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Cj24

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  1. Like
    Cj24 got a reaction from Officer Storm in Cj24's Modifications   
    Latest mods uploaded on LCPDFR:








     
    More mods can be found on LCPDFR, GTA Universe, GTA4-Mods and gtainside.
  2. Like
    Cj24 reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    Realism Dispatch Enhanced 3.1 has been released!
    We hope you enjoy it!
  3. Like
    Cj24 reacted to Kane104 in Limit daily upload count   
    To be fair, Nutt's textures exceed the quality by far of what you'd normally see in the gallery filebase and to use him as an example just isn't fair. Its perfectly reasonable to have multiple uploads of various textures since showing them all off in a single image without uploading externally is rather impractical. Where you do have a valid argument is if someone chooses to upload up to 5 or more images attempting to showcase every angle of a model.

    If losing views due to that is your concern, then why not go create a thread for showcasing your mods instead? That's how we went about it in the good ol' days.

    EDIT: Misread the part about it being the filebase. Regardless, the scenario is still pretty similar. I'm sure you get my point.
  4. Like
    Cj24 reacted to cp702 in Limit daily upload count   
    A large multi-livery pack makes it harder to search for individual files within that pack. If I'm from Dearborn, Michigan and I want to see if anyone's made GTA mods for my local police, the file titled "Dearborn Police" is both easier to find and easier to recognize as what I want in a search results page. As for why you'd upload a bunch at once: as a modder yourself, I'm sure you know that it can be a bit annoying and tedious packaging a file for release. If you have a few projects going at once, you might do the final touches for all of them at the same time, and want to just get them uploaded right away. With the specific files you mentioned, the user could have saved them for a "Michigan megapack." But those packs have their own issues: the featured screenshot doesn't represent most of the vehicles, it's more annoying to figure out if it has the particular skin you wanted, and the download itself becomes much bigger.
     
    I have a hunch that the "new files" list isn't the main way people are discovering mods, especially not ones like yours (based on your download count and rating, your mod will probably generate word-of-mouth).
  5. Like
    Cj24 got a reaction from Officer27 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Not true. Although one person willingly handed out his personal information, the other person did not publish it. It might be better not to spread false accusations. Staff members are still looking into it, at the moment they haven't made a final decision, and neither should anybody else who does not know the whole story.
  6. Like
    Cj24 got a reaction from Officer27 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Not true. Although one person willingly handed out his personal information, the other person did not publish it. It might be better not to spread false accusations. Staff members are still looking into it, at the moment they haven't made a final decision, and neither should anybody else who does not know the whole story.
  7. Like
    Cj24 got a reaction from Officer27 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Not true. Although one person willingly handed out his personal information, the other person did not publish it. It might be better not to spread false accusations. Staff members are still looking into it, at the moment they haven't made a final decision, and neither should anybody else who does not know the whole story.
  8. Like
    Cj24 got a reaction from Officer27 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Not true. Although one person willingly handed out his personal information, the other person did not publish it. It might be better not to spread false accusations. Staff members are still looking into it, at the moment they haven't made a final decision, and neither should anybody else who does not know the whole story.
  9. Like
    Cj24 got a reaction from Officer27 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Not true. Although one person willingly handed out his personal information, the other person did not publish it. It might be better not to spread false accusations. Staff members are still looking into it, at the moment they haven't made a final decision, and neither should anybody else who does not know the whole story.
  10. Like
    Cj24 got a reaction from Officer27 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Not true. Although one person willingly handed out his personal information, the other person did not publish it. It might be better not to spread false accusations. Staff members are still looking into it, at the moment they haven't made a final decision, and neither should anybody else who does not know the whole story.
  11. Like
    Cj24 reacted to Albo1125 in [WIP][REL] Siren Mastery - Fully control your siren tones!   
    SirenMastery
     
     
    Download: 
     
