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[REL] LPCallouts [EOL]

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Heads up.. LPCallouts is crashing LSPDR anytime I get a callout from it, even if I don't except it. Had to take it out of the lineup until this issue gets addressed :sweat:

Ragehook Log:

RagePluginHook.log

TheWaver.jpg

 

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  • @BeastyBill88 You're right, the editor allows you to set the models to anything you like.. ( so RDE is not a must , but it uses the same function/interface ). After the next release, plans are to inte

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  • 3 weeks later...

I don't know if this has been said already, I didn't comb through all the comments, but your callouts make LSPDFR crash if it's not accepted. 
I've noticed it happens on the car crash callouts, say you're already doing something and the callout comes out, when it times out because you didn't accept it, LSPDFR crashes.

I love the dept of your callouts and LSPDFR wouldn't be the same without them, just hope this helps :)

 

Spoiler

[2017-04-14 23:51:58.648] [TRACE] It has been 51,6258209 seconds since the last callout
[2017-04-14 23:51:58.649] LSPD First Response: Creating AssistBeach_HIGH
[2017-04-14 23:51:58.651] [TRACE] Callout created:  #12
[2017-04-14 23:51:58.714] [TRACE] Thread ZoomThread #8 initialized
[2017-04-14 23:52:08.696] [TRACE] Asked thread ZoomThread #8 to abort: Timeout exceeded
[2017-04-14 23:52:08.696] [TRACE] Instance cleaned (ZoomThread #8)
[2017-04-14 23:52:08.703] [TRACE] Thread ZoomThread #8 has been shut down
[2017-04-14 23:52:13.884] [TRACE] Instance cleaned ( #12)
[2017-04-14 23:52:14.035] LSPD First Response: 
[2017-04-14 23:52:14.036] LSPD First Response: ==============================
[2017-04-14 23:52:14.037] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2017-04-14 23:52:14.038] LSPD First Response: ------------------------------
[2017-04-14 23:52:14.039] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2017-04-14 23:52:14.039] LSPD First Response: ------------------------------
[2017-04-14 23:52:14.040] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2017-04-14 23:52:14.041] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Blip is invalid.
[2017-04-14 23:52:14.042] LSPD First Response: ------------------------------
[2017-04-14 23:52:14.042] LSPD First Response: Inner exceptions:
[2017-04-14 23:52:14.043] LSPD First Response: ------------------------------
[2017-04-14 23:52:14.043] LSPD First Response: Stack trace:
[2017-04-14 23:52:14.044] LSPD First Response: at Rage.Blip.Delete()
[2017-04-14 23:52:14.046] at LSPD_First_Response.Mod.Callouts.Callout.OnCalloutNotAccepted() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 169
[2017-04-14 23:52:14.046] at LPCallouts.Callouts.AssistBeach.OnCalloutNotAccepted()
[2017-04-14 23:52:14.047] at ?????????????????????????????????????????.?????????????????????????????????????????(Object[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 299
[2017-04-14 23:52:14.048] at LMS.Common.Timers.DelayedCaller.Process()
[2017-04-14 23:52:14.048] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 55
[2017-04-14 23:52:14.073] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607
[2017-04-14 23:52:14.073] at Rage.GameFiber.Main()
[2017-04-14 23:52:14.074] LSPD First Response: ==============================
[2017-04-14 23:52:14.075] LSPD First Response: 
[2017-04-14 23:52:19.319] LSPD First Response: All signs removed
[2017-04-14 23:52:19.453] LSPD First Response: NewsHeliPursuit exited
 

 

Edited by GabLeGamer

3 hours ago, GabLeGamer said:

I don't know if this has been said already, I didn't comb through all the comments, but your callouts make LSPDFR crash if it's not accepted. 
I've noticed it happens on the car crash callouts, say you're already doing something and the callout comes out, when it times out because you didn't accept it, LSPDFR crashes.

I love the dept of your callouts and LSPDFR wouldn't be the same without them, just hope this helps :)

 

  Reveal hidden contents

[2017-04-14 23:51:58.648] [TRACE] It has been 51,6258209 seconds since the last callout
[2017-04-14 23:51:58.649] LSPD First Response: Creating AssistBeach_HIGH
[2017-04-14 23:51:58.651] [TRACE] Callout created:  #12
[2017-04-14 23:51:58.714] [TRACE] Thread ZoomThread #8 initialized
[2017-04-14 23:52:08.696] [TRACE] Asked thread ZoomThread #8 to abort: Timeout exceeded
[2017-04-14 23:52:08.696] [TRACE] Instance cleaned (ZoomThread #8)
[2017-04-14 23:52:08.703] [TRACE] Thread ZoomThread #8 has been shut down
[2017-04-14 23:52:13.884] [TRACE] Instance cleaned ( #12)
[2017-04-14 23:52:14.035] LSPD First Response: 
[2017-04-14 23:52:14.036] LSPD First Response: ==============================
[2017-04-14 23:52:14.037] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2017-04-14 23:52:14.038] LSPD First Response: ------------------------------
[2017-04-14 23:52:14.039] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2017-04-14 23:52:14.039] LSPD First Response: ------------------------------
[2017-04-14 23:52:14.040] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2017-04-14 23:52:14.041] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Blip is invalid.
[2017-04-14 23:52:14.042] LSPD First Response: ------------------------------
[2017-04-14 23:52:14.042] LSPD First Response: Inner exceptions:
[2017-04-14 23:52:14.043] LSPD First Response: ------------------------------
[2017-04-14 23:52:14.043] LSPD First Response: Stack trace:
[2017-04-14 23:52:14.044] LSPD First Response: at Rage.Blip.Delete()
[2017-04-14 23:52:14.046] at LSPD_First_Response.Mod.Callouts.Callout.OnCalloutNotAccepted() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 169
[2017-04-14 23:52:14.046] at LPCallouts.Callouts.AssistBeach.OnCalloutNotAccepted()
[2017-04-14 23:52:14.047] at ?????????????????????????????????????????.?????????????????????????????????????????(Object[] ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 299
[2017-04-14 23:52:14.048] at LMS.Common.Timers.DelayedCaller.Process()
[2017-04-14 23:52:14.048] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 55
[2017-04-14 23:52:14.073] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607
[2017-04-14 23:52:14.073] at Rage.GameFiber.Main()
[2017-04-14 23:52:14.074] LSPD First Response: ==============================
[2017-04-14 23:52:14.075] LSPD First Response: 
[2017-04-14 23:52:19.319] LSPD First Response: All signs removed
[2017-04-14 23:52:19.453] LSPD First Response: NewsHeliPursuit exited
 

