Everything posted by Sgt.Kanyo
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Sgt.Kanyo's handling mods
I'll make a handling for it soon.
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City of Menifee
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6
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Ford Crown Victoria from SouthLand
Here you go: '?do=embed' frameborder='0' data-embedContent>> Nvm I just went full retard. I thought you didn't find it.
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Game Really Dark and Shiny
If I remember well this bug was caused by one of SkylineGTRFreak's helicopters. I think it was one of the blackhawks. I suggest taking out all the helicopter mods and see if that helped.
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Map Mod Help
Great to hear. Enjoy!
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Map Mod Help
No, there's no need for any scripts. What I usually do, go to pc/data/maps place the actual map files there (it's a folder that contains .wpl, .img and .ide files), then I open the mod's gta.dat file, look for the IDE lines, copy those into my own gta.dat file into the last IDE section, then copy the IPL lines, paste them into my own gta.dat once again in the IPL section at the bottom, then save the file. Now I copy the images.txt lines from the mod and place them into my own images.txt file and hit save. Afer that I'm all done, in case they didn't mess up the gta.dat or images.txt lines (some mods don't have the path correct). Anyway do you have more then 1 GTA on your computer? Because if so, the problem could be, that the game is using the original copy's files. That's my last idea what might be happening here.
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Map Mod Help
It's extension has to be .dat. You have a file named gta.dat which has the extension of .tmp. I think the problem is when you saved it, the file was read-only and you saved it as a different extension. Make sure you edit the file named "gta" which has the extension "dat". Same goes for images.txt. Hope this helped.
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Map Mod Help
It seems like you forgot to install the gta.dat lines. Make sure you installed both gta.dat (ide and ipl lines) and images.txt lines right.
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Crash after a few seconsd
Ah I see. Well the problem could be with one of my police cars, because I've been playing on a map mod for at least 15 mins with just normal car mods, and there were no crashes. However I spawned one of the TBOGT police cars and shortly after (like 10 seconds), the game crashed. Interestingly, using tbogt police cars crashes the game more often. Pretty sure it's not my model though, since I tried to replace my tbogt vehicles.img with an older version (unfortunately I doN't have the vanilla no more), anyway it still crashed. But they never crash on spawn, and it's not like I'm doing anything with them. I either drive them or stand in 1 position, doing nothing. Never had or seen anything like this before. I'll try to get rid of ELS, maybe it's acting up. EDIT: Not sure if this helps, but I figured out it's definitely just the TBOGT police cars that crash my game, and they only do in certain areas. Sometimes if you are within an area and you spawn the car, it'll only crash after a few seconds. What I did was leave the safe house in TBOGT and I always took the same route, and I realised the game crashes at exactly the same spot. So I tried this with a few tbogt cars, and it seems police3, policew and police4 crashes my game, while every other car works perfectly. These are definitely not model related crashes though, since I had all 3 of those models before, and they didn't cause any issues. One of them, isn't even a police car, so it doesn't even use ELS. Tried removing every single script of mine, but these crashes still occur. My first idea was that it could be crashing near police stations or near ELS spawned cars, but after I saw that it happened to the policew car as well, which doesn't have an ELS vehicle on it, I was sure that wasn't it. Help me Obi Wan Kenobi, you're my only hope. EDIT2: So I've just tried this same thing in multiplayer and guess what, it works. There's nothing wrong with the game in MP, only in SP. WTF to that...
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Crash after a few seconsd
[INFO - 15:1:58] An exception occured [INFO - 15:1:58] Minidump saved [INFO - 15:1:58] Process: FA0000 Address: 185FEB4 (Faulting module: C:Program Files (x86)Rockstar GamesGrand Theft Auto IV - Episodes From Liberty CityEFLC.exe loaded into process space at 13A0000 - function offset without PE header is: 4BEEB4) Code: C0000094 Registerdump - EAX: 0 EBP: FFFFFFFF EBX: 1 ECX: 986FFD0 EDI: 91D7D20 EDX: 0 EIP: 185FEB4 ESI: 2A5 ESP: 26EF30 [INFO - 15:10:37] Process: FFC30000 Address: 4EFEB4 (Faulting module: C:Program Files (x86)Rockstar GamesGrand Theft Auto IV - Episodes From Liberty CityEFLC.exe loaded into process space at 30000 - function offset without PE header is: 4BEEB4) Code: C0000094 Registerdump - EAX: 0 EBP: FFFFFFFF EBX: 0 ECX: 9A5FFD0 EDI: 93C7580 EDX: 0 EIP: 4EFEB4 ESI: 2A3 ESP: 1ADF3F0 These two were at very similar conditions. I went to broker's Meadow's Park, spawned a police car, and started lcpdfr. After I put in forceduty I always crashed within 40 seconds, somehow the game lived longer if I didn't use lcpdfr. Also I wasn't doing anything, I just left my character on idle in the car. I'll try to install the new hotfix for lcpdfr, see if that works, if not, I'll really start using my backups of img files.
