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Road blocks?


Tomoya

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Helloh! everyone, I just got an idea while looking in the gallery and Im not sure if it was already posted or not but I think road block would look great in next patch as like when you are doing pursuit on a vehicle with people shooting you dont you think you need some help back? I mean like when you chase on bridge you can do the command and road block might appear (?) and they will shot the criminal vehicle?

I dont know how to describe it in good way but if anyone would your free too of course! :D

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Im all in favor of this, however I think this should be used only as a last resort; when the suspect comes into view officers will send a barrage of lead in the suspects direction,

[img]http://i841.photobucket.com/albums/zz333/jstone95/LCPD2-1.png[/img]

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Its not needed, plus its almost never used in real life because it creates too much danger for the officers at the road block and civillians stopped because of it if the suspect refuses to stop.

That's not true at all. Roadblocks are meant to be a deterrent, either intimidating the suspect or forcing them to turn around. I have seen criminals ram road blocks before (as they likely will in the game because of stupid AI following a set path) but it's very rare. Tools used during a pursuit will depend on the department, what their policies are and what the on duty watch commander thinks the best course of action is. So never say never.

And remember nothing is ever "needed". This is a suggestion forum. There are things we'd "like" to have. Personally, I'd like to see just about everything from Need For Speed Hot Pursuit moved over to here. Roadblocks and spike strips or stop sticks included. Just no EMP charges. :P

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That's not true at all. Roadblocks are meant to be a deterrent, either intimidating the suspect or forcing them to turn around. I have seen criminals ram road blocks before (as they likely will in the game because of stupid AI following a set path) but it's very rare. Tools used during a pursuit will depend on the department, what their policies are and what the on duty watch commander thinks the best course of action is. So never say never.

And remember nothing is ever "needed". This is a suggestion forum. There are things we'd "like" to have. Personally, I'd like to see just about everything from Need For Speed Hot Pursuit moved over to here. Roadblocks and spike strips or stop sticks included. Just no EMP charges. :P

I admit that I wasn't thinking when I made my first post. Even though roadblocks are effective most of the time, whenever suspects won't stop, it creates an incredibly dangerous situation that could cost civillian lives, why roadblocks are almost never used. A few years ago when I was passing through St. Louis, we were on the main highway(Don't know the name of it) across the MIssissippi, when the Police started closing off exits for a chase. Traffic became bumper to bumper at a dead standstill for 2-3 miles, when a crazed mother-****** flies past us doing at least 110 on the shoulder (my car was in the outer lane, 2-3 feet from the guy) with 2 police cars right behind him. Its a miracle that no one was hit during that chase, and shows how dangerous that roadblocks can be for the public.

Also, when I said not needed, I meant that we are already getting a whole new pursuit system, which includes nearly every police car, and it should work well enough to apprehend suspects, plus I would rather have G17 focus on the other features, and maybe add this in a patch so .95 can be released sooner.

Sticks and stones may break bones, but 5.56 fragments on impact.

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  • 4 weeks later...

Sure, I wont say that this needs to be implemented right away, but I think it's a feature that should be there since it's used in real life. Road blocks also don't have to be the stereotypical type. Often in real chases you'll have an intersection coming up where one or two of the streets have a patrol car sitting on them that "shut down traffic" to prevent accidents, and direct where the chase goes so they can trap a suspect later. It's a very useful tactical move.

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That is a pretty good idea and I wasn't thinking of that when I made my earleir posts. Heres what I think it should be like:

1. Chasing a suspect while coming up to an intersection, call for a backup unit after placeing a waypoint on an intersection about a mile away. (Theres already a feature where if you place a waypoint and call for backup, a car will respond there, but I'm not sure if it will work with pursuits)

2. Backup unit responds there, causing the suspect to be deterred to another route.

3. Sometimes, the unit can't get there in time, and will instead join in the pursuit behind you.

4. When the suspect and AI officers already involved pass, the blocking officer will join in also.

Not for sure if the last step is possible, but this new advanced hook system seems to have made cops 100 IQ points smarter, so it may be.

Edited by c13

Sticks and stones may break bones, but 5.56 fragments on impact.

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  • 2 months later...

I'd like the idea of more pursuit stuff. They could help to reduce the long pursuits that can occur. Furthermore, a roadblock could be set up in other circumstances, for example when you get the armed gunman call you can create a perimeter and have greater security.

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Well, I certainly am tired of chasing a mugger right past NPC cops on the sidewalk and just letting them sail on by. lol Not a bad thought.

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Well, I've played police pursuit mod some time ago and the stop sticks are already implemented there. If ppm can do it, lcpdfr should definitely be able to do that. It was rather simple and sometimes difficult but fun nonetheless. You could request stop sticks by pushing a button, a countdown began and when it had ended, you could get out of your car and deploy them. That's where the difficult part was. You had to guess where the suspect would drive.

Since lcpdfr is much more realistic than ppm, it should definitely be possible.

And as far as the roablock goes, I agree with unr3al. It may or may not be used in real life, it would be fun nonetheless.

"Dura lex, sed lex"

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I have thought about trying to make a spike strip script, it might be possible.

Player stands at the side of the road, presses a key, then any car that runs over a zone upto x distance from front of player receives a random number of flats, between 0-4, instead of an animated model for the spikes, maybe use a row of blips or a marker.

Could also try the X-Net, video(wmv), first car to run over zone upto x distance from front of player has their car speed reduced at rate of y.

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I like the sound of it. Anything anyone can think of in game that lays flat on the road that could pass as stop sticks? Perhaps we can alter the caution blockade models to be the top piece only, just a bit slimmed down so they look the part?

b4s_brockman090710_138831c.jpg

Problem is do we edit something in game or is it possible to create another model so we don't ruin the blockades in parts of the city?

Edited by unr3al

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  • 2 weeks later...

Its not needed, plus its almost never used in real life because it creates too much danger for the officers at the road block and civillians stopped because of it if the suspect refuses to stop.

(Joke), I think the backup units who join the pursuit are the road block, speaking as they always want to crash into you or block your way while they are chasing the suspect lols. :smile:

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I really like the idea of Roadblocks in Pursuits. Would be really awesome, you chase a suspect down on Frankfort Ave (e.g. :P), with 3 units behind you, suspect doesn't want to stop, you call for a roadblock, the suspect drifts, turns around at the roadblock and is surrounded and has no other option left: Surrender. :P Spike Strips could be implemented into the Roadblocks if you ask me. you have e.g. 2 units and in between of them (or outside) there are 2 spike strips. That would be really, really awesome. =)

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  • 4 weeks later...

Some time ago I already played a bit with both, roadblocks and spike strips. But it was a bit messy and needs improvements. Just a matter of time and effort imho :) It's like always - better have a less buggy game with well working x functions than a buggy hell where you have 10000 functions and nothing works as expected :D

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