Reputation Activity
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ZombLee reacted to Reddington in Outdated Script Hook VAs with every single GTA update, mods such as ScriptHookV will break, and no, there's nothing that can be done. Just keep an eye on the ScriptHookV website for an update.
Closing.
If you feel this topic has been closed in error, please report this post.
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ZombLee got a reaction from Specialist308 in Your best LSPDFR screenshots?My best screenshot gearing up to head out on a Vinewood Night Watch.
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ZombLee reacted to unr3al in New multiplayer Co-op for Grand Theft Auto VThat's not a focus right now, and likely won't be for some time. We already have LSPDFR and RageHook to worry about.
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ZombLee reacted to LMS in New multiplayer Co-op for Grand Theft Auto VThe current project state would not fit our requirements, no. If we should ever consider to actively develop a multiplayer version, we'd evaluate the available solutions, so this one might still help then.
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Not a problem, the audio there was just to get everything working. As I said, it's not final and I've got a bit of tweaking to do.
I'm glad you like it.
Forgot to mention in the original post, but the settings are all customisable. The number of units that respond is randomly generated. By default, there's a minimum of 3 normal units will respond and a maximum of 8. Between 0 and 2 swat units will respond also.
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ZombLee reacted to Flashback in MDT/MDC LSPDFRShould I take the time to design/start development on a new MDT/MDC for GTA V / LSPDFR? or Not?
If you have suggestions on what if should include let me know here. I will make an announcement here on Monday, October 26th, 2015, give the poll sometime. If I get enough interest and decide to take on the project, no yelling and/or complaining that it is taking forever. I am not getting paid and I am doing this to help enhance/expanded your role-playing experience, remember that.
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ZombLee reacted to Flashback in MDT/MDC LSPDFRI have received a handful of votes here and a number of private messages on the existing MDT site. I am most likely going to start development of the new CAD, but I am looking for community input.
The current version is a single player roleplaying environment that has automated dispatching (random callout, not in game).... The user also has the ability to launch the MDT chat to talk with other users but cannot be attached or view the users active calls. Keep the Single-player roleplaying with automated dispatching as it is now....?
BUT.....
I came across a few community members who expressed their interest in a format similar to the original (not old) version of the MDT created by Braveheart. Where it was a MDT/MDC for ANY online user and it even had somewhat of a court structure associated with it as well. Do we have enough users interested in being a part of the court system?
AND...
What are the roles that the community members like to take on? Such as dispatcher or police officer? Maybe something else? Although this would not be a CLAN "multiplayer" setup, it would have multiple users able to view and respond to a call, however, this would require that a dispatcher be staffed on the MDT at all times to attach and clear responding units.
OR....
There are so many other MDT/MDC sites out there that no one could careless what I do and whatever is created is created and that is that....I can do that as well and let whoever wants to use it use it and be done with it.
I appreciate everyone's time in advance and your comments. Feel free if you wish to share more privately to send me a message, take care.
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ZombLee reacted to OfficerJessica in Police Precinct Business Sim...What?Have you heard of a game in development called 'This Is The Police'? It's basically most of what you described - you play as a police chief with six months of his career left before retirement, you control deployment of officers, handle public relations etc. and you have a choice to be corrupt and get bribe money. You might like that.
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ZombLee reacted toDeactivated Memberin Police Precinct Business Sim...What?You'd have to rely on other people to do something like this. The LSPDFR devs are nowhere interested in making LSPDFR a full on roleplay simulator.
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ZombLee reacted to Sam in LSPDFR 0.3 - Hot PursuitThis is the fifth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
While we've already added an amazing amount of cool new features to 0.3, an update to LSPDFR, or even LCPDFR, wouldn't truly be an update without some further refinement of the pursuit system. It is, in many ways, one of the largest and most important parts of the modification and with 0.3, we've been taking the time to make a number of small but noticeable improvements. From more cautious cops to more daring suspects, we think you'll really enjoy pursuits in 0.3.
And in a refreshing change - I think for this update, we'll let the pictures do the talking...
Allow me to quickly note as well. No, we don't have a release date for 0.3. Releasing a new version of LSPDFR is actually quite the mammoth of a task - one that you can't simply put a date on. We're putting out these previews as it is something that the majority of our fans asked for, and it gives us a great opportunity to get feedback on the modification as we develop it.
Will your game be rocking LSPDFR 0.3 soon? Absolutely, but we're not quite ready to define exactly when that will be.
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ZombLee reacted to Sam in Ask for ID - Leave on Screen Longer PleaseWe introduced the radio system for a reason. There's no need to go to your car's computer to check IDs.
And, the system we use is fully native to the game. If you go to the pause menu you can bring up the 'brief', showing the latest notifications.
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ZombLee reacted to marine9077 in RAGE Plugin Hook HelpThis is somewhat common, I have the same issue. Nothing has changed on my end, absolutely nothing.
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ZombLee reacted to l3ubba in Policing in AmericaFor the most part these topics have already been covered in other threads so I'll keep my answers short as I hate repeating myself all the time.