    Siren Control is an upcoming script modification that allows you full control over your sirens. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays!
    And yes, in case you missed it, SirenControl will have full support for controllers.
    Currently Planned features for initial release:
    Change the siren toggle key/button and assign it an optional modifier key/button. Change the 'lights only' toggle key/button and assign it an optional modifier key/button. New 'Toggle Secondary Siren' key/button with an optional modifier key/button. This allows you to switch to secondary sirens without having to hold down a key/button. New 'Toggle Bullhorn' key/button with an optional modifier key/button. This allows you to keep sounding your bullhorn without having to hold down a key/button. Works simultaneously with sirens. Determine the siren tone that should be playing. You are able to select which siren tone to play, including the ability to differentiate between the two secondary sirens. Additional customisable sirens per vehicle model. Allows you to have up to three additional sirens per vehicle model. Customisable Siren Switching Tones (like Siren Switch Honker). Sirens are fully customisable per model via an XML file. The vehicles.awc size and length limits are effectively removed while using SirenControl, allowing for greater siren variety. More to come..Stay tuned. Preview Videos:
     
    Check out the Loyalty Rewards Programme.
    Becoming a loyalty member also supports me and my work 
    Until the next update!
  12. Like
  13. Like
    Cj24 reacted to SkylineGTRFreak in [REL]'08 Suburban unlocked (updated with LODs+Secret Service variant)   
    Update:
    As some might have seen already, I have released a new version with armored window frames and beadlock wheels as well as some minor modifications. That version also featured full LOD levels, so I updated the regular Suburban as well. Those are not just copied L0 meshes. The Secret Service variant also includes the .meta files for sirensettings, bulletproof wheels, bullet resistant glass, etc...
     
    The download comes with .z3d and .ytd file, as well as templates in case of the regular Suburban. Credits are inside a Readme file.
     
    Model by: 
    Shadydk311
    Converted to GTA V, edited and UV-mapped by:
    SkylineGTRFreak
    Secret Service: Wheels, settings, flags and armor plates by: 
    SkylineGTRFreak
     
    Download the Secret Service version:
    https://www.mediafire.com/?muxeux0gema3moy
     
    Download the updated regular version:
    http://www.mediafire.com/file/4hkak4552ga5qkk
     
     
    Original Post:
     
    Okay, here it is. Wanted to share it here, because I think you guys may make good use of this. I just did this, so I can make an armed version with M134 on top. But I haven't seen a '08 Suburban around and since it's a quite popular Law Enforcement vehicle, I thought it'd be a shame to keep this to myself. 
    After responses in this thread: 
     I saw that there really is some interest, so I did some edits and want to release it now. Let me copy the features of the other thread in here again:
    -Includes full detailed exterior and interior with modelled doorsills (not just a "plain" connection between bodyshell and chassis)
    -Undercarriage and engine modelled
    -All standard lights working
    -Steering wheel and dials working
    -Dials and buttons illuminated at night
    -Bulletholes and glass shatter
    -suspension and transmission as working, seperate objects
    -Dirt mapped
    -Includes L0 and L1 ONLY (+wheel meshes for L2/L3)
    -2 version: One standard version and one for wiper support
     
    On top of that I have now assigned the bodyshell to paint3 shader for livery support and mapped the body properly. I have included one wireframe template (2048x2048), one transparent template with only the doors white (you can add background color as you desire) and car_sign_1 is a simple black with white doors template. 
    Regarding the template: Front wheel arch contains backside of the bumpers and rear wheel arch contains the doorsills (so you know what they are and how you want to paint them)
    Link: http://www.mediafire.com/download/1qhdlcqs1ai5jnt/Chevy_Suburban_DEV.zip
     
    Credits are:
    3D Model: 
    Shadydk311
    Converted to GTA V, edited and UV-mapped by SkylineGTRFreak




    Hope you enjoy and make some good use of it :)
  14. Like
    Cj24 reacted to Captain14 in [Research/WIP] Custom Light Patterns through carcols.ymt   
    Hey all,
    Recently the OpenIV team has made the carcols.ymt file available as an XML file which allows editing. Big thanks to them for that as this is what makes this project possible. You can find the carcols.xml here: https://www.gta5-mods.com/tools/carcols-ymt-converted-into-xml-format
     
