Everything posted by Fiskey111
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[REL]/[WIP] Secondary Callouts V 0.9.0.0
Haha don't plan on it! I've only got about 3 weeks of free time before next semester starts up! Plus, my coding is at a level of 2 out of 100, not 10,000,000 out of 100 like Albo1125's! I'm sure you work better under stress! Ah, okay! That's right- the attack is either underway or the perp is running by the time you get on scene, so there's enough difference to be fine! Thank you! I do have some questions, but I'm going to wait until I've gotten most of the callouts partially done to ask everything, because I'm sure there will be more!
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[REL]/[WIP] Secondary Callouts V 0.9.0.0
Hi everyone! I'm happy to announce the continued development of my callout pack! Find V 0.8.9.0 it here: http://www.lcpdfr.com/files/file/9733-secondary-callouts-officer-needs-assistance/ Features: UPDATE 2/29/16 Hi everyone - I just wanted to update you on where I see this mod going. My biggest fixes in the newest version (V 0.9.0.0) will be: 1. The returning of disturbance, open carry, and restraining order 2. The ability to customize the callout names 3. MDT integration (hopefully- as long as everything goes as smoothly as it is currently) [see the status I made here - scroll down to see it if it doesn't show up right away] 4. The ability for the callouts to detect what units to spawn based on your location (no more sheriff in city/city in sheriff). I most likely won't be working on any other callouts (except the woman being followed since I've basically finished coding that already, it just needs some bug fixing). Let me know if you have any suggestions!
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Peds fighting each other!
Thank you thank you thank you!!! I literally could not get this to work before this! You're the best!
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Peds fighting each other!
So I'm getting close to finishing the basics of my callout. I want my peds to shoot at the officer only, not each other, however one always ends up killing the other which ruins the point of having 2 peds. Anyway to stop this? I tried to focus them on the cop but apparently it isn't working (see attached code). Be aware I am VERY new to coding and am mostly fooling around. Thanks!
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[0.3✓] LSPDFR Panic Button Plugin
Hands down a necessity for every player of LSPDFR. I hope to see this implemented in LSPDFR one day, but for now this works flawlessly and as advertised. Definitely made my patrols 1000x better and has helped make the streets of Los Santos safer, one dead guy at a time! Thanks for you hard work writing this script and thanks for letting me test it!
- 89 comments
- 36 reviews
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API Fellow Cops
Ah thank you so much! I was up late last night and I actually had used that, but I also accidentally added the cop to the pursuit further down so it wasn't working! Thank you so much! Is there any way to randomize the peds? I haven't looked into it yet and I will, so don't feel the need to answer right away, I'm just curious as I'm looking at the code.
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API Fellow Cops
Hi Guys, So I'm trying to make my first callout but I'm having issues getting a fellow police officer to spawn at the crime scene. I've tried using Cop.Cop from LSPDFR but I can't get it to work, specifically the Vector3. Any ideas on what I'm doing wrong? Thanks!
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Request- Backup Callouts
So, I've tried my hand at modding and I can't quite wrap my head around coding (I'm a science guy, not a computers guy). My idea is the following: You aren't always the first person to get every callout- why not have typical callouts become callouts where you head to back up a fellow officer? Examples include: -Backup to store holdup (basically a ped with a gun/knife in a store) -Backup to shots fired at a location (make sure there's a unit that spawns there first though) -Backup to traffic stop (like FinKone's GTAIV mod) -Backup to fight (maybe an officer is outnumbered and needs help or is trying to break up fights) -Backup to foot pursuit (requires skill to plan where suspect will be headed) I'm going to continue trying to take a stab at coding this, but if someone more experienced is willing to take this on instead please feel free! This is just an idea, thanks for reading!
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Federal Callouts - Alpha
**Correction to rating: 6/5 stars** Hands down one of the most creative and well put together callouts ever made for LSPDFR. It has a lot of variety and adds that fun part of the game that requires some police work to make sure you're after the right person! This is a perfect callout for those who want realism, but also for those who don't care about realism. You can be stealthy and try to hide on callouts or act like an actual police officer, or if you've had a rough shift you can go in guns blazing and kill everyone. I love your callouts, and reading your plans, I know this callout will be amazing for a long time! Thanks for all your hard work!
- 204 comments
- 22 reviews
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(NEW!) Chevrolet Impala Airport Police
A lot better than your old one however there are two issues: 1. You could have just updated your older file with the new textures (it makes the downloads section less crowded, but not a big deal). 2. You only included one texture, not a folder with 3 textures. I'm assuming that was an oversight, so just FYI. I liked the texture though, a lot sleeker!
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2012 LSPD Ford Taurus
- 49 comments
- 8 reviews
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2012 LSPD Ford Taurus
- 49 comments
- 8 reviews
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Emergency Dispatch Simulator
Emergency 4/911 First Responders is a great game with a ton of mods for it with many cities represented.
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Alienware Alpha
Well, the minimum recommendations for GTA is for a quad core i5, so I'm not too sure it'll be able to handle it. I'm using an A8 on my laptop and I average about 25 fps with literally everything turned off or lowest settings. Are you able to build your own PC, because you could build a micro-ATX PC that'll be able to handle it.
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Is This a Good Pc To Run LCPDFR with An ENB, and other mods?
That PC won't be able to hold one since it's a small form factor PC, so you'll have to get one with a bigger case. But I'd recommend the 750ti since it's a lot better than the 740. Plus it uses a lot less power.
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Is This a Good Pc To Run LCPDFR with An ENB, and other mods?
I don't think you'd be able to run it with an ENB (at least a good one) just because there is no dedicated graphics. You could definitely run GTA IV, but not with an ENB, and it would have low fps. I'd suggest looking around for a full size (not compact) desktop then you can expand it yourself and put in a dedicated graphics card pretty easily. Of course, it would be best if you could build a PC but not everyone can! Here's a "better" PC around your price range (just a quick 3 minute Newegg search). * * * * Just make sure to do **PLENTY** of research before you buy to ensure you can actually upgrade your graphics card and it'll be compatible with the motherboard * * * *
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LSPDFR 0.3 - Hot Pursuit
Just curious while you're on this subject. I know 0.95 in LCPDFR had terrible pullovers, but you changed them in 1.0 to beautiful pullovers. Could you apply a similar fix that you did in LCPDFR to LSPDFR, or is the coding so much different?
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North Liberty Fictional Pack
- 18 comments
- 4 reviews
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Backup Callout(1.0d + 1.1 LCPDFR Callout)
- 132 comments
- 23 reviews
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Fitchburg Massachusetts Police (Taurus)
- Fitchburg Massachusetts Police
- CVPI and F350 Police w/ ALPR (ELS V8)
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LSPDFR 0.3 - Hot Pursuit
One of the biggest things I noticed was that when the suspect hit a wall, [and stopped in general or was running] the other 5 police cars didn't slam into their car or the wall [or into him] as well, which is going to be such a huge improvement! It looks like they backed off and approached on foot with guns drawn, making it more realistic!
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[Suggestion] Panic Button
I didn't even see that thread! I'm glad you actually got it working! From what I read, there was a limit on units, so that's fine, I just didn't want 400 police cars swarming my position, because that would crash the game. Good work, keep it up! I hope to see it uploaded soon, it'll add a whole new level of realism to the game!
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[Suggestion] Panic Button
One thing that would be cool would be to implement the panic button as well as a "code 4" button. That way when you press panic it spams like 10 cops (or pulls ambient when we have that ability), then when you hit "code 4" after enough have arrived the others that aren't in a certain radius don't arrive and continue patrol (aka despawn). I think that would be cool to add to your panic button!