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Police drag fallen officers out of harm's way. I find this amazing.

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​It would be cool if there would be a rank system in LSPDFR, where you can boost your promotion by dragging officers and other good things.  I wish the paramedics also do this. :smile:

​I'm sure one of the amazing scripters here will be able to make the paramedics drag AI.

Gotta keep it knockin' like a work boot in a dryer.

If only they didn't die as soon as they fall to the ground. It sounds odd, but I somewhat miss the incapacitated animation in IV. 

​Why is that odd? GTA IV's injury system was far more better than GTA V's. People instantly die being punched, God Paramedic Lord. 

I have never seen that happen in my playtime. Does it happen in Online as well, or just SP?

O/T in spoiler.

​Why is that odd? GTA IV's injury system was far more better than GTA V's. People instantly die being punched, God Paramedic Lord. 

​A good few things in GTA 4 are superior in my opinion than they are in GTA5. For example, pedestrian AI in general. If they fall, they reach out to grab something to try to catch themselves.

I also prefer GTA4 handling over GTA V's - the tyre grip feels a bit silly, but it feels more realistic. Granted, I can see why GTA V would need the arcade handling.

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I replicated it several times. After a police car showed up, I killed one of the officers, let the other one live, and got about a block away. If you wait it out, at some point, they'll go to pick up the dead officer (most of the time). Note that, if you approach the officer while he's dragging the dead, he'll drop the body and open fire on you fairly quickly.

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If only they didn't die as soon as they fall to the ground. It sounds odd, but I somewhat miss the incapacitated animation in IV. 

​I'm not a fan of how they go into the feedle postion and then die. They always do that!

Edited by HomerS

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