Jump to content
Jdh1221

Scripthook conflicting with pursuit backup

Recommended Posts

I just recently installed the latest version of ScripthookV (for a couple of plugins that required it), and ever since, when I call for backup, the units spawn but don't move or engage the suspect. I have seen numerous people having the same issue, and I believe it's come down to the current Scripthook version not working with LSPDFR properly. Anyone else experiencing this and know any temp fixes? 

Here's a snippet of my recent Ragehook....

Spoiler

[1/27/2016 5:33:10 AM.638] [TRACE] Requested backup LocalPatrol in LosSantosCity
[1/27/2016 5:33:10 AM.638] [TRACE] Creating unit LocalUnit
[1/27/2016 5:33:10 AM.639] [TRACE] Created police3
[1/27/2016 5:33:10 AM.640] [TRACE] New cop created s_m_y_cop_01
[1/27/2016 5:33:10 AM.640] s_m_y_cop_01_white_full_01
[1/27/2016 5:33:10 AM.640] s_m_y_cop_01_white_full_01
[1/27/2016 5:33:10 AM.642] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:10 AM.642] [TRACE] Cop added to chase
[1/27/2016 5:33:10 AM.642] [TRACE] Added cop to existing chase
[1/27/2016 5:33:10 AM.832] X:267.75 Y:-1049.75 Z:28.1875
[1/27/2016 5:33:10 AM.832] [TRACE] Requested backup LocalPatrol in LosSantosCity
[1/27/2016 5:33:10 AM.832] [TRACE] Creating unit LocalUnit
[1/27/2016 5:33:10 AM.833] [TRACE] Created police
[1/27/2016 5:33:10 AM.833] [TRACE] New cop created s_m_y_cop_01
[1/27/2016 5:33:10 AM.834] s_m_y_cop_01_white_full_01
[1/27/2016 5:33:10 AM.834] s_m_y_cop_01_white_mini_03
[1/27/2016 5:33:10 AM.835] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:10 AM.835] [TRACE] Cop added to chase
[1/27/2016 5:33:10 AM.835] [TRACE] Added cop to existing chase
[1/27/2016 5:33:10 AM.973] setting up new cop: null
[1/27/2016 5:33:10 AM.973] setting up new cop: null
[1/27/2016 5:33:11 AM.020] X:282.25 Y:-873.5 Z:28.3125
[1/27/2016 5:33:11 AM.020] [TRACE] Requested backup LocalPatrol in LosSantosCity
[1/27/2016 5:33:11 AM.020] [TRACE] Creating unit LocalUnit
[1/27/2016 5:33:11 AM.021] [TRACE] Created police2
[1/27/2016 5:33:11 AM.022] [TRACE] New cop created s_m_y_cop_01
[1/27/2016 5:33:11 AM.023] s_m_y_cop_01_white_mini_02
[1/27/2016 5:33:11 AM.023] s_m_y_cop_01_white_mini_04
[1/27/2016 5:33:11 AM.023] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:11 AM.023] [TRACE] Cop added to chase
[1/27/2016 5:33:11 AM.023] [TRACE] Added cop to existing chase
[1/27/2016 5:33:11 AM.024] [TRACE] New cop created s_m_y_cop_01
[1/27/2016 5:33:11 AM.024] s_m_y_cop_01_black_mini_01
[1/27/2016 5:33:11 AM.024] s_m_y_cop_01_black_mini_04
[1/27/2016 5:33:11 AM.025] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:11 AM.025] [TRACE] Cop added to chase
[1/27/2016 5:33:11 AM.025] [TRACE] Added cop to existing chase
[1/27/2016 5:33:11 AM.295] [TRACE] Freeing cop in favor of different chase
[1/27/2016 5:33:11 AM.295] Removing cop
[1/27/2016 5:33:11 AM.295] Free cop
[1/27/2016 5:33:11 AM.295] freeing
[1/27/2016 5:33:11 AM.295] Release control
[1/27/2016 5:33:11 AM.295] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/27/2016 5:33:11 AM.295] [TRACE] Freed cop in chase
