ===== Mod made by Sgt.Kanyo (Rob.Zombie) Improved State Troopers mod by F5544 Campaign hat by RidgeRunner- 20 comments
- 14 reviews
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[ REQ ] Siren changer
No I'm requesting for a siren mod that works like, you press for example the key "u" and you get the normal "wail" tone, you press "i" you get "yelp", you press "o" you get "pier". This way I won't have to hold the h button down at intersections (it blocks me from accelerating and turning at the same time). Tbh I don't really care if the traffic will yield or not, since they either stop in front of me, blocking my way, or total their car by driving into a wall or run over some pedestrians at the sidewalk. What DLM does is, add an invisible cop car, with an invisible driver in it, and you can control his sirens. Since the cop car with the driver is spawned, it can be heard in MP as well, however people don't yield.
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[ REQ ] Siren changer
Hi, can somebody make a script that allows you to use every siren in game, with a push of 1 button? Also it'd be really nice if it would work in MP as well. I know that DLM can enable the siren, however that mod is quite buggy, and also it turns on some light objects as well. Furthermore it's missing the "pier" siren and the "airhorn".
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CHP officer pulling over a Town Car
Ah ubisoft failed to make realistic lights in most of the time. What I don't like is that the guy who converted used only the lower part of the town car's rear light as indicator and tail light, and used the upper part as brake light. Irl the tail lights, indicators and brake lights are the same, they turn both the upper and the lower one on: Also even the front ambers on at night is possible, just people don't do it lol
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Whelen Avenger
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2012 08 31 00021
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CHP officer pulling over a Town Car
*smells* Eeyupp, the unmistakeable smell of driver SF crown vic :D Anyway here's the town car: http://www.gta4-mods.com/vehicles/lincoln-town-car-2003-11-f14178 I just wish the author gave it realistic lights. Other then that it's perfect.
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CHP officer pulling over a Town Car
From the album: CHP
CHP officer by me, and the slicktop CHP crown vic as well. I'll be releasing the CHP crown vic shortly... -
Realistic Time Cycle v5 [Help plz]
About the street lights at night, unfortunately, that cannot be modified, without messing up the night time, however the taxi lights and other emmisive lights (like the always on lights on the bus / patriot), can be reduced down with the car defaultlight emmisive value. The problem with this is, if you reduce that, you'll lose the awesome bright looking ELS lights. If you don't use ELS lights, you can move it down to 7 instead of 30, however if you use ELS, I suggest using it on 50 or 30 (depending on your taste), and modifying the taxi.wtd's texture by reducing the brightness of the taxi sign. (simple paint.net texture edit will do)
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any one know what object number or what name this is?
It's the diversion. You can find it in the more objects menu, in one of the objects set. But what you should do is, go near the object, shoot it with your gun, and then press "get damaged object id". This will give you the hash number and the name of the object as well.
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LCPD traffic stop
From the album: NYPD
Edited the lights of some of the original cars, gave it some amber. -
Unlocked CHP rambar and decklights
It's possible, but it'd be a waste, since both the traffic stop mode and the code 3 mode has red steady burns. If you disable the steady burns, it ain't a proper CA emergency vehicle. Also I don't understand what you mean by the Whelen Liberty, I'm trying to make the slicktop CHP unit, not the marked one. Also when the vehicle stops with the lights on, all the front lights gets turned on. (blue and red) Here's a video about it: https://www.youtube.com/watch?v=pFj2bo1NG20
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Unlocked CHP rambar and decklights
Hey, if I manage to get my hands on the rambar and the decklights that CHP uses, I'll make a slicktop CHP crown vic, with the driver sf crown vic. (obviously with correct light setup) I know that this rambar and decklights have already been made, but some people just can't / doesn't want to reply in PM, so I posted it here. http://www.flickr.co...N02/6070347981/ http://www.flickr.co...man/5127365221/ http://www.flickr.co..._us/5163875330/ http://www.flickr.co..._us/5163877290/
- DUI checkpoint
- DUI checkpoint in RP
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GMC Savana
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Ordering suspect to get in the vehicle
Alright, will it be possible in the new updates? Maybe in RC3?
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Suspicious bag on an LA Metro bus
From the album: LAPD
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LAPD using crowd fences to block off a street
From the album: LAPD
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Ordering suspect to get in the vehicle
So I've seen a video where after the perp was cuffed, the officer could order the suspect to get in the back of the vehicle. Is it possible to do that in the latest version of LCPD:FR? It's kind of annoying that everytime I get out of the cop car, the perp gets out as well.
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Good FBI slot replacements?
Best ever mod for an FBI car replacement imo: http://gtapolicemods.com/downloads.php?do=file&id=1581 It's bugz's tahoe