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SubzZz
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Latest Updates
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Crash after a few seconsd
When you said something about main vehicle spawning loops, which creates random boats, does this mean the problem is probably with one of the boats? Also I don't really know where you saw those error lines in my .log files, but I've noticed that they are kind of changing. Would it help if I pasted a few more of my error logs here? @Morpheus I don't wish to reinstall the game, since it was working perfectly before. Random crashes don't just show up. Thankfully I do have a few backups, so I'll try those first. Also @will I think it was my fault, not rockstar's, since I probably added a mod or something, that has a missing component, and I assume, rockstar's code trys to use the missing code, which leads to division by zero. At least that's my idea. They could have added a check for division with zero, although that might have made GTA IV's whopping 16 Gb size even bigger. I think what I'm gonna do next is use the backup of my vehicles.img and then componentpeds.img etc. and see if it works. Thanks for all the help.
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Crash after a few seconsd
Alright thanks a lot. I did spawn all of my vehicles (and I haven't even modded them for a long time) and none of them crashed. Didn't install new ped mods, however I did install a new gun, but that seems to work. I'll try to get rid of that, we'll see what happens. EDIT: Well it wasn't the guns, and I haven't changed anything else since then, so I'm quite clueless now.
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2008 Ford Crown Victoria Police Interceptor - V4.0 coming soon!
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Crash after a few seconsd
Didn't work. I don't ask for anything when the game crashes. It just randomly crashes. EDIT: I've tried reinstalling the 1.0c update back, and I also tried removing lcpdfr's dll, however my game still crashes randomly. When I have lcpdfr installed I crash in 45 seconds, when I don't, I crash in like 2 minutes. Not a single clue what it could be, since I haven't installed any new mods or anything.
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Crash after a few seconsd
So ever since I installed the 1.0d update, I get random crashes usually in under a minute. I'm pretty sure it's the 1.0d update, since 1.0c worked flawlessly for me before and I haven't installed any new mods since then. Funny thing is, everything still works properly when I enter MP (although I haven't really tried to actually play lcpdfr there). Game even crashes when I put "abortscripts" into the console, and weird thing is when my gta crashes, lcpdfr still tries to restart my game, but I disabled the save feature. Any idea what could be the problem?
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2011 Ford Crown Victoria Police Interceptor [D:SF]
Well I doN't use it as indicator, I use it as parking light, because even after I turn off the engine, the indicators are still on. Anyway if you want to go for a light that has the parking light on, you should go for something that smokey did, which is, have the indicator's reflector part as part of the headlight, (colored amber ofcourse), and have the indicators as the glass cover. Like you said only the inner part of the parking lights are the indicators.
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2011 Ford Crown Victoria Police Interceptor [D:SF]
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[REQ] Front Indicator Script
@Nightkid What I meant was on all cars in game, not just the player car. I'm already using SNT's "k" + "numpad 9" combination to turn on the indicators, but I can't turn on the pedestrians'. @propel Actually that's not right. Just like on my CVPI, the front indicators are the only one that are present. If there's no rear indicator dummy, GTA will use the taillights as indicators. You can check out the Dukes for example, which has absolutely no indicator dummies, but still the taillight is used as an indicator. Also since it's possible to flash 1 side of the indicators, I can't understand how it wouldn't be possible to make all the front indicators work. However even if that's impossible, a simple script that turns on the indicators on every driven vehicle and only at night, should be easy to make.
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[REQ] Front Indicator Script
Yes indeed parking lights would be great. Hell I'd even be okay with a script that turns on the indicators to steady burn at night, but turns it off at day time.
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Sgt.Kanyo's handling mods
Alright here's the one for S_a_m_e_e_r's crown vic: 1777.0 0.33 85 0.0 0.0 -0.35 0.0 4 0.127 10.0 265 0.45 0.6 0.7 33.0 1.55 0.9 14.0 0.11 0.48 3.0 1.7 1.7 0.1 -0.07 0.015 0.51 2.0 1.0 1.5 2.5 0.0 25000 400010 0 0 And here's the one for Olivia Benson's crown vic: 1777.0 0.33 85 0.0 0.01 -0.33 0.0 4 0.129 10.0 265 0.45 0.6 0.7 33.0 1.55 0.9 14.0 0.11 0.48 3.4 2.0 2.0 0.1 -0.07 0.0 0.5 2.0 1.0 1.5 2.5 0.0 25000 400010 0 0
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2013 Ford Police Interceptor Sedan [New Updates]
It could be the angles the shots were made from, but isn't it missing a part of the rear light glass cover? '> '> '> It's hard to explain, but the glass cover seems to be a bit moved out on the real one. Anyway the model looks really good. Any idea about the file size when it'd be converted into a .wft? EDIT: Also I've just noticed how the front part of the car just seems a bit longer, then on this picture: '>
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Which is the most accurate "NYPD" Blue tone?
I suggest getting the color from this picture if you want to make the newer style: '> or getting the color from this picture, if you want to recreate the older style: '> I also suggest changing your graphics with a timecyc or ENB if you want real colors in game, since the original timecyc in GTA IV is pretty dark and also has a blueish tone to it.