Everything posted by Fiskey111
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Community Spotlight: Albo1125
A quick question- did you know how to code when you first started? I can't believe how amazing your modifications have become. I remember when you first released your jail points script- I know personally I was like "um this is weird..." but I thought it was cool that you did that. And now look at you! The #1 modder who has absolutely changed the community for the better! Congratulations- you earned this spotlight!
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Secondary Callouts Help!
Just as an update, I found a way to solve my problems! I'm able to check the enum state of the RageNativeUI, which will allow me to check in my Callouts if a certain button has been pressed! (I hope that makes sense, haha). Thank you for your help guys!
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Secondary Callouts Help!
Right, sorry. I probably should have explained myself better... I know you can't call process, I was using that as a general function; I'd like to call a function that is in my callouts and is called from my process function, OfficerShotSave(), a separate function that is inside the callout class. The static classes I was talking about were a part of the NativeUI, sorry, I should have been more specific! I'm definitely going to try to find some tutorials on using static classes and calling things from them! Thanks!
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Secondary Callouts Help!
There are two issues I'm running into: 1. Apparently you can't use an enum in a static class (I'm still not 100% sure with all the names in coding, but I have an idea of what each are) I try to but it won't register the enum (I even made a common one like yours, Stealth22) 2. I can't call another process from a callout inside the static voids (again, not quite sure why) I try to call OfficerDown.Process() inside a part of the RageNativeUI [ public static void OnItemSelect(.....) ] but it won't let me either! I'm pretty fed up! I wanted to make this work so the player can select audio files to add realism and variation (and interaction) but I might just end up forcing specific audio if I can't get this to work.
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Secondary Callouts Help!
Hi guys! Another question! I want to check to see if a callout is in a specific state (like state == EOfficerShotState.Arrived) How can I accomplish this? I've tried but I can't figure it out. Here's my code: That isn't working- so how can I do that? Is there another way? I don't want to player to crash if they select the wrong thing. Thanks!!
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Rage Native UI
Ha wow I'm an idiot... I was so excited to see if it worked I didn't even call it... I just called it and it worked! Thank you!! And great- thanks!
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Rage Native UI
Hm. I don't know then- I'm not seeing any error messages, and I even switched the key around. I'll play around with it and see if I can figure it out! Thank you!
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Rage Native UI
I'm not sure. Am I allowed to have it in the namespace for my Callouts?
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Rage Native UI
Ah, gotcha. I did that and it still isn't loading though! I'm going to recheck everything now to make sure I didn't screw anything up!
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Rage Native UI
Hi All, So the newest version of Secondary Callouts will include multiple audio options the officer themselves can say. I was originally planning on having these be static (only said with specific callouts) but I want to make them more interactive- make the player choose what's best to say. I'm trying to use the Rage Native UI but I can't get my menu to even show up in game. Any ideas as to why? I'm trying to learn it, but I want to be able to see what changes I'm making as I make them so I can figure it out! FYI this is in my namespace of my callouts- is that an acceptable place to put it? Thanks!
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How Do You Make Mods?
Look here to start. I started with no experience in C# and ended up being able to do a lot! Don't copy things though, use the example API documentation to learn how to code callouts- then make your own. API Forums: http://www.lcpdfr.com/forums/forum/894-api-development/
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Help with Wording for Police Officer
Thank you! I would have never thought about those things like that! I'll definitely change them- I want these to be as realistic as possible!
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2015 California Highway Patrol Dodge Charger
Ugh I hate the newest chargers. The older ones looked so menacing- these ones look so wimpy. I'm glad my state went with Explorers- they're so much better. One day you'll come over to the better side. I can't wait for you to accidentally make an explorer now and fall in love with them like the rest of us!
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Help with Wording for Police Officer
Hi all, This post is targeted to people with legitimate police experience. Not people who have watched COPS, not people who have done a ride along or two. People who either work alongside police officer, are police officers, or work as dispatchers/support services. I need help with the phrasing of the following. The next version of Secondary Callouts will have a lot more audio. I want to add a lot of realism to it which is why I need your help. Can you please let me know if this is along the lines of what an officer will say to a suspect? I have no experience at all and I've been trying to find an episode of COPS with good enough dialogue to follow but I can't. I'm looking for either better way to say things (like addressing the suspect, what to say, etc) The following is a draft of my script that a friend and I will be recording the audio for. SPOILER CONTAINS INFORMATION ABOUT NEWEST RELEASE; DO NOT OPEN IF YOU WANT TO REMAIN SURPRISED ABOUT RELEASE FEATURES Each number goes to a specific area of a conversation (which I will not place here as to spoil the surprises and variation). My main questions are- is it okay? Is it similar to how an officer will talk to a suspect? I plan on expanding the dialogue more, but I don't want to do that if this isn't reasonable talk for an officer since this drives the conversation.
