Jump to content

Dippa

Members
  • Posts

    612
  • Joined

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by Dippa

  1. Kal74 what other mods/ plugins are you using? Maybe it's a conflict with another plugin or something, but this was happening to me before the LSPDFR update I just never said anything, instead I just downgraded and the problem was solved. But I love the new things on the updated Albo1125 mods so I really need to continue with the upgraded. And I'm sure its hard to figure out if a lot of ppl are not complaining about this same issue however if it's 2 or 200 the issue is still happening with the same possible solution whatever that may be. snapshot of the plugins I'm using...
  2. Yes I've having the same issue even before the LSPDFR update. When I was using the RageNativeUI 1.2 no lag, but when I use 1.3 it stutters and lags real bad after about 15mins. I downgraded just to check. The thing is I'm not sure which of albo1125 beautiful mods is doing it but I do know when I downgrade I change the RageNativeUI also and the lag is gone. It really lags bad when I pull over a vehicle or during a callout. I'm running GTX 970 4g I7- 4790k 4.40GHZ 16GB ram so I know it's not my PC.
  3. Really nice work! Would it be possible to make Prince George's County Maryland skins for BxBugs CVPI and Impala like these? And if you don't mind me asking are you using a visual mod? Those pictures of your lights and sky look really good!
  4. I still have it from when I updated it from 5.4.0.7. I keep all of the winrar original files whenever I download just in case I need to downgrade.
  5. OK I took 6.0.0.3 out and installed 6.0.0.2 of traffic police and no lag! So it seems if you want to use traffic police plugin 6.0.0.2 won't cause the lag. Also if you do downgrade that plugin and use any other plugin by Albo1125, remember you have to down grade those too because of the other files that comes with the plugin are updated with each release. both of these came out after the Ragehook.36 update so Traffic police 6.0.0.2 and arrest manager using RAGENativeUI 1.2 and Albo1125.Common 4.6.0.0 files. Hope this all makes sense.
  6. If you're using secondary callouts mod take it out. That should fix the freezing police cars during pursuits but it won't stop the memory error. I had to take it out because of that. It's a great mod, wish there was a fix to this and I have a high end PC.
  7. wow ok...do you think 6.0.0.2 cause it? I have 6.0.0.3 in but since I like the plug-in I want to see if 0.2 will stop the lag and then let albo know... thanks for the heads up weeD!
  8. Ok will do. I still don't understand either. I've updated drivers and plugins that do have an update so I really don't know at this point. If I come across a fix I will let you know though.
  9. Yep, That's my plan to, taking them all out running LSPDFR vanilla and look for lag and then add the plugins one by one until I find out what's happening. Whats even more amazing is I have the same PC specs you have! lol
  10. RagePluginHook.log, looks like a text document. IF YOU HAVE THE FOLLOWING IN YOUR LOG FILES, THIS IS A LSPDFR SUSPECT TRANSPORT ISSUE. DO NOT LET AI ARREST PURSUIT SUSPECT! [2/10/2016 6:51:54 PM.968] LSPD First Response:[2/10/2016 6:51:54 PM.969] LSPD First Response: ==============================[2/10/2016 6:51:54 PM.969] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK[2/10/2016 6:51:54 PM.969] LSPD First Response: ------------------------------[2/10/2016 6:51:54 PM.970] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".[2/10/2016 6:51:54 PM.970] LSPD First Response: ------------------------------[2/10/2016 6:51:54 PM.971] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException[2/10/2016 6:51:54 PM.971] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid.[2/10/2016 6:51:54 PM.972] LSPD First Response: ------------------------------[2/10/2016 6:51:54 PM.972] LSPD First Response: Inner exceptions:[2/10/2016 6:51:54 PM.972] LSPD First Response: ------------------------------[2/10/2016 6:51:54 PM.973] LSPD First Response: Stack trace:[2/10/2016 6:51:54 PM.973] LSPD First Response: at Rage.Entity.get_Model()[2/10/2016 6:51:54 PM.974] at ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 1241[2/10/2016 6:51:54 PM.974] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 193[2/10/2016 6:51:54 PM.974] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:line 70[2/10/2016 6:51:54 PM.974] at ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:line 90[2/10/2016 6:51:54 PM.975] at NK7>L$j\&2e\&6)>yunUnF\&_I{'.