Reputation Activity
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Hey there!
This is my first forum post so apologies if this is the wrong place for this. I have been working on a FHP based CVPI, and I am just curious if people would actually want it to be released.
Here are some pics:
The Livery could do with some work - but that would be fixed before a release.
The model is Non-ELS , and features industry standard police equipment and lighting.
The model also has a TA in the rear window, by using Extras 2 through 4, the pattern of the TA can be changed from FHP Standard, LEFT to RIGHT, RIGHT to LEFT.
GIF of the TA patterns:
https://gyazo.com/0df1250fc9141dfa50714ff6a79a722c
Cheers guys - please let me know if this is something that is great enough quality to be my first release on LSPDFR.
Dunning
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OfficerBlackjack reacted to Runt in Runt Gaming LSPDFR series by a retired LEOOk, So it's been a while since I did anything on here, or anywhere online really. To start with, I had some medical problems that kept me from being able to produce any type of video, and after 2 ish years I think that is all behind me. So, here comes my big announcement...Within a few days of LSPDFR .4 dropping, I am planning on having an install video at the bare minimum posted to YouTube, and start making my content again. Not only will it cover LSPDFR, but will include some MP style police content, some ATS/ETS2 content (solo and MP) as well as some other stuff I like to do in my spare time. If you guys have any other ideas for content let me know, and until then, stay safe!
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Hey all,
Recently the OpenIV team has made the carcols.ymt file available as an XML file which allows editing. Big thanks to them for that as this is what makes this project possible. You can find the carcols.xml here: https://www.gta5-mods.com/tools/carcols-ymt-converted-into-xml-format
Anyways on to the meat of it. The carcols is where all vehicle sirensettings are configured. Vehicle developers are probably familiar with this and most, but not all, vehicles currently released have been configured to work with sirensettings 1. Looking in the carcols we can see exactly where siren setting 1 is configured and learn about the structure of sirens. This is a shortened portion of the configuration for siren setting 1:
The full xml contains definitions for all 20 siren elements in order, but I have removed sirens 2-20 for the sake of making it easier to read. So far, here is what I have learned:
The game engine caps the maximum number of sirens at 20 per sirensetting. Custom sirensettings can be added to the file and used. Corona colors and intensity can be edited for each individual siren (format for color: AARRGGBB). They can also be removed completely. Each individual siren can have it's own individual flash pattern (and these can be user created, not just selected from a list) Headlight and taillight flashing can be configured with custom flash patterns - one user has already released a modification that enables headlight flashing. You can set the number of "beats" per minute that the lights will flash using sequencerBPM value. This value will apply to all of the sirens for that specific sirensetting. You can set individual sirens to be rotating or non-rotating and configure their speeds.
So far I have not done any work with rotating lights. For non-rotating lights, the flash pattern can be custom configured by editing the sequencer value under "flashiness" for each siren. In the snippet of code posted above, the siren uses the following configuration:
<sequencer value="1431655765"/> At first glance it looks to be just a random number. This is actually a 32-bit integer, and when you view it in binary, the flash pattern becomes clear:
01010101010101010101010101010101 So this siren uses a simple alternating flash pattern - off, on, off, on, off, on, etc. These can be configured to create new and far more complex flash patterns than are currently in the game. Along with increasing the sequencer beats per minute you can create some neat stuff.
Here is a (very quickly) thrown together demo to showcase possible patterns. This vehicle uses 6 sirens: two for all the red and blue lights, two for the traffic advisor (which is an extra), and two for the headlight strobes. The headlight strobe coronas have been modified to be white and the vehicle uses a completely custom sirensetting. The pattern for the red and blue lights has been customized for alternating speeds.
Again, this is just rough stages of research so far, but I wanted to share what I had found with the community. Hopefully this will be useful for vehicle developers in designing cars which are non-ELS but offer similar levels of functionality. I will be updating this thread with further research as I discover new things.
Thanks for reading and happy modding!
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OfficerBlackjack reacted to GravelRoadCop in Time to go 10-7The time has come for me to radio in 10-7 and go out of service indefinitely, after spending a decade ( 2008-2018) being involved in the Grand Theft Auto communities.
