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How to force a lightbar to always spawn?

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  • Deactivated Member
    Deactivated Member

    In OpenIV you need to navigate to; update/update.rpf/common/data/levels/gta5/vehicles.meta Open the vehicles.meta in a text editor and search the name of the car you replaced. After finding the lines

  • It works, thank you.

  • I've solved it, you have to replace the vehicles.meta file, not just drag the modified file inside Open IV, if not, you won't change anything. Cheers

In OpenIV you need to navigate to; update/update.rpf/common/data/levels/gta5/vehicles.meta

Open the vehicles.meta in a text editor and search the name of the car you replaced. After finding the lines for the car, navigate down until you see a list of flags. In the flags list, add; FLAG_EXTRAS_ALL.

  • Author

In OpenIV you need to navigate to; update/update.rpf/common/data/levels/gta5/vehicles.meta

Open the vehicles.meta in a text editor and search the name of the car you replaced. After finding the lines for the car, navigate down until you see a list of flags. In the flags list, add; FLAG_EXTRAS_ALL.

It works, thank you.

  • Author

not work for me why? i have edited the vehicles.meta but in game its still spawn without lightbar

You might need to remove a flag, I had to remove a flag named  "FLAG_EXTRAS_REQUIRE"

I'm not sure what it was called, just look for "FLAG_EXTRAS_REQ...."

 

You might need to remove a flag, I had to remove a flag named  "FLAG_EXTRAS_REQUIRE"

I'm not sure what it was called, just look for "FLAG_EXTRAS_REQ...."

 

Im having the same problem and that didn't worked either :( 

 

 

if someone knows what flag we should add to the sheriff model to have them too always with all extras pls tell me

 

 

So I downloaded this Sheriff CVPI by @F5544, as well as his LSPD MX7000 CVPI.

The LSPD vehicle has only the one lightbar, which, in my first patrol with it installed, never spawned for me on AI vehicles. I never had to call any Sheriff backup, so I'm not sure on that one. The Sheriff CVPI has two lightbars, and both vehicles have multiple extras, including two possible options for ram bars.

My question, @Lundy, is, if I add this FLAG_EXTRAS_ALL flag, are the vehicles going to spawn with every extra? In other words, will the Sheriff car have two lightbars, two ram bars, etc? The name seems to suggest that, so I'm just wondering.

Thanks!

EDIT: I just realized something. I posted this in your LSPD CVPI's comment thread, F5544. But I thought I'd post it here too.

The default LSPD Stanier has two lightbars, and it would always spawn with at least one of them equipped. I was thinking, there has to be a way to do that with custom vehicles. What if it's based on the ID number of the extra component?

What if R* hardcoded the game to always recognize Extra ID's 1 and 2, for example, as lightbars? And the game might be programmed to always spawn the vehicle with at least one of those extras enabled? I think one of the vehicles had a lightbar in extra slot #3, if I am not mistaken.

I'm curious to test that out, to see if that is indeed the case. Because if you take a look at the vehicle selection screen, between the Stanier, Buffalo, Interceptor, Sheriff Stanier, and Unmarked Stanier, Extras 1 and 2 are ALWAYS there as some sort of optional component, either a lightbar (Stanier), spoiler (Buffalo), or a ram bar (unmarked), and I have never seen those vehicles spawn without at least one of those two extras. That has to be it!

Edited by Stealth22

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

So I downloaded this Sheriff CVPI by @F5544, as well as his LSPD MX7000 CVPI.

The LSPD vehicle has only the one lightbar, which, in my first patrol with it installed, never spawned for me on AI vehicles. I never had to call any Sheriff backup, so I'm not sure on that one. The Sheriff CVPI has two lightbars, and both vehicles have multiple extras, including two possible options for ram bars.

My question, @Lundy, is, if I add this FLAG_EXTRAS_ALL flag, are the vehicles going to spawn with every extra? In other words, will the Sheriff car have two lightbars, two ram bars, etc? The name seems to suggest that, so I'm just wondering.

Thanks!

EDIT: I just realized something. I posted this in your LSPD CVPI's comment thread, F5544. But I thought I'd post it here too.

The default LSPD Stanier has two lightbars, and it would always spawn with at least one of them equipped. I was thinking, there has to be a way to do that with custom vehicles. What if it's based on the ID number of the extra component?

What if R* hardcoded the game to always recognize Extra ID's 1 and 2, for example, as lightbars? And the game might be programmed to always spawn the vehicle with at least one of those extras enabled? I think one of the vehicles had a lightbar in extra slot #3, if I am not mistaken.

I'm curious to test that out, to see if that is indeed the case. Because if you take a look at the vehicle selection screen, between the Stanier, Buffalo, Interceptor, Sheriff Stanier, and Unmarked Stanier, Extras 1 and 2 are ALWAYS there as some sort of optional component, either a lightbar (Stanier), spoiler (Buffalo), or a ram bar (unmarked), and I have never seen those vehicles spawn without at least one of those two extras. That has to be it!

Then instead of putting _ALL at the end, put _REQUIRE. This'll make sure that an Extra always spawns, but no more than one extra at a time.

Has anyone figured it out with F5544's MX7000 model? If I do _ALL, then the two different rambars will spawn together. If I do _REQUIRE, the chance of MX7000 spawning is still slim to none, instead spawning the rambars as well as the rear dash lights a lot more.

Then instead of putting _ALL at the end, put _REQUIRE. This'll make sure that an Extra always spawns, but no more than one extra at a time.

Is that require flag on by default? If so, that throws my theory out the window. :pinch:

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

Is there a way to only have one lightbar spawn on the vehicle for F5544 Sheriff CVPI model that includes the Code3 21TR and FedSig Vista? I want the CVPI to only spawn witht he Code3 21TR.

  • 7 months later...

Has anyone found a solution to to this? Even if I get the car with only one lightbar it spawns slicktop. Anyone know how to fix it? Is it possible to modify the vehicle files to get rid of the lightbar we don't need?

The best LSPD officer in San Andreas.

Still having trouble with this myself. I have a model that has four extras but I only want one of them to spawn all the time. I tried FLAG_EXTRAS_REQUIRE and <requiredExtras>Extra_#</requiredExtras> but it just wont work.

 

Kinda a side note too, does anybody know how to make trailers work with any car? I put the smalltrailer and boattrailer under <trailers> just like the Bison but it didnt work either

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