1. Yes
2. There is police brutality that occurs in this country but it isn't as rampant as the media would like you to believe.
3. For the most part no. There are a few agencies with equipment out there that I believe is a little excessive (MRAPs) but I also think they only took that equipment because it was free as opposed to buying something that would be more appropriate but also costing more money.
4. No, there isn't enough education and if people want to know more about law enforcement tactics and issues then I encourage them to educate themselves on it. However I don't think the public really wants to know everything because it is scary, it is gruesome, and it isn't nice. I have seen some horrible things on calls, things that no one in the public could even imagine and I'm okay with that. I respond to those calls and deal with those things so that others don't have to see that kind of stuff. What I would rather see education be spent on is criminal statutes, case law, and constitutional rights because there are far too many people telling police officers what the law is or what their rights are when 90% of the time they don't have a clue what they are talking about. What they are saying is either taken out of context or completely wrong.
That is because our country is more violent than most other countries. We have a much larger population and more violent crimes than most other 1st world countries and as an American I am not proud of that and I definitely think it is an issue that needs to be addressed somehow.
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ZombLee reacted to Keithy in Policing in AmericaHonestly, I've never experienced police brutality, and I think with all the recording people do these days, we really only see the bad. I saw that police brutality is actually VERY uncommon. I believe this whole-heartedly. I think police officers are very brave people, but like all people with power, sometimes it'll go to their head. All in all I think the media is certainly not helping, but I don't think the police are bad in any way. Every job has its bad seeds. I actually feel bad for the police just because they have to deal with people harassing THEM now just because everyone is so scared they're going to have their rights violated.
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I like to refer to the Noose air support as the "fuck it, I'm done with this" approach. :)
I love reading comments about how things are "stupid" and "unrealistic" and how they are not "roleplayable". Because let's face it these guys, they clearly drive home from their 8+ hour shift at work, pay their bills, go food shopping, pay their car insurance and then when they get home they make dinner, do the house chores and sit down on the sofa to watch tv for a few hours before going to sleep and doing it all again the next morning. And then of course at the weekend they go for a few rounds of golf, maybe walk the dog and do a bit of gardening, wash the car and play some games. All of course being done in a game where you can fit more than 20 guns, not of course forgetting a rocket launcher, RAMMED up their arsetardis, of which when they fire it every police officer in the universe warps into existence to kill them and when they die they walk out of the hospital having paid their $5,000 magical surgery bill that somehow successfully managed to remove a war's worth of bullets from their body and replace any internal organ that got turned into soup in the process.
You guys do really make me giggle :)
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ZombLee reacted to Sam in LSPDFR 0.2 Delay Update - 13 JulyTo follow on from the previous update I posted yesterday, we're still hard at work preparing LSPDFR 0.2 for release. At this time, it would appear that all issues caused by the latest update to GTA V have been resolved. Indeed, I spoke of the problem and its solution in more detail in the previous update regarding 0.2.
Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself. These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to. Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results. Nonetheless, I'm hopeful that we'll find the problem and resolve it relatively soon.
While LMS has been hard at work debugging most of our issues (both the ones caused by Rockstar's protections and ones of our own making), I've taken advantage of the extra time to add more polish to LSPDFR 0.2, and even introduce a new feature which I know will be very popular. To complement the police computer in a vehicle, here's a sneak peek of the equivalent system on foot:
Bear with us as we work this out. I guarantee you that LSPDFR 0.2 won't disappoint.
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ZombLee reacted to ElementDevelopment in LSPDFR 0.2 Update - 12 JulyOne day Rockstar is going to remove all mods from their game and see its followers and its players fall off its popularity chart and its funds for future Grand Theft Auto making will be completely gone.
Anyone want to protest Rockstar?
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ZombLee reacted to Sam in LSPDFR 0.2 Update - 12 JulyJust as a quick update, we're doing our best to continue to fix things up. The main cause of the performance issues was resolved earlier today, although there's still one problem which is resulting in script crashes.
There's a good side to this delay as well though - we've been able to polish things up somewhat and even add in some little details that weren't going to make the original release.
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ZombLee reacted to Kchris in LSPDFR 0.2 Update - 12 JulySo R* attacks the thing that keeps their games alive and results in better sales. Seems like an amazing sale tactic to me, let's face it if it wasn't for mods I'd stick with my GTA copy on the 360 and so would a bunch of other people who own consoles as well as PCs. There are still tons of mods for GTA IV despite it being 7 years old and R* should realise that without the dedicated community of modders GTA would not live long.
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ZombLee reacted to Sam in LSPDFR 0.2 - Stun Guns & MoreThis is the final part of our LSPDFR 0.2 preview series. For more information about the changes we're making with 0.2, take a look at the previous installments in this series, found here:: http://www.lcpdfr.com/forums/forum/880-news-updates/
LSPDFR 0.2 not only goes some way in addressing a lot of the feedback we received as far as features were concerned, but it also includes a large number of fixes for issues reported to us. A full list of these fixes will be published with the release, although among the things we sorted out are many of the frustrations people had with arresting, as well as traffic stop suspects reversing into players and the problems with detecting vehicles for traffic stops.