    Anyways on to the meat of it. The carcols is where all vehicle sirensettings are configured. Vehicle developers are probably familiar with this and most, but not all, vehicles currently released have been configured to work with sirensettings 1. Looking in the carcols we can see exactly where siren setting 1 is configured and learn about the structure of sirens. This is a shortened portion of the configuration for siren setting 1:
    The full xml contains definitions for all 20 siren elements in order, but I have removed sirens 2-20 for the sake of making it easier to read. So far, here is what I have learned:
    The game engine caps the maximum number of sirens at 20 per sirensetting. Custom sirensettings can be added to the file and used. Corona colors and intensity can be edited for each individual siren (format for color: AARRGGBB). They can also be removed completely. Each individual siren can have it's own individual flash pattern (and these can be user created, not just selected from a list) Headlight and taillight flashing can be configured with custom flash patterns - one user has already released a modification that enables headlight flashing. You can set the number of "beats" per minute that the lights will flash using sequencerBPM value. This value will apply to all of the sirens for that specific sirensetting. You can set individual sirens to be rotating or non-rotating and configure their speeds.  
    So far I have not done any work with rotating lights. For non-rotating lights, the flash pattern can be custom configured by editing the sequencer value under "flashiness" for each siren. In the snippet of code posted above, the siren uses the following configuration:
    <sequencer value="1431655765"/> At first glance it looks to be just a random number. This is actually a 32-bit integer, and when you view it in binary, the flash pattern becomes clear:
    01010101010101010101010101010101 So this siren uses a simple alternating flash pattern - off, on, off, on, off, on, etc. These can be configured to create new and far more complex flash patterns than are currently in the game. Along with increasing the sequencer beats per minute you can create some neat stuff.
     
    Here is a (very quickly) thrown together demo to showcase possible patterns. This vehicle uses 6 sirens: two for all the red and blue lights, two for the traffic advisor (which is an extra), and two for the headlight strobes. The headlight strobe coronas have been modified to be white and the vehicle uses a completely custom sirensetting. The pattern for the red and blue lights has been customized for alternating speeds.
     
    Again, this is just rough stages of research so far, but I wanted to share what I had found with the community. Hopefully this will be useful for vehicle developers in designing cars which are non-ELS but offer similar levels of functionality. I will be updating this thread with further research as I discover new things.
     
    Thanks for reading and happy modding!
  15. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    There's one main difference between movie producers and modders: Money. Movie producers are not going to stop creating films because they simply wouldn't earn money then.
    Apart from that, it's actually not that different. They have many different ways to protect movies. YouTube's Content ID system usually blocks movies automatically, DVDs have copy protections and region limits. They actually have so much influence on politics that movie piracy can get you in jail. They do complain about illegal uploads, and so do modders complain about wrong credits or missing permission.