[1/27/2016 5:33:11 AM.295] [TRACE] Removed cop from chase
[1/27/2016 5:33:11 AM.295] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:11 AM.295] [TRACE] Cop added to chase
[1/27/2016 5:33:11 AM.487] setting up new cop: null
[1/27/2016 5:33:11 AM.487] setting up new cop: null
[1/27/2016 5:33:12 AM.392] [TRACE] Freeing cop in favor of different chase
[1/27/2016 5:33:12 AM.392] Removing cop
[1/27/2016 5:33:12 AM.392] Free cop
[1/27/2016 5:33:12 AM.392] freeing
[1/27/2016 5:33:12 AM.392] Release control
[1/27/2016 5:33:12 AM.392] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/27/2016 5:33:12 AM.392] [TRACE] Freed cop in chase
[1/27/2016 5:33:12 AM.392] [TRACE] Removed cop from chase
[1/27/2016 5:33:12 AM.392] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:12 AM.392] [TRACE] Cop added to chase
[1/27/2016 5:33:16 AM.726] [TRACE] Freeing cop in favor of different chase
[1/27/2016 5:33:16 AM.726] Removing cop
[1/27/2016 5:33:16 AM.726] Free cop
[1/27/2016 5:33:16 AM.726] freeing
[1/27/2016 5:33:16 AM.726] Release control
[1/27/2016 5:33:16 AM.726] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/27/2016 5:33:16 AM.727] [TRACE] Freed cop in chase
[1/27/2016 5:33:16 AM.727] [TRACE] Removed cop from chase
[1/27/2016 5:33:16 AM.727] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:16 AM.727] [TRACE] Cop added to chase
[1/27/2016 5:33:17 AM.851] [TRACE] Freeing cop in favor of different chase
[1/27/2016 5:33:17 AM.851] Removing cop
[1/27/2016 5:33:17 AM.851] Free cop
[1/27/2016 5:33:17 AM.851] freeing
[1/27/2016 5:33:17 AM.851] Release control
[1/27/2016 5:33:17 AM.851] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/27/2016 5:33:17 AM.851] [TRACE] Freed cop in chase
[1/27/2016 5:33:17 AM.851] [TRACE] Removed cop from chase
[1/27/2016 5:33:17 AM.851] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:17 AM.851] [TRACE] Cop added to chase
[1/27/2016 5:33:19 AM.043] X:382 Y:-610.5 Z:27.9375
[1/27/2016 5:33:19 AM.043] [TRACE] Requested backup StatePatrol in LosSantosCity
[1/27/2016 5:33:19 AM.043] [TRACE] Creating unit StateUnit
[1/27/2016 5:33:19 AM.044] [TRACE] Created police4
[1/27/2016 5:33:19 AM.044] [TRACE] New cop created s_m_y_hwaycop_01
[1/27/2016 5:33:19 AM.045] s_m_y_hwaycop_01_black_full_02
[1/27/2016 5:33:19 AM.045] s_m_y_hwaycop_01_black_full_02
[1/27/2016 5:33:19 AM.048] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:19 AM.048] [TRACE] Cop added to chase
[1/27/2016 5:33:19 AM.048] [TRACE] Added cop to existing chase
[1/27/2016 5:33:19 AM.139] setting up new cop: null
[1/27/2016 5:33:19 AM.405] X:215.5 Y:-842.25 Z:29.46875
[1/27/2016 5:33:19 AM.406] [TRACE] Requested backup StatePatrol in LosSantosCity
[1/27/2016 5:33:19 AM.406] [TRACE] Creating unit StateUnit
[1/27/2016 5:33:19 AM.406] [TRACE] Created police4
[1/27/2016 5:33:19 AM.407] [TRACE] New cop created s_m_y_hwaycop_01
[1/27/2016 5:33:19 AM.408] s_m_y_hwaycop_01_white_full_01
[1/27/2016 5:33:19 AM.408] s_m_y_hwaycop_01_white_full_02
[1/27/2016 5:33:19 AM.408] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:19 AM.408] [TRACE] Cop added to chase
