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GabLeGamer

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Reputation Activity

  1. Like
    GabLeGamer reacted to LawEnforcementGaming in Replace Palm Trees? 2023   
    yeah, i could post it somewhere else first. imma share the link soon
    heres the link, make backups and follow the instructions on the text file, have fun
    PALM TREE REPLACE 2023 (mediafire.com)
    so you just drop the .rpf files to the mods - x64i - levels- gta5- props- vegetation and boom, ur done😀
  2. Like
    GabLeGamer got a reaction from Hadyfaik in [REL] LPCallouts [EOL]   
    I figured your native tongue wasn't english, glad to help.
  3. Like
    GabLeGamer got a reaction from LowRid3R in [REL] LPCallouts [EOL]   
    Hi @LowRid3RI just downloaded your update and tried it out. I got the hit and run call in Braddock Pass (near the tunnel in Sandy) and I loved it. The scene is amazing. There are however a lot of text mistakes while talking to the witnesses, some phrases don't make sense, almost feels like you started writing something, then changed your mind but didn't delete the beginning of the sentence. 
    #1: (victim)
    Player says: How do you know. Have you already talked to involved people?
    Should be: How do you know? Have you already talked to the people involved?
    Cop answers: Unfortunately not. I took care about getting EMS and the fire team here.
    Should be: Unfortunately not. I called it in to EMS and Fire department first.

    #2 (witness 1)
    Witness says: I was driving on the second lane at suddenly the guy on the first one pulled over.I reacted and flipped the car.
    Should Be: I was driving in the right lane and suddenly, the guy on my left swerved into my lane. I tried to avoid him but overcorrected and flipped the car.
    Officer says: Did the person set the indicator, or did he just pull to your side?
    Should be: Did he use his indicator? Or did he just merge into your lane?
    Witness says: No. He just pulled to my lane without any notice.
    Should be: No, He just merged into my lane without notice.
    Witness says: Thanks for your info. Maybe San Andreas Highway Patrol will contact you again.
    Should be the Officer who says that, and should be: Thanks for the information, we will contact you again if we need anything else.

    #3 (witness 2)
    Officer says: Hi SAHP. Are you the second involved person of this crash?
    Question doesn't really make sense, she wouldn't know if she's second, third or what ever, should be: Hi SAHP, Where you involved in this crash?
    Witness says: Hi yes, I was driving behind the car that flipped. (that line is fine)
    Officer says: So can you describe the situation that caused this accident?
    Should be: Can you tell me what you saw?
    Witness says: Sure, A vehicle pulled into the guys car with any notice.. One happened to the other and BAAM.
    Should be: Sure, A vehicle swerved and hit the guy's car without notice. They hit each other and that guy lost control and his car flipped.
    The rest is fine, except at the end, you switched witness for officer again, like in #2, Witness says: Thanks for your time, if you need anything then contact SAHP.
    Should be Officer that says: Thanks for your time, if you remember anything else, please contact the SAHP.

    Also, the text disappears really fast. I don't know if you have a way to make it visible on screen longer? Give people time to read it.

    Hope this helps 🙂






     
  4. Like
    GabLeGamer got a reaction from TheRumblerDev in [REL] LPCallouts [EOL]   
    Hi @LowRid3RI just downloaded your update and tried it out. I got the hit and run call in Braddock Pass (near the tunnel in Sandy) and I loved it. The scene is amazing. There are however a lot of text mistakes while talking to the witnesses, some phrases don't make sense, almost feels like you started writing something, then changed your mind but didn't delete the beginning of the sentence. 
    #1: (victim)
    Player says: How do you know. Have you already talked to involved people?
    Should be: How do you know? Have you already talked to the people involved?
    Cop answers: Unfortunately not. I took care about getting EMS and the fire team here.
    Should be: Unfortunately not. I called it in to EMS and Fire department first.

    #2 (witness 1)
    Witness says: I was driving on the second lane at suddenly the guy on the first one pulled over.I reacted and flipped the car.
    Should Be: I was driving in the right lane and suddenly, the guy on my left swerved into my lane. I tried to avoid him but overcorrected and flipped the car.
    Officer says: Did the person set the indicator, or did he just pull to your side?
    Should be: Did he use his indicator? Or did he just merge into your lane?
    Witness says: No. He just pulled to my lane without any notice.
    Should be: No, He just merged into my lane without notice.
    Witness says: Thanks for your info. Maybe San Andreas Highway Patrol will contact you again.
    Should be the Officer who says that, and should be: Thanks for the information, we will contact you again if we need anything else.