Aside from these fixes and the features we've already covered, there's still more to talk about. One of the big things that we saw people wanted was the return of the stun gun. Thankfully, with the inclusion of a stun gun in the game, this was quite an easy task unlike in LCPDFR. LSPDFR 0.2 introduces support for both the player and all AI officers to use stun guns. The AI support has been somewhat improved since LCPDFR 1.1, with more fluid animations and better mechanics in general thanks to the stun gun already being present in the game. Players are also now given a stun gun when going on duty, and we've been experimenting with AI configuration flags to make suspects tougher, so that they don't die after one hit - currently this works for all callout spawned criminals, and we hope to expand it universally.
Stun guns make their return in LSPDFR 0.2, with player and enhanced AI support. Shown is an AI officer drawing his.
One of the other main things that we've been experimenting with in 0.2 is audio. GTA V comes with a massive amount of police related audio which is fantastic, and we're looking to take advantage of this as much as we can. For 0.2, we've introduced a basic version of the Police Scanner seen in LCPDFR 1.1, with a couple of key differences:
The weird clicking noises between sounds have been drastically reduced. More variations of audio lines are present. You will now hear other officers talk on the radio too. Of course, this is still very much an experimental system and we'll be looking to make extensions and improvements in future versions.
As this is the final installment in this update series, instead of promising another article the next day, we'll promise something else: LSPDFR 0.2 - coming very, very soon.
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ZombLee reacted to Cbeck133 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?For some people like myself the "J" key doesnt work. I need to go into the menu system to manually switch it.
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ZombLee reacted to Wonka45 in LSPDFR Future DevelopmentI havent seen any mod that does this, but what would be really cool if the random stealing events would be implemented. Like when you are in singleplayer and you see someone robbing someone and you have to chase him, and then have option to keep the stolen money or return it. But in this mod you could just catch the criminal..
I havent seen any mod that implements these random events so is there somekind problem why they cant be done? It would be really cool addition to this mod especially. :D
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ZombLee reacted to Sam in LSPDFR Future DevelopmentOverview
With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR. Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself. Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time. Perhaps now would be a good time to remind everyone that the game was released two months ago.
If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0. There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0. Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified. Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens. Despite there being two months since release, these are features that are both in LSPDFR 0.1.
What about stop and frisk, etc.?
Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects. This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air. Nicely though, this animation was something we had to work with in GTA IV. In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them. The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians. At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV. Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
So, what does this mean for future development?
We'll do what we can with what we have. Indeed, as time goes by, more progress will be made. There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc. This has always been a planned feature of LSPDFR ever since I first saw the interior. Using the interior is entirely different thing, however, as it is simply not loaded outside of Online. There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification. We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things. You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before. Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects. Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
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ZombLee reacted to vynlthrash in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?I have a feeling..once everyhing is opened up....lcpdfr will look alot less advanced..i think lspdfr will be all and more..They did a great job so far...and im sure they will continue
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ZombLee got a reaction from vynlthrash in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?I'm extremely tardy to the party in this response, but @Sam was very kind to quote me a few pages back and go into detail why/why not some of my suggestions could be or couldn't be included and that is just fantastic. I really appreciate you going into depth, and why you made the decisions you made.
You cited not wanting a gigantic wall of text clouding up the screen in order to include the interactions that there are just no animations included for. This is very understandable and I think there's definitely two camps included on how they would respond to this. You have the people who just can't be bothered and they don't want this in their game. They want the hot pursuits and the shootouts, the non-stop 80's cop action flick.
Then you have weirdos like me. When I patrol, I want maximum realism, even though it is just a video game. I'm recording for an audience on YouTube comprised of like minded people who want me to investigate the driver and make sure he doesn't have a warrant out for his arrest. People who, when a wall of text appears on my screen, they know I'll read it aloud and react accordingly, without caring that my police character in game didn't actually go through the animation of frisking the individual...they only cared that I had the foresight to frisk him and discover that knife and baggy of drugs before I detained him and placed him in my cruiser.
Yes it would be fantastic if there were animations for every interaction just like there was in LCPDFR, but if you don't include that simulation, or the text or the immersion, I might as well be playing Enforcer: Police Crime Action. LCPDFR was a fantastic almost down to the bolts police simulation, the only one available on the market. It trumps professionally done police simulations (The whole 5 available to play on the market) just by pure immersion and attention to detail.
It's really difficult making the proper decision on how to appease both camps. If I'm honest, there is no way to appease everyone. Some, like me, want the wall of text because the options of how we deal with our suspects is what engrosses us, what brings us our immersion. For others, shooting first then asking questions is how they play. Some could argue as say include an option to shut off the wall of text, but I understand that that would be very difficult to code.
Whatever the case I saw a few posts really lashing into Sam and the other developers of LSPDFR and that is truly shameful. If you guys can do so much better, go make your own. All I know is I appreciate what has been done, and I know over time as they learn more about GTA V's file structure and how to program and use assets to suit their tastes, we're gonna have a very cool mod on our hands. I have faith that it will only get better over time. Let's take a step back and look at what we have: Like Sam said, it's only 1.5 months after the PC release and we already have a functioning, and stable police mod. Imagine what the next 1.5 months will look like in terms of new features and improvements.
We just have to be patient.