I am not the one to make a long speech, so I will keep this simple : thank you for the greatest show on earth, and keep inspiring others to follow their goals.
From 2008, being in junior high school, to present time, becoming an Emergency Vehicle Technician, thank you for giving me a platform that enabled my passion for the emergency services and emergency vehicles in general. Because of this journey, I get to wake up everyday and go to a job that I love doing, a career that GTA emergency services modding communities have helped me discover. It's been an adventure. I hope that my contributions to this community has helped make your gaming experience a bit better.
November 24th, 2018, This will be my final 10-7, it's been a great ride. Thank you very much.
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OfficerBlackjack got a reaction from 11john11 in [WIP] 1993 Ford Mustang Foxbody Highway PatrolIf this ends up as Non-ELS. I'm legitimately going to throw a party. My parents owned one from 1988 to 1998 and it is probably what bought my love for the SSP variant. Such beautiful machines it's a shame ours is gone.
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OfficerBlackjack got a reaction from SCPDUnit23 in [WIP] 1993 Ford Mustang Foxbody Highway PatrolIf this ends up as Non-ELS. I'm legitimately going to throw a party. My parents owned one from 1988 to 1998 and it is probably what bought my love for the SSP variant. Such beautiful machines it's a shame ours is gone.
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Why we didn't have a 1993 Mustang for LSPDFR community? Well we will soon!
Since 1982 the CHP has requested Ford to produce cop cars capable of chasing high-performance cars. Ford's answer was the Special Service Package of the 1980-1990s 5.0 Mustang.
Eventually other state troopers followed suite including the Florida Highway Patrol and the Alabama State Trooper.
Now its being restored for the LSPDFR community to enjoy some high-speed pursuits! 😉
Altho I couldn't actually find a good model as the SSP variant. So the civilian Foxbody version will have to do :P.
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OfficerBlackjack reacted to Desmond98 in Scuds' CA stuffI was finishing my college, and, today is the last day, i got a best mark for my diploma work, so ill work more on rca and vehicles soon.
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OfficerBlackjack reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)So, I finished with my diploma work, got a best mark for it. Which means that all my college activities is gone, and i will work on vehicles again soon. 😅
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OfficerBlackjack reacted to Sam in LSPDFR 0.4 - Announcement + First PreviewBeen a while, huh?
You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes: there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well. And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself. But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it. While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them. Of course, with that being said, there's still a lot of new stuff crammed into 0.4!
With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
Aside from the cool little additions like this, though, the major theme of 0.4 is Character. Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR. There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too. And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant. With 0.4, this separation is gone.
No, these shots aren't taken from GTA Online. This is our own, fully-featured, LSPDFR Character Creator.
Of course, we'll talk more about the new Character features in LSPDFR 0.4 later. The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to. Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.
Officer Ronson and his clones obviously couldn't make it to the flashlight party.
Stay tuned! We'll be sharing more about 0.4 soon.
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OfficerBlackjack reacted to OfficerFive0 in Lundy's sick ass gta v modsare you feeling alright? do you require medical assistance?
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OfficerBlackjack reacted toDeactivated Memberin Lundy's sick ass gta v modsI'm about as satisfied as I could possibly get with the box Caprice as of now, so I'd like to put some releases out with it.
Would you like to see the Beverly Hills cruiser?
Picture perfect from the exterior, interior is more of a guess since I can't find any shots. Although they did use the same Motorola MDT box as the LAPD.
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OfficerBlackjack reacted to Scuderio in Scuds' CA stuffAs some of you maybe already have seen it, I am working on a Yellow Cab taxi for GTA V. I just need something different which isn't too hard to do.
The liveries you can see are just temporary, if somebody has any good selfmade Yellow Cab liveries, please contact me :)
I will update you guys on the progress of the taxi, but it should be finished soon anyways.
So here is an exterior picture of the Crown Vic:
And here is a picture of the interior, I still need to change the display texture of the iPhone.
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OfficerBlackjack reacted toDeactivated Memberin Lundy's sick ass gta v mods -
OfficerBlackjack got a reaction from DerangedPittman in Random spawning police chaseHave you tried this?
https://www.gta5-mods.com/misc/a-i-police-pursuits-disabler
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OfficerBlackjack reacted toDeactivated Memberin The Official Anime Expo 2017 ThreadI know how much all of my followers and fans love Japanimation. Here's some sick pics to share.'
