Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Common Standard For GTA V Modding

Featured Replies

Hello,

 

We are 2 months away from the GTA V PC release, and I have been doing some thinking. This represents an entirely clean slate for the GTA modding community. We get to start over. Looking back, you can see how amazing mods made GTA IV. On the other hand, it was very messy, partially because the GTA IV PC port was messy, but the overall method of installing mods into the game often require re-installing if something was messed up, and mods did not "play nice" with each other. If you have a lot of mods the game will crash more often, and some do not work well with others.

 

Going into the GTA V release, the modding community should adopt a sort of common standard for exactly how mods in GTA V should work, how they should be organized, etc. It would be amazing to have program that could manage all of your mods, allowing you to install and uninstall mods, as well as restore the game to vanilla with the touch of a button.

 

I realize that a lot of this is dictated by exactly how Rockstar ports the game to PC and the way we are able to have it run mods, the way its file system works, etc., which can only be determined upon its release.

 

Overall, the GTA V PC release represents an opportunity for a clean slate that we have not had since December 2008, when GTA IV came out for the PC.

 

Hopefully, if the GTA V PC port is as solid as some of Rockstar's other ports, and PC games in general, we should be in great shape for mods, but lets try to make the modding process a cleaner, and more organized effort.

 

 

 

Thanks.

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/2378/sig.jpg[/img]

Yeah.I was thinking about this for the past few months to.It will be interesting to be modding a game from its launch to see how this all takes off.I did not start modding GTA IV until 2009.And before i started modding IV i hated the game.I was such a disappointment to me coming from SA. A lack of features and over blandness of the city was a huge factor in my opinion at the time of IV launch.But modding changed all that for me. Fingers crossed for LSPDFR. But if i could just make myself never wanted by police in V the police simulator is almost in game alrdy.

CopFlashingLights.gif 

Dell XPS 8300   OS: Win 10 64 bit

Intel Core i7 -2600 3.70GHz   10GB Ram

NVIDIA GeForce 1050 GTX

 

If we are discussing the adoption of 'Common Standards', I'd like to see one CVPI template (there's like 3), one Tahoe template (there's at least two), etc. Furthermore, every modeler helps design a new fleet of vehicles for GTA V utilising the best parts from existing ones, combining each into one vehicle.

 

Thoughts?

 

Cheers.

0uYcObx.jpg

If we are discussing the adoption of 'Common Standards', I'd like to see one CVPI template (there's like 3), one Tahoe template (there's at least two), etc. Furthermore, every modeler helps design a new fleet of vehicles for GTA V utilising the best parts from existing ones, combining each into one vehicle.

 

Thoughts?

 

Cheers.

I'd be great, since other than aftermarket equipment, a vehicle isn't going to vary much at all.

If we are discussing the adoption of 'Common Standards', I'd like to see one CVPI template (there's like 3), one Tahoe template (there's at least two), etc. Furthermore, every modeler helps design a new fleet of vehicles for GTA V utilising the best parts from existing ones, combining each into one vehicle.

 

Thoughts?

 

Simply impossible, since all models are different. You need different templates. Everybody has his own preference when it comes to models. Some care about poly count, some about quality. You're hardly able to combine both.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.