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YOU DECIDE! Secondary Callouts
I agree personally. The issue is just that some people want to "run and gun" police where as people like you and I want realistic policing. I'm trying to make the callouts where this will work a 50/50 shot of giving you the exact location. That way you don't always have to search and yet you still do sometimes. I'm enjoying having dispatch read a description of the suspect, it makes it more interesting!
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Check out ELS for V!
Do AI ELS vehicles work? (just curious) Or is that a goal before release? Also- so excited! I joined in at ELS V7 and I loved it ever since. Now it's like we're starting as ELS V8.5 and making it better!
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Secondary Callouts Help!
Hi everyone, So I'm running into something new with 0.3 (at least from what I've noticed)- in my Gang Attack callout I call in backup units CODE 3 to the scene (I don't put the suspects in a pursuit since they'll flee and not fight). However, when the callout ends and calls CODE 4 the backup units just sit there and don't leave the scene (even if the cops are alive). Check this video- you can see the units just sitting there with one officer standing at his car) Any ideas on how to fix this? Or is this just something with 0.3? (I haven't played 0.3 much [only like 15 mins] so I'm not sure how the backup usually acts with CODE 3 response) Thanks!
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YOU DECIDE! Secondary Callouts
In the INI file you can change the vehicle and ped! I don't know how to make it know where you are, so until I do that'll be the only way to change it. Stuff like that would be amazing to do. One of the most time consuming things to make this callout much more realistic is to go around the map and grab coordinates so I can use them for things like this. I might actually try to do something with their address...
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ACTIVATING MY POLICE LIGHTS DONT WORK!
Check your keybinding in GTAV (press ESC and go to keybindings (I think it's in controls)). It sounds like it isn't bound to a key.
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YOU DECIDE! Secondary Callouts
Some of the callouts require force end because there are so many methods for you to choose. For instance, with Open Carry- you could choose to let the suspect go without stopping him, you could stop him and talk to him, or you could shoot him and kill him. The first two of those are not detectable by code (as far as I know), meaning that the only way for the callout to be ended would be by killing the suspect. The newest version will have some more automatic ending wherever possible, and I'm currently pretty confident that from now on there will be no more people standing on the police car or in the middle of the road with this new method I'm trying! So far it's been 100% successful with my limited trials! I thought it was a great idea! I might do that, and have it be like a random chance of whether or not you know the location of the caller. I agree though, it would be boring to start something, go a long time with it, then end up not finishing it... (And we all know that would happen every time cause the AI is incapable of driving well!) So far it's looking like most are supporting this idea, so I'll probably go with a mixture of both! Some callouts will always be a specific location and some will be a mixture of both! Keep answering and whatnot, I'll make sure to take the final poll into consideration!
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YOU DECIDE! Secondary Callouts
Currently most callouts start out by showing you a location of the victim/crime exactly- you follow the route and drive right up to the location. That's not what happens in real life. I want to change this- I want to make you find the crime! What do you think? **KEEP IN MIND: Dispatch would read you a description of the victim if you had to talk to someone (like in restraining order)**
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Code 3 Callouts
An absolutely amazing set of callouts for LSPDFR. If you don't have these in your game then I don't know what's wrong with you. I love not having to respond Code 3 to everything- after a while "run and gun" callouts get boring. The assault callout is hands down one of the best callouts I've ever seen- I love having multiple people tell you different things which makes you have to decide who is right. By far my favorite callout though is "Unknown Trouble" just because I never know what it's going to be (oh really?)- I love the variation of that callout and how I'm still careful when rolling up because I don't know if it's a false call or if it's legit and I'm about to die. If I could rate this 100 out of 5 I would. Download it now- you won't regret it!
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Secondary Callouts Help!
1. Well my hope is to basically have a ped (either spawned or grabbed from the environment a small distance away) get a gun and start shooting the player. 2. Wow I literally could not find that anywhere.... Didn't know that was so simple.... And the third question I forgot... 3. I want to make the unit spawning in my callouts specific to the area. Like in Blaine County a sheriff unit spawns. I'm assuming it's using EWorldZone._____, but I can't figure out how to use it to register the area.... 4. Any idea why these cops don't leave after my callouts done? These are the backup units that responded CODE3 to the location. I can't figure out why they don't leave.
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Secondary Callouts Help!
I have two questions so far: 1. How do I make an ambient scenario? I assume it's using "WorldEventInfoAttribute.WorldEventInfoAttribute(string, int)" but I have no clue how to use that... 2. Is there a way to give my ped body armor? Thank you!
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Suggestions For Future Callouts/Scripts/Plugins/Mods
I've got a gang war/shootout in "Secondary Callouts" (currently unavailable). It's not always around grove st but it does have a shootout between gang members! I PM'd you about these, I do like them... 100% going to work on that young female driving home callout... That one would be interesting... Also I'm definitely going to grab some locations now for the security one too...