Anisong World Matsuri ~Japan Kawaii Live~
Sick cars
People
~School Idols~
I'll try to take a shit load of pics tomorrow of cute grills and sick shid. And yeah, my phone is crap at pictures.
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OfficerBlackjack reacted toDeactivated Memberin Lundy's sick ass gta v modsFirst picture of the CHP Monaco!
Unsure if I'll do ELS or not. Either way, I plan on having a custom carcols.ymt for if not all, most of my coming car mods. Utilizing the game's default coronas with the functions of ELS. Yet this car doesn't really have much to function for ELS.
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OfficerBlackjack reacted toDeactivated Memberin Lundy's sick ass gta v modsI hope everyone's ready for a big release wave starting today :^)
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OfficerBlackjack reacted to GlitchGamer in Glitch's Showroom/WIPAn update, working hard.
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OfficerBlackjack reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)Hi all, I'm new here, and there I will show you my progress on Ford Police Interceptor Utility Los Angeles Police Departament that is I'm working on.
Im also planning to make Los Angeles Country Sheriff's Department and California Highway Patrol versions.
Base model from NFS Most Wanted 2012.
This model is supposed to be as close as possible to real life one, so if u find any innacuracy, please let me know.
LAPD
LASD
CHP
LAPD version is released
LAPD (2016 version) is released for alpha testing
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OfficerBlackjack reacted to badass22 in More info about ELS audio strings!!Hello guys! I have GTA 5 with LAPD and LASD vehicles put all as a Los Angeles mod. I have RDE installed including also CHP and FBI. I decided to put ELS CHP vehicles in it, I put the audio strings of POLICE_WARNING and AMBULANCE_WARNING with CHP siren as tones for CHP vehicles, but when I try them in-game, sirens sound is not produced regularly, I mean the sound string doesn't follow the sound rhythm as shown in the audio file when tested out-game. I don't know why. Is there a way to make the sound be produced regularly? Because it's the only way I can put a separate siren appositely for ELS CHP vehicles in GTA with RDE. Is there a way to do so? Or I have to wait for the ELS plugin update because there will be more audio strings?
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You were probably linked here via our ELS vanilla pack; so first and foremost welcome, and thanks for stopping by.
The response has been quite nice, plenty of comments, reviews and featured in less than 24 hours, all that good stuff; very nice for a pack of vanilla cars. So I guess a bit of backstory; originally, this pack was going to be a one off, initial release and that's it, I'd stop by and patch/fix bugs and address issues that arose; but that's it. Noting the feedback we've gotten; we cannot do that; so we opted to instead expand the pack. So far, we are going to do two expansions; dubbed "patch 1" and "county pack". Patch 1 is currently being worked on, and will expand the LSPD to include the Riot, the Insurgent, the Maverick and the Predator. The county pack; which will come later, will include the Sheriffs and Park Rangers.
Riot:
In addition; due to the response to the rear traffic advisor; which uses 7-8-9-9-8-7 as a pattern, will be converted to 7-7-8-8-9-9 in a future update; converting it from a unique setup to a standard t/a pattern.
@DukSezQuak and myself will try to keep this up to date with what we're working on. If lore cars aren't your thing; we have future plans regarding non-lore stuff, it's only in the talking phase, and we'll touch upon it when appropriate.
If you got here via the forums; you can check out the vanilla ELS pack here:
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Well, no, it's not, it's in development, considering there are many bugs that still need to be ironed out.
I also don't see why you feel the need to berate Dila and the rest of the RDE team with this uninformed, pointless and incredibly short sighted comment.
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OfficerBlackjack reacted to Cameron Waller in OfficerWaller's Garage { Current Project: 1990s Orange County Sheriff, Ca PackMore screenshots of the pack so far.
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OfficerBlackjack got a reaction from 11john11 in Uniforms & PedsI have to agree. GTAIV had raincoats and head skins I liked. What happened to the raincoats and the ped models in development for GTAV and made them garbage, I'd rather have IV's heads with V's uniforms. Male cop is in Patchday9 and female cop is in Patchday4. Props like Glasses and Hats are in x64e