 

Are you still on RPH .51? I cannot confirm right now as my game is broken - But I believe on RPH 52 and the most updated version this has been fixed. 

Please, call me Crazy.

I try to make youtube videos. Check them out here: https://www.youtube.com/channel/UC7rzz2IoI4lW1Bdc70yZEIA

12 hours ago, NewbCrazy said:

Are you still on RPH .51? I cannot confirm right now as my game is broken - But I believe on RPH 52 and the most updated version this has been fixed. 


Nope, RPH 52.

  • 4 weeks later...
  • 1 year later...
  • 3 weeks later...

Hi

I like this mod so much from LSPDFR 0.3, so I would like to hear about this mod would be compitable wiht LSPDFR 0.4 ???

 

Edited by Jammin16

  • 8 months later...

when i install lpcallout lspdfr 0.4.6 is keep crashing... when i delete files of lpcallout i play normal... help what is that... 😞

Pahuljko

  • 2 weeks later...

 

On 1/19/2020 at 12:05 AM, Ismir Sacak said:

when i install lpcallout lspdfr 0.4.6 is keep crashing... when i delete files of lpcallout i play normal... help what is that... 😞

Hi Ismir Sacak

Without saying too much to you about LP Callout, I don't think this script is compatible with LSPDFR 0.4 and above.😔😢 This is shown only for LSPDFR 0.3. And again I not 100% safe. I myself hope this one would be updated to LSPDFR 0.4.6 and above.

Edited by Jammin16

  • 2 months later...
On 1/30/2020 at 11:10 AM, Jammin16 said:

 

Hi Ismir Sacak

Without saying too much to you about LP Callout, I don't think this script is compatible with LSPDFR 0.4 and above.😔😢 This is shown only for LSPDFR 0.3. And again I not 100% safe. I myself hope this one would be updated to LSPDFR 0.4.6 and above.

If the author makes it open source someone can update it 

hi I love playing lspdfr its so fun 

Hi @LowRid3RI just downloaded your update and tried it out. I got the hit and run call in Braddock Pass (near the tunnel in Sandy) and I loved it. The scene is amazing. There are however a lot of text mistakes while talking to the witnesses, some phrases don't make sense, almost feels like you started writing something, then changed your mind but didn't delete the beginning of the sentence. 
#1: (victim)
Player says: How do you know. Have you already talked to involved people?
Should be: How do you know? Have you already talked to the people involved?
Cop answers: Unfortunately not. I took care about getting EMS and the fire team here.
Should be: Unfortunately not. I called it in to EMS and Fire department first.

#2 (witness 1)
Witness says: I was driving on the second lane at suddenly the guy on the first one pulled over.I reacted and flipped the car.
Should Be: I was driving in the right lane and suddenly, the guy on my left swerved into my lane. I tried to avoid him but overcorrected and flipped the car.
Officer says: Did the person set the indicator, or did he just pull to your side?
Should be: Did he use his indicator? Or did he just merge into your lane?
Witness says: No. He just pulled to my lane without any notice.
Should be: No, He just merged into my lane without notice.
Witness says: Thanks for your info. Maybe San Andreas Highway Patrol will contact you again.
Should be the Officer who says that, and should be: Thanks for the information, we will contact you again if we need anything else.

#3 (witness 2)
Officer says: Hi SAHP. Are you the second involved person of this crash?
Question doesn't really make sense, she wouldn't know if she's second, third or what ever, should be: Hi SAHP, Where you involved in this crash?
Witness says: Hi yes, I was driving behind the car that flipped. (that line is fine)
Officer says: So can you describe the situation that caused this accident?
Should be: Can you tell me what you saw?
Witness says: Sure, A vehicle pulled into the guys car with any notice.. One happened to the other and BAAM.
Should be: Sure, A vehicle swerved and hit the guy's car without notice. They hit each other and that guy lost control and his car flipped.
The rest is fine, except at the end, you switched witness for officer again, like in #2, Witness says: Thanks for your time, if you need anything then contact SAHP.
Should be Officer that says: Thanks for your time, if you remember anything else, please contact the SAHP.

Also, the text disappears really fast. I don't know if you have a way to make it visible on screen longer? Give people time to read it.

Hope this helps 🙂







 

Edited by GabLeGamer

  • Author

@GabLeGamer Thanks for the Info... to be honest my main language is German. 🙂 .. so it could be that my English does not make sense. Appreciate your comments / corrections -> will implement them in the next release.

Also maybe my content generator got mixed up.. was 4 years ago that I last used it, so I will investigate if there is a problem with the sorting of the text.

 

I also will add another parameter for seconds of displaying the text within the ini file, so that users can modify to their need.

 

BR

Edited by LowRid3R

  • The title was changed to [REL] LPCallouts [EOL]
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