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The Final Countdown - LSPDFR Trailer 2

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​You see you didn't mention non-steam. Now it wont work for me. Have to undo the firewall.

I thin to prevent it in steam you have to turn off auto-update. But I'm not sure.

"Some say that the outline of his left nipple is exactly the same shape as the Nurburgring, and if you give him a really important job to do, he’ll skive off and play croquet."

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  • ​This is a nice way to think of it. I apologise if my absence from this topic has been alarming, and I'm sorry that we don't have something for all of you to play yet.  To be completely honest, if we

  • GamerNoobJay
    GamerNoobJay

    :D

  • ​We'll be fine.

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You don't just accidentally do something like this.  It is a very targeted attempt to stop script modifications. 

​thanks for letting us know Sam.  Why did Rockstar lie to us?

​thanks for letting us know Sam.  Why did Rockstar lie to us?

Why did Rockstar lie to us? Because they're a multi billion dollar corporation in it for whatever money they can get. They say they love modders but that's only to save face and sell more copies of the game. Meanwhile they are laughing all the way to the bank in their solid gold jets smoking giant Cuban cigars, sipping champagne surrounded by money sluts. They don't give a squirt of piss for their customers. That's why.

Rockstar's main concern was breaking modding in online play, which most of us have been against since people were abusing it. They broke single player mods as collateral damage. It will take time, but there will be a workaround. Can't blame them for responding to all of the online mod related complaints.

Rockstar's main concern was breaking modding in online play, which most of us have been against since people were abusing it. They broke single player mods as collateral damage. It will take time, but there will be a workaround. Can't blame them for responding to all of the online mod related complaints.

 

 

This update wasn't about stopping online modders, if it was then rockstar would've REALLY messed things up

​because they're fuck boi's!

​that is true.. I don't understand why they don't want us to mod single-player. Its for our enjoyment and we aren't hurting anybody.

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​thanks for letting us know Sam.  Why did Rockstar lie to us?

​I'm sure Rockstar do to an extent appreciate what the modding community have done for their games.  If you look back to San Andreas, things like MTA (one of the multiplayer mods for it), were actually recognised by Rockstar and if I'm not mistaken, there was even some communication between them.  The problem here is probably quite simple.  GTA isn't what it used to be - it now includes regular updates to keep people playing it.  With these regular updates comes the chance for Rockstar to address other issues at the same time.  One of these issues just so happens to be that the online portion of their game, which is now a key part of it, was essentially unplayable.  Of course the optimal solution is one which prevents modding in online, while allowing it offline, but this is probably quite hard to do.

Modding comes as an added bonus to the game.  Rockstar will recognise the benefit of it as far as the PC version of the game is concerned.  They will be well aware of the countless hours of added gameplay and the thousands of extra purchases of the game it generates - this is a certainty.  By no means is it essential, however.  The game will survive without modding, Rockstar will still make multi million dollar profits on it.  Don't expect them to bend over backwards to come up with an intricate solution to modding, when the simple solution is to remove it.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

​I'm sure Rockstar do to an extent appreciate what the modding community have done for their games.  If you look back to San Andreas, things like MTA (one of the multiplayer mods for it), were actually recognised by Rockstar and if I'm not mistaken, there was even some communication between them.  The problem here is probably quite simple.  GTA isn't what it used to be - it now includes regular updates to keep people playing it.  With these regular updates comes the chance for Rockstar to address other issues at the same time.  One of these issues just so happens to be that the online portion of their game, which is now a key part of it, was essentially unplayable.  Of course the optimal solution is one which prevents modding in online, while allowing it offline, but this is probably quite hard to do.

Modding comes as an added bonus to the game.  Rockstar will recognise the benefit of it as far as the PC version of the game is concerned.  They will be well aware of the countless hours of added gameplay and the thousands of extra purchases of the game it generates - this is a certainty.  By no means is it essential, however.  The game will survive without modding, Rockstar will still make multi million dollar profits on it.  Don't expect them to bend over backwards to come up with an intricate solution to modding, when the simple solution is to remove it.

​Damn man you seem to be hit pretty hard by this :(

Did this update fuck up modding THAT much? How big of a roadblock is this to LSPDFR's development? I know you guys were probably very close to your first build (I'm not asking for dates), is that still the case?