[1/27/2016 5:33:19 AM.408] [TRACE] Added cop to existing chase
[1/27/2016 5:33:19 AM.649] setting up new cop: null
[1/27/2016 5:33:31 AM.582] LSPD First Response: GetAudioFileForAction: No file found for: STREET_STRAWBERRY_AVE
[1/27/2016 5:33:31 AM.597] X:203.25 Y:-1088.25 Z:28.3125
[1/27/2016 5:33:31 AM.597] [TRACE] Requested backup LocalPatrol in LosSantosCity
[1/27/2016 5:33:31 AM.597] [TRACE] Creating unit LocalUnit
[1/27/2016 5:33:31 AM.598] [TRACE] Created police
[1/27/2016 5:33:31 AM.598] [TRACE] New cop created s_m_y_cop_01
[1/27/2016 5:33:31 AM.599] s_m_y_hwaycop_01_white_full_01
[1/27/2016 5:33:31 AM.599] s_m_y_cop_01_white_mini_04
[1/27/2016 5:33:31 AM.600] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:31 AM.600] [TRACE] Cop added to chase
[1/27/2016 5:33:31 AM.600] [TRACE] Added cop to existing chase
[1/27/2016 5:33:31 AM.600] [TRACE] New cop created s_m_y_cop_01
[1/27/2016 5:33:31 AM.601] s_m_y_cop_01_black_full_01
[1/27/2016 5:33:31 AM.601] s_m_y_cop_01_black_mini_01
[1/27/2016 5:33:31 AM.601] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:31 AM.601] [TRACE] Cop added to chase
[1/27/2016 5:33:31 AM.601] [TRACE] Added cop to existing chase
[1/27/2016 5:33:31 AM.788] X:278.75 Y:-906.25 Z:28
[1/27/2016 5:33:31 AM.788] [TRACE] Requested backup LocalPatrol in LosSantosCity
[1/27/2016 5:33:31 AM.788] [TRACE] Creating unit LocalUnit
[1/27/2016 5:33:31 AM.789] [TRACE] Created police3
[1/27/2016 5:33:31 AM.790] [TRACE] New cop created s_m_y_cop_01
[1/27/2016 5:33:31 AM.790] s_m_y_cop_01_white_mini_02
[1/27/2016 5:33:31 AM.790] s_m_y_cop_01_white_mini_01
[1/27/2016 5:33:31 AM.791] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:31 AM.791] [TRACE] Cop added to chase
[1/27/2016 5:33:31 AM.791] [TRACE] Added cop to existing chase
[1/27/2016 5:33:31 AM.850] setting up new cop: null
[1/27/2016 5:33:31 AM.850] setting up new cop: null
[1/27/2016 5:33:31 AM.850] setting up new cop: null
[1/27/2016 5:33:40 AM.046] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[1/27/2016 5:33:46 AM.093] setting up new cop: null
[1/27/2016 5:33:46 AM.093] [TRACE] New ped recognized as cop
[1/27/2016 5:33:46 AM.093] [TRACE] Assigned ped to ChaseController #2 (GameplayMandatory)
[1/27/2016 5:33:46 AM.093] [TRACE] Cop added to chase
[1/27/2016 5:33:46 AM.093] [TRACE] Added blip for cop
[1/27/2016 5:33:46 AM.093] [TRACE] Creating cop chase task
[1/27/2016 5:33:46 AM.093] [TRACE] Cop chase task assigned
[1/27/2016 5:33:46 AM.764] [TRACE] Freeing cop in favor of different chase
[1/27/2016 5:33:46 AM.764] Removing cop
[1/27/2016 5:33:46 AM.764] Free cop
[1/27/2016 5:33:46 AM.764] freeing
[1/27/2016 5:33:46 AM.764] Release control
[1/27/2016 5:33:46 AM.765] [TRACE] Removing ped from ChaseController #2 (GameplayMandatory)
[1/27/2016 5:33:46 AM.765] [TRACE] Freed cop in chase
[1/27/2016 5:33:46 AM.765] [TRACE] Removed cop from chase
[1/27/2016 5:33:46 AM.765] [TRACE] Assigned ped to ChaseController #1 (GameplayMandatory)
[1/27/2016 5:33:46 AM.765] [TRACE] Cop added to chase