    So far, locking models was pretty safe. Again, very few people managed to rip unlocked models and then actually took the time to convert them into IV again. It wouldn't even make sense for many models, since you can just convert them from other games without ripping in many cases.
    Of course just keeping everything unlocked would prevent ripping, but that's useless. Sure, nobody will rip anymore, but that's just because they can take it anyway. You don't leave your door unlocked either to prevent people breaking in. It's even easier to steal something that way, same with locked models.
    Since it seems like many people don't know it yet: Oleg posted that he is considering an option to prevent re-import. It would not be titled locking, since he doesn't want to give a false feeling of safety. We don't know if people release unlockers, we don't know if there'll be tools apart from ZModeler. Locking worked pretty well in IV, since most people just didn't know how to rip. Simply saying locking has no use and therefore nobody should even try it is the wrong approach in my opinion.
  16. Like
    Cj24 got a reaction from TheDivineHustle in My Thoughts on V Modeling   
    I can imagine who you're talking about, but no, they're not the ones I have in mind. I'm talking about people who are still releasing here. Honestly, would you be surprised if even more modders left LCPDFR.com now? People post a picture of a converted CVPI and get 3 pages of discussion why it's not going to be unlocked, although the author didn't even say anything about that. Then you get a thread like this, people who don't mod themselves are trying to tell you what to do with your mods, or even worse, people who don't mod but still actually earn money with mods. That's not a healthy atmosphere, probably causing even more modders to release on other websites with different users.
    I guess you're talking about a different San Andreas, then. When I started modding for IV, many of my skins were suddenly used in SA as well and the authors refused to credit at all. It was very common just to convert other models to SA without credits and many people then converted them back to IV, still without credits. Honestly, without that experience with SA, many modders probably wouldn't have locked their models in IV.
    We don't have just a few modding websites we had around the time of IV's release. Currently, there's no clear view on all mods released. If somebody doesn't want to credit, he's just releasing on some other website. Most major websites let you report mods, but not at all. You can't do anything about it, apart from preventing it, as far as possible.
    It's good we finally have a clear statement about this.
  17. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    It's the point I am making. Usually, people don't even know the reasons why a mod wasn't released unlocked, and believe me, in many cases it's not the decision of the person releasing the car. However, the person releasing a car is considered selfish, yet another person, who created a car and is not going to release it, is not. People don't know it was created, and people don't know why another car is locked.
    I want people to understand that calling modders selfish because a model isn't unlocked won't change the fact that the model is locked. Instead, modders are going to withdraw from the community, either by not releasing models or by just giving them to friends. I've been talking to many different modders, and right now, many feel like they're not accepted here on LCPDFR.com at all.
    It's a good thing many modders don't care about locking. But as long as some do, people should respect that choice instead of acting like locked models completely ruin the community. Like probably every other modder I'd also wish I had access to every model ever created, but unfortunately that's just impossible. Trying to put pressure on modders isn't going to change that, it's even more likely that that's just going to chase them away from releasing at all.
    Everything else being unlocked is not exactly true. OpenFormats supported locking (in case people don't know, it's used for ped models) and, as LMS mentioned earlier, it's always possible to create obstacles to prevent people from editing a script mod.
  18. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    Many modders don't just trust anybody, and I can understand why. They want to make sure a person is actually trustworthy if they give him access to their work. But I don't understand why that has to be bad. Why is it egoistical to release a mod "only" in a locked form? It's already more than anybody in this community is obliged to. If a modder never shows a mod, nobody even knows it exists. In that case he'd be considered less selfish than somebody who does release a mod, just not unlocked? That makes no sense to me.
  19. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    For IV, locking was pretty safe, since there was no tool apart from ZModeler. If somebody managed to rip a model he always has to convert it again. As far as I've been told, the ripping tools often crashed, there were models that simply didn't work properly.
    In SA you had both ZModeler and 3ds Max. I think without further tools you couldn't even import cars created with one of those into the other one. There was an unlocker for ZModeler, however most people, out of respect for the the modders decision, would never use such a tool.

    So no, it does not take just a few minutes. But there's a difference between saying people may not edit this and actually implementing measures to prevent editing. Some people don't care about either one, you have no way to stop those. But since all GTA websites have the possibility to report, there're ways to have it removed. However, you will stop those people who don't even bother to look at the readme. They'll try to import it, see it's locked, and go download another model.
  20. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    Of course that person did something. Converting models takes time and effort, mapping models takes time and effort and adding materials takes time and effort. It's impossible just to import development parts, most of them need editing before they actually work or get even close to the current standards.
    If you want to be able to decide if a car is unlocked - do it yourself. Especially if all parts are unlocked, you have no excuse at all. Stop complaining about other modders, if you think downloading and assembling model parts is so simple, why don't you do it?
    You believe unless you actually create a new polygon, you haven't actually created anything? You obviously never tried modding or modeling.
    You talk about "solving", so you believe it's an issue people like to decide themselves. Seriously, what's the problem? Somebody doesn't create a model at all - gain for the community: Absolutely nothing. Somebody creates a model and gives it to trustworthy friends who release an awesome