    #3 (witness 2)
    Officer says: Hi SAHP. Are you the second involved person of this crash?
    Question doesn't really make sense, she wouldn't know if she's second, third or what ever, should be: Hi SAHP, Where you involved in this crash?
    Witness says: Hi yes, I was driving behind the car that flipped. (that line is fine)
    Officer says: So can you describe the situation that caused this accident?
    Should be: Can you tell me what you saw?
    Witness says: Sure, A vehicle pulled into the guys car with any notice.. One happened to the other and BAAM.
    Should be: Sure, A vehicle swerved and hit the guy's car without notice. They hit each other and that guy lost control and his car flipped.
    The rest is fine, except at the end, you switched witness for officer again, like in #2, Witness says: Thanks for your time, if you need anything then contact SAHP.
    Should be Officer that says: Thanks for your time, if you remember anything else, please contact the SAHP.

    Also, the text disappears really fast. I don't know if you have a way to make it visible on screen longer? Give people time to read it.

    Hope this helps 🙂






     
  5. Like
    GabLeGamer got a reaction from Jacob Russell in Remove/Replace Palm trees?   
    got it working :D makes it look so much more... Canadian :D replaced every palm tree with Maple trees  

  6. Like
    GabLeGamer got a reaction from Jacob Russell in Remove/Replace Palm trees?   
    First off, I KNOW the game is set in California, hense the palm trees and the cactus in the desert but I also know alot of people try to make the game look like their hometown, myself included. All the cop car skins from different cities, the uniforms, everything.

    For me personally, being from Montréal, all the cars, uniforms, flags, billboards and even the road signs have been modified in my game to reflect that area and subscribers on my youtube channel appreciate the effort I put into all that, but one thing always makes it seem out of context: the trees.

    A couple of mods have come out recently adding redwoods and more trees around Harmony, I was wondering if there was any way to replace the palm trees and the cactus with something else to make it look more "northern-ish".

    I found the vegetation files in x64i, but would it only be a matter of renaming those files? Like, copy the tree files in the Palm Tree folder and remane it with the palm tree names to make the game think it's a palm tree? 

    Has anyone tried this out?

  7. Like
    GabLeGamer got a reaction from EthanO in ELS Turns on High Beams   
    Man I don't remember, when I posted that 2 and a half years ago, I remember I had just had the same issue so I knew right away how to fix it and what numbers to put... 
    I know you have to open the carvariation.meta that you have your cop cars in. And then change the Lightsetting option until you find the one that fixes it.
    I added all my modified vehicles to the carvariation.meta in the gunrunning patch folder, and they all have <lightSettings value="1" /> and I haven't had the issue since.
  8. Like
    GabLeGamer got a reaction from JKL409 in LSPDFR 0.4 - Coming February, 2019   
    So with the new Character Customization, how are the uniforms going to work? How will we be able to put in custom uniforms to swap out the original in game one... is it updating the MP character ones? or will they be in a separate file like EUP?
  9. Like
    since then? haven't noticed, i don't really check the log when the game doesn't crash :P  but I've also not seen that ambient even in the game since.
  10. Like
    GabLeGamer got a reaction from Narobic in LSPDFR 0.4 - Announcement + First Preview   
    I hope you bring back the arrest animation from 0.2! the one where he gets on his knees... or have both and have them be random when you hold ►
     
    In any case, can't wait to see all the improvements!
     
  11. Like
    GabLeGamer reacted to Deputy Tahoe in [REL | WIP] LSPDFR Computer+   
    Same issue for me as well.
  12. Like
    GabLeGamer got a reaction from Deputy Tahoe in [REL | WIP] LSPDFR Computer+   
    Hello! First off, I love this mod and all your mods, but since the last update i've been having issues with Computer Plus.
    Every time I pull someone over, if I check Ped database, close it and immediately check vehicle database, it crashes LSPDFR (though the game itselft doesn't crash)

    Here's the Rage Log of the event... looks like it doesn't close the cache files when you exit the ped database and crashes when it tries to access it a 2nd time for the vehicle.