 

 

Also, let it be known that while some people have had success in getting it to work by disabling lines in the trainer (PoliceIgnorePlayer and NeverDispatchCops), mine were disabled by default, so it had no effect on the issue. 

Edited by Jdh1221
Didn't provide proper spoiler link

Share this post


Link to post
Share on other sites
9 minutes ago, OfficerSunsetShimmer said:

Weirdly i got this a few times specifically on Traffic Stop Backup Required calls.

Unfortunately, it happens every time I call for backup in a pursuit. The cars will just sit idle with the officers in them, and I'll be the only one in the pursuit. Pretty much a game-breaker for me.

Share this post


Link to post
Share on other sites

Yup, same goes for me. They spawn as usual but then just idle there and don't move. They don't show on the map either. Time to downgrade, I suppose.

Share this post


Link to post
Share on other sites

Try making sure your Scripthook.net is also updated. Seemed to temporarily fix my issue. But since Ragehook needs to be updated, I can't test it any further. Just have to wait. 

Share this post


Link to post
Share on other sites

I downloaded both the ScripthookV and the Scripthook.NET at the same time so that shouldn't be the issue. It's also strange that it sometimes works and sometimes doesn't...

Edited by Lucky162

Share this post


Link to post
Share on other sites

Yea...and it doesn't happen to enough people for anyone to investigate it seems. 

Share this post


Link to post
Share on other sites

Same issue happens to me. I recently installed EUP 0.7, Secondary Callouts and SaferChases. I also isntalled Auto Pursuit Backup Disabler and experienced this issue for the first time. Then I deleted it and installed SaferChases instead. Unfortunately, problem still occurs. It never happens in first pursuit but eventually backup spawns idle. It is a game-breaker. I will update Scripthook and Scripthook.Net, maybe it will help. However, none of the plugins that seems to affect my game are Scripthook based. My Scripthook scripts are: Player Location Display, Simple Trainer and Fix Wheel Turn Back. 

If anyone know a solution, please let us know!

Share this post


Link to post
Share on other sites
On 1/30/2016 at 3:58 AM, CarlSkotch said:

Same issue happens to me. I recently installed EUP 0.7, Secondary Callouts and SaferChases. I also isntalled Auto Pursuit Backup Disabler and experienced this issue for the first time. Then I deleted it and installed SaferChases instead. Unfortunately, problem still occurs. It never happens in first pursuit but eventually backup spawns idle. It is a game-breaker. I will update Scripthook and Scripthook.Net, maybe it will help. However, none of the plugins that seems to affect my game are Scripthook based. My Scripthook scripts are: Player Location Display, Simple Trainer and Fix Wheel Turn Back. 

If anyone know a solution, please let us know!

Have you found a solution to this problem yet? I am having the same issues and all my mods are updated to the latest versions and compatible with LSPDFR 0.3. It ruins the fun and immersion for me when backup just spawns idle sitting there during pursuits.  

Share this post


Link to post
Share on other sites

What's strange is people talk about having the trainer included, I removed the trainer when I updated scripthook. I have no trainer of any sort for my game and it happens to me with all the latest 0.3 ready plugins.

I completely removed all the old plugins when I updated to LSPDFR 0.3 and RPH 0.34-0.36 (I encountered this issue in those versions if I remember correctly.)
Not sure what callout is causing it right now for me, seems to be random. 

To fix mine, I have to go off duty, unload the plugin - reload then go on duty and rinse/repeat if it happens again.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×