Everything posted by LMS
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Is modding now possible for GTA 5?
Well I can invoke a few natives already :)
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LCPD First Response Translation Tool
The tool itself does, yes, but there seem to be problems when those letters are displayed in-game. While console and textwall work fine, helpboxes seem to cause problems.
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GTA V Might not support mods.
As I've stated numerous times, and also discussed on my blog, the xbox 360 scripting engine is very similar to IV's. Also the whole "does not support" stuff is pointless. They never supported mods out of the box, you always had to inject your own stuff and had to modify some of their code sometimes. This has always been the same. Even if they took additional effort for the multiplayer part, that doesn't mean anything. To this day, no company ever managed to completely protect their product. That would require all logic to happen on the server and even games that do it this way, like League of Legends, can be hacked, e.g. by altering camera limits etc. It's always only a matter of time, maybe it takes years, but it will always be doable. I don't understand why it is so hard to understand.
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Happy Birthday Cyan!
Thanks for being so kind and doing the web dev part of our team. Happy Birthday!
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LCPD:FR 1.1 Multiplayer issues
Great news! I'm pretty sure it's a simple oversight while configuring port forwardings, that can happy easily. Also if you don't mind, I'd like to know what you think of the (limited) networking features when you've played for some time. Happy Easter!
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LCPD:FR 1.1 Multiplayer issues
Good to hear the issue is fixed. About not being able to connect: That is something out of our control. We perform a normal connection over the internet with none of our services inbetween, so the problem is at your end. Since both of you appear to be able to connect to our master server it seems like the game's internet permissions in your firewall are correct. You generally do not have to configure any kind of port forwarding in KIS, but just have to give full network access to a process. Are you sure the host forwarded the port to the correct IP? When using DHCP IPs can change, so be sure to verify it's correct.
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LCPDFR 1.1: I can't play without connection to the Internet.
Okay could you delete your LCPDFR.log and go on duty with internet and then go on duty without internet once please? Then attach file here.
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LCPD:FR 1.1 Multiplayer issues
I'm pretty sure you have to go into that zip folder and run something like "setup.exe" or "setup.msi" so you actually install the update.
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LCPDFR 1.1: I can't play without connection to the Internet.
Can you please try setting "ServicesEnabled" under "Networking" to False?
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1.1 crashes with ALT key
Can you please try setting "ServicesEnabled" under "Networking" to False?
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How to get a 360 controller to work with ELSV8 and LCPDFR 1.1
LCPDFR supports controllers without you having to do anything, but ELS does not.
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I installed LCPDFR 1.0 but didn't get the DiagnosticTool.exe
Please delete all logfiles you have in your root folder, as an old LCPDFR log file seems to be still in place. Then re-run tool and post clean log files here.
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LCPD:FR 1.1 Multiplayer issues
You have correctly identified the issue in the screenshot. That's the reason why connecting to each other fails, even when the master server can be reached. It's a known Windows bug, please install this to fix: http://support.microsoft.com/en-us/kb/2588507 The port option might be not included by default in your .ini file. It's default value is 1337 though, so that's going to be used. Let me know how it goes!
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creating callouts
The topics in this subforum as well as the information >here should help you getting started. Especially the Git repo is probably worth a shot, as it contains some basic examples.
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An Epic Script Idea/Finkone
Haha I see. Well anyone with some basic RE knowledge can :P
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An Epic Script Idea/Finkone
It's true that there are no natives to do this, but it's still possible and compared to other mem-hacking tasks rather simple. The traffic lights are controlled by only two functions which return the current light state. So all lights in-game depend on one of these two functions and they change the state globally. By hooking them and returning the preferred state green lights for both directions can be achieved. As shown here: '> You can also change the colors to whatever you like with some additional effort: '> It must be noted that both functions rely on a global variable that has nothing to do with traffic lights but is a timer variable. A modulo operation finally decides on what to do. That should be enough info to get anyone who is interested started.
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Language file "broken"?... [TRANSLATOR TOOLKIT]
If there will be another update for LCPDFR, maybe. But I can't say for sure, sorry.
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Language file "broken"?... [TRANSLATOR TOOLKIT]
Good to hear it's resolved. And yeah, it uses XML under the hood so it must follow its rules. The exception descriptions should be pretty clear in most cases though. Also thanks for translating, feel free to upload it to the language files category.
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LCPD First Response Translation Tool
I've just added a new category at the downloads page so you can share your translations. Looking forward to it! :) http://www.lcpdfr.com/files/category/43-language-files/
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LCPD First Response Translation Tool
Hey guys, better late than never, I'm happy to present to you the LCPD First Response translation tool. Click here to check the download: '?do=embed' frameborder='0' data-embedContent>> Usage should be self explaining, but here's a short readme: === Tool usage === Browse: Open a saved project New: Generates the default strings that you can edit. Save: Saves your current project. Compile: Compiles the project. Please note that you’ll have to specify a language code (en-US, de-DE). You’ll also need to create a folder with this same name in the GTA IV or EFLC root directory. Note: You can also use any other software to edit the resource files and just use the tool to compile them. === In-game usage === Create a new folder with the language code in your game root folder (where the exe is) and drag your compiled language file in there. Then change your language in the LCPDFR settings file either using an editor or the configuration tool. Enjoy!
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LCPD First Response Translation Tool
- 1,057 downloads
- Version 1.0
LCPD First Response Translation Tool 1.0 === Tool usage === Browse: Open a saved project New: Generates the default strings that you can edit. Save: Saves your current project. Compile: Compiles the project. Please note that you’ll have to specify a language code (en-US, de-DE). You’ll also need to create a folder with this same name in the GTA IV or EFLC root directory. Note: You can also use any other software to edit the resource files and just use the tool to compile them. === In-game usage === Create a new folder with the language code in your game root folder (where the exe is) and drag your compiled language file in there. Then change your language in the LCPDFR settings file either using an editor or the configuration tool. Note: A few strings might be missing, but most should be covered.- 13 comments
- 5 reviews
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New GTA V PC Screenshots
Now if that ain't photoshop: Epic!
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Possible Cosmetic Issue in Code 1.1
Are you completely sure it's not caused by a third party mod (i.e. callout plugin)? I don't think we use such a debug phrase.
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LCPDFR 1.1: I can't play without connection to the Internet.
I'm sorry, I can't reproduce your problem. Could you try and see what happens when you disconnect while playing?
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EFLC crashing entire PC.
What do you mean by "PC crashes"? A BSOD? If so, you can tell Windows to create detailed memory dumps (you need some space) for when that happens.