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 31[2/10/2016 6:51:54 PM.975] at ?????????????????????????????????????????.?????????????????????????????????????????(????????????????????????????????????????? ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 195[2/10/2016 6:51:54 PM.975] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\SuspectTransportManager.cs:line 89[2/10/2016 6:51:54 PM.975] at Rage.GameFiber.Main()[2/10/2016 6:51:54 PM.975] LSPD First Response: ==============================[2/10/2016 6:51:54 PM.975] LSPD First Response: I am having the same issue , when i click for an officer to respond code 3 to a pursuit im in the officer gets placed a little distance a head of me but has no lights on and will not join in the pursuit ? I had the same issue but it wasn't LSPDFR. Are you using the plugin SafeChaser? If so remove it and try again and see if that fixes it. that only happens when I use that plugin for some reason.
  11. Wow finny this looks awesome bro. I've been gone to long lol You and the other guy bout to be working on GTA 6 in a minute. ;))
  12. This is amazing as this just started happening to me since last night. I'm in the process of trying to figure out why the game is lagging and shuddering when I pull someone over now. I mean this JUST started and then I log on and see this post. Wonder was something possibly updated or changed on it's own? I'm using almost the same plugin scripts as you with the exception of....Crazy Callouts V0.5.5, Federal Callouts, and Wilderness Callouts 0.5.1 which I removed last night when the shuddering and lag started.
  13. Ok I will try it now Work like a charm bro Thanks.
  14. ok let me try yours. now that you mentioned it I did change the FIB and Fire truck. I didn't think I had change those in the back-up game but maybe I did. I can try yours and see what happens might be a good idea to mention on the page if you have any other sounds changed to make sure you back up your awc cause it will mute all vehicle sounds so be warned so
  15. I did..nothing changed, its still muting. I replace the muted awc with a new one every time I'm testing it. so far the "siren_2" does not mute the awc, so that should be good. It's the 0x0D329446.wav that's muting everything. Not sure if the horn file is muting too as we have to try each one alone to find the problem one or ones.
  16. Andypapii, When I put the "SIREN_2" file in by it's self, it didn't mute the vehicle.awc, but once I add the 0x0D329446 file it mutes it. I opened properties to check the original size and yours and saw its slightly bigger. From using other siren mods It's my understanding that ...it will mute if the file is too big. The sizes have to match on each file. I could be wrong but so far that's what I've come across when trying different siren mods. You did a hell of a job making this by the way. It sounds AWESOME and the added touch for the horn is a winner too! Now if I can only get it to work. The video sounds GREAT. Thanks for taking the time to make this bro. Also, the added file didn't work...it's still muting. -Dippa
  17. The second file is to large. He has to make it the same size as the original or it will corrupt and mute the sirens on all vehicles. It just did mine the same way so make sure you back up the vehicle.oac before changing it. It's a great siren...I want to use it in my game really bad. Hope he can match the sizes of the files.
  18. Eddlm, great mod bro. I can relate when the police is trying to kill me and the suspect by running me off the road, so this is great. I do however run into a issue where a pursuit starts and I call backup and the police cars will appear in the street with officers inside but the engine isn't on, no helicopter will respond nothing. Everything works fine when I take your script out though. I looked on the RPH log and didn't see any events, but I will let you take a look and see if you see anything. I have a feeling it might have something to do with Traffic Police mod but I'm not sure because after a traffic stop assist if the suspect pull off into a pursuit, I noticed the issue starting and will not change even after starting the entire game over. RagePluginHook.log
    Great job with this. Do anyone, by any chance, know where the handling file is to this? When i make turns I'm flipping all over the road like a gymnast lol
×
×
  • Create New...