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Jdh1221

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  1. Like
    Jdh1221 got a reaction from Emir124 in Crash During Startup issue   
    If you all upgraded to the newest Ragehook today, it is still not working, and will give you the same message that it's an unsupported game version and/or crash at startup. They should be working on a fix. 
  2. Like
    Jdh1221 got a reaction from Lucky162 in Scripthook conflicting with pursuit backup   
    I just recently installed the latest version of ScripthookV (for a couple of plugins that required it), and ever since, when I call for backup, the units spawn but don't move or engage the suspect. I have seen numerous people having the same issue, and I believe it's come down to the current Scripthook version not working with LSPDFR properly. Anyone else experiencing this and know any temp fixes? 
    Here's a snippet of my recent Ragehook....
     
    Also, let it be known that while some people have had success in getting it to work by disabling lines in the trainer (PoliceIgnorePlayer and NeverDispatchCops), mine were disabled by default, so it had no effect on the issue. 
  3. Like
    Jdh1221 reacted to LukeD in Little to no callouts   
    The busy state is a known issue and they're working on a fix for it, basically the toggle busy state is backwards meaning:
    Busy = Yes, receive callouts
    Not Busy = No, don't receive callouts
     
    I would check the .ini file because you may have installed the mod with the default state being not to receive callouts, so when you appear on duty you are by default busy and so wont receive callouts.
     
    As for the lack of callouts you can adjust this in the .ini file, there is 3 lines in there near the top which should say something like:
    minTimeBetweenCallouts = 60
    calloutMultiplier = 250
    maxTimeBetweenCallouts = 120
     
    Something like that anyway, I don't have my install handy to check them :P
    Basically if you adjust the minimum time and maximum time it will alter the times between callouts, so if you lower the maximum one you will get more callouts closer together (because you lower the range available) and if you make the multiplier higher it will increase the number of callouts possible.
     
    Hope this helps.
     
    (for other experienced users, if I have gotten the .ini file names wrong correct me please, I'm on my laptop so have no way of checking if they're right)
  4. Like
    Jdh1221 got a reaction from captaincanada in Possible crash prevention (circumstantial)   
    Just in case some people didn't realize, there seems to be crashes when commanding someone to exit their vehicle (and sometimes even trying to arrest them within the vicinity of the vehicle). This obviously means that this command is bugged, but I've found out a temporary prevention measure. When aiming at the civilian inside their vehicle, instead of pressing 'E' to force them out of vehicle (and cause a crash), press 'G,' which--for the time being--will port them to the top of the car, thereby allowing you to arrest them safely. Hope this helps.

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