​I'm sure Rockstar do to an extent appreciate what the modding community have done for their games.  If you look back to San Andreas, things like MTA (one of the multiplayer mods for it), were actually recognised by Rockstar and if I'm not mistaken, there was even some communication between them.  The problem here is probably quite simple.  GTA isn't what it used to be - it now includes regular updates to keep people playing it.  With these regular updates comes the chance for Rockstar to address other issues at the same time.  One of these issues just so happens to be that the online portion of their game, which is now a key part of it, was essentially unplayable.  Of course the optimal solution is one which prevents modding in online, while allowing it offline, but this is probably quite hard to do.

Modding comes as an added bonus to the game.  Rockstar will recognise the benefit of it as far as the PC version of the game is concerned.  They will be well aware of the countless hours of added gameplay and the thousands of extra purchases of the game it generates - this is a certainty.  By no means is it essential, however.  The game will survive without modding, Rockstar will still make multi million dollar profits on it.  Don't expect them to bend over backwards to come up with an intricate solution to modding, when the simple solution is to remove it.

​thanks for clearing this up Sam

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​Damn man you seem to be hit pretty hard by this :(

Did this update fuck up modding THAT much? How big of a roadblock is this to LSPDFR's development? I know you guys were probably very close to your first build (I'm not asking for dates), is that still the case?

​We'll be fine.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

​I'm sure Rockstar do to an extent appreciate what the modding community have done for their games.  If you look back to San Andreas, things like MTA (one of the multiplayer mods for it), were actually recognised by Rockstar and if I'm not mistaken, there was even some communication between them.  The problem here is probably quite simple.  GTA isn't what it used to be - it now includes regular updates to keep people playing it.  With these regular updates comes the chance for Rockstar to address other issues at the same time.  One of these issues just so happens to be that the online portion of their game, which is now a key part of it, was essentially unplayable.  Of course the optimal solution is one which prevents modding in online, while allowing it offline, but this is probably quite hard to do.

Modding comes as an added bonus to the game.  Rockstar will recognise the benefit of it as far as the PC version of the game is concerned.  They will be well aware of the countless hours of added gameplay and the thousands of extra purchases of the game it generates - this is a certainty.  By no means is it essential, however.  The game will survive without modding, Rockstar will still make multi million dollar profits on it.  Don't expect them to bend over backwards to come up with an intricate solution to modding, when the simple solution is to remove it.

​This is the best clarification ever that could ever exist from a professional developer.

 

I wonder, now that they decided to trash modding community to patch their online part of the game, Does this mean that this is going to be like jailbreaking: each update breaks the mods, and developers have to work hard to reintegrate their scripts/loaders every time?

 

I also wonder about something else; How much  percentage of GTA V's playerbase is using the online mode?

I mean, not all parts of the world have good internet with good ping to rockstar servers, not all players are interested to play online and  We have the modding community.

 

Well, I guess it's easy for them enough to mess with the hashes and native functions and all of those technical stuff.

Okay, this has got to be one of the biggest lies on the Internet. I'm not even going to tell you how wrong you are

​When accusing people of lying, it would be better if you'd do even the teeniest bit of research, which would tell you that Microsoft has a public beta/preview version out; getting it just requires signing up for it with a Microsoft account. Beyond that, Microsoft does have a program that gives developers broader access to prereleases; it's called an MSDN subscription, and it gives access to large amounts of Microsoft software, from versions too old to even be supported for customer use anymore to some prereleases of new stuff.

​When accusing people of lying, it would be better if you'd do even the teeniest bit of research, which would tell you that Microsoft has a public beta/preview version out; getting it just requires signing up for it with a Microsoft account. Beyond that, Microsoft does have a program that gives developers broader access to prereleases; it's called an MSDN subscription, and it gives access to large amounts of Microsoft software, from versions too old to even be supported for customer use anymore to some prereleases of new stuff.

Sorry meant to apologize to that person. I misread the post, I thought the person said something along the lines of "I got an early version of windows 10 that'll come out in July". A thousand apologies, just me being my dumb self as always :P

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