     
    [2018-02-09 3:46:11 PM.854] LSPD First Response: C+: Pause [2018-02-09 3:46:11 PM.857] LSPD First Response: C+: EnsurePaused forced [2018-02-09 3:46:11 PM.858] LSPD First Response: C+: Pause [2018-02-09 3:46:15 PM.324] LSPD First Response: C+: Pause [2018-02-09 3:46:17 PM.421] LSPD First Response: C+: Arrest report for ped are null [2018-02-09 3:46:17 PM.440] LSPD First Response: C+: Found citations for ped [2018-02-09 3:46:17 PM.441] LSPD First Response: C+ DEV: Creating ComputerPedViewExtendedContainer [2018-02-09 3:46:17 PM.443] LSPD First Response: C+ DEV: Creating ComputerPedViewExtended [2018-02-09 3:46:17 PM.444] LSPD First Response: C+ DEV: Creating ComputerPedView [2018-02-09 3:46:17 PM.450] LSPD First Response: C+ DEV: InitializeLayout ComputerPedView [2018-02-09 3:46:17 PM.461] LSPD First Response: C+ DEV: Loading image for model from  Plugins\LSPDFR\ComputerPlus\no_ped_image.jpg [2018-02-09 3:46:17 PM.477] LSPD First Response: C+: Citation time is 2017-10-17 7:56:00 AM [2018-02-09 3:46:17 PM.525] LSPD First Response: C+: LogPositionAndSize : W 200 H 20 X 467 Y 0 [2018-02-09 3:46:17 PM.532] LSPD First Response: C+: LogPositionAndSize : W 200 H 20 X 467 Y 0 [2018-02-09 3:46:21 PM.392] LSPD First Response: C+ DEV: Populating ALPR list [2018-02-09 3:46:21 PM.397] LSPD First Response: C+ DEV: Checking currently pulled over [2018-02-09 3:46:22 PM.637] LSPD First Response: C+: inside ComputerVehicleDetails.InitializeLayout() [2018-02-09 3:46:22 PM.640] LSPD First Response: C+ DEV: Loading image for model from  Plugins\LSPDFR\ComputerPlus\no_ped_image.jpg [2018-02-09 3:46:22 PM.641] LSPD First Response: C+ DEV: Loading image for vehicle from Plugins\LSPDFR\ComputerPlus\no_vehicle_image.jpg [2018-02-09 3:46:22 PM.645] LSPD First Response: C+: Citation time is 2017-10-17 7:56:00 AM [2018-02-09 3:46:22 PM.682] LSPD First Response: C+: LogPositionAndSize : W 200 H 20 X 467 Y 0 [2018-02-09 3:46:22 PM.684] LSPD First Response: C+: LogPositionAndSize : W 200 H 20 X 467 Y 0 [2018-02-09 3:46:22 PM.699] [TRACE] Asked thread TrafficStop #1 to abort: One or more required entities ceased to exist [2018-02-09 3:46:22 PM.703] [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory) [2018-02-09 3:46:22 PM.706] [TRACE] TrafficStop #1 is aborting already [2018-02-09 3:46:22 PM.706] [TRACE] Instance cleaned (TrafficStop #1) [2018-02-09 3:46:22 PM.775] LSPD First Response:  [2018-02-09 3:46:22 PM.776] LSPD First Response: ============================== [2018-02-09 3:46:22 PM.776] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [2018-02-09 3:46:22 PM.777] LSPD First Response: ------------------------------ [2018-02-09 3:46:22 PM.777] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [2018-02-09 3:46:22 PM.777] LSPD First Response: ------------------------------ [2018-02-09 3:46:22 PM.777] LSPD First Response: Exception type: System.Exception [2018-02-09 3:46:22 PM.778] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield [2018-02-09 3:46:22 PM.778] LSPD First Response: ------------------------------ [2018-02-09 3:46:22 PM.778] LSPD First Response: Inner exceptions: [2018-02-09 3:46:22 PM.778] LSPD First Response: ------------------------------ [2018-02-09 3:46:22 PM.779] LSPD First Response: Stack trace: [2018-02-09 3:46:22 PM.779] LSPD First Response: at }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 47 [2018-02-09 3:46:22 PM.780] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 56 [2018-02-09 3:46:22 PM.780] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 607 [2018-02-09 3:46:22 PM.780] at Rage.GameFiber.Main() [2018-02-09 3:46:22 PM.781] LSPD First Response: ============================== [2018-02-09 3:46:22 PM.781] LSPD First Response:  [2018-02-09 3:46:22 PM.791] [TRACE] Thread TrafficStop #1 has been shut down [2018-02-09 3:46:25 PM.089] LSPD First Response: All signs removed  
  13. Like
    GabLeGamer got a reaction from Reddington in RageHook console not loading   
    This should be pinned. A lot of people are having this issue. And it works!

    <3
  14. Like
    GabLeGamer got a reaction from vynlthrash in LSPDFR 0.4 - Announcement + First Preview   
    I hope you bring back the arrest animation from 0.2! the one where he gets on his knees... or have both and have them be random when you hold ►
     
    In any case, can't wait to see all the improvements!
     
  15. Like
    GabLeGamer got a reaction from riquebr in LSPDFR 0.4 - Announcement + First Preview   
    I hope you bring back the arrest animation from 0.2! the one where he gets on his knees... or have both and have them be random when you hold ►
     
    In any case, can't wait to see all the improvements!
     
  16. Like
    GabLeGamer got a reaction from SCRTAGNT69 in Random police traffic stop events   
    GTA Comes alive by Darkmyre adds a lot of random events. Check it out.
  17. Like
    GabLeGamer got a reaction from Deactivated Member in How to play LSPDFR with plugins without newest ScriptHookV   
    Playing LSPDFR without all the mods that use scripthook is like having sex with a cheap hooker.

    Sure it gets the job done... but you'll also get Aids.
  18. Like
    Playing LSPDFR without all the mods that use scripthook is like having sex with a cheap hooker.

    Sure it gets the job done... but you'll also get Aids.
  19. Like
    GabLeGamer reacted to Thehurk in HD's Development Modications   
    From turbosquid or Humster3d?
     
  20. Like
    GabLeGamer got a reaction from NeulandInternet in I arrested Charlie Sheen!   
    A couple months back when I started making videos, I arrested Bob Gainey (former Montreal Canadiens general manager and coach (NHL)). Being in full Québec police uniform and the Habs had just not made the playoffs made it that much more rewarding... he was simply speeding though.

     

  21. Like
    GabLeGamer got a reaction from thegreathah in "Move Over" script?   
    I am pretty sure i'm not the only one tired of getting hit while performing a traffic stop. Where i'm from, and in many areas you are obliged by law to move over to the other lane when a police officer or an emergency vehicle is on the side of the road.

    I know nothing about coding, but would it be possible for a script to make vehicles coming from behind move over when your car is stationary with lights flashing? It would help highway pullovers and stop people from blocking the street behind you when you pullover a car in a narrow city street as well.

    Also, with ELS now out for GTA V, this needs to be a thing:




  22. Like
    GabLeGamer got a reaction from Reddington in Car model request   
    Not sure if this is the right spot for it on the forums, couldn't find a sub-forum for it but I was wondering if there was any Dodge Caravan models available of if anyone was working on one. There are quite a few police agencies that use them up here in the great white north and I was hoping to integrate them into my game/videos. There are some on GTA IV but none for GTA V.

    I can work on the skins for them, but I have no modeling skills / knowledge what so ever.

    Thanks!


  23. Like
    GabLeGamer got a reaction from TheRektafire in Mod request/Suggestion   
    Hi guys! FIRST OFF, I would like to say that I know nothing about making a mod, so if this can't be done, let me down gently :P

    There are a couple of mods out there that stop traffic in different ways, I thought of a different way and If it can be done, I wanted to share my idea.
    The ones out there make a big yellow circle and stop all the traffic, even on roads that don't need to be stopped, would it be possible to put a police tape that you aim where you want to start it and then aim at different objects to have the tape attach to that object.

    *Aim at post and shoot* Starts the tape.
    *Aim at Police car and shoot* makes the tape attach to police car
    *Aim at another pole and shoot* makes the tape attach to the pole

    And the result is a tape from the pole, around the car and to the other pole.


    have it in bright yellow tape and it blocks AI traffic. Would give more control to the area you block off.
  24. Like
    GabLeGamer got a reaction from Officer91149 in Mod request/Suggestion   
    Hi guys! FIRST OFF, I would like to say that I know nothing about making a mod, so if this can't be done, let me down gently :P

    There are a couple of mods out there that stop traffic in different ways, I thought of a different way and If it can be done, I wanted to share my idea.
    The ones out there make a big yellow circle and stop all the traffic, even on roads that don't need to be stopped, would it be possible to put a police tape that you aim where you want to start it and then aim at different objects to have the tape attach to that object.

    *Aim at post and shoot* Starts the tape.
    *Aim at Police car and shoot* makes the tape attach to police car
    *Aim at another pole and shoot* makes the tape attach to the pole

    And the result is a tape from the pole, around the car and to the other pole.


    have it in bright yellow tape and it blocks AI traffic. Would give more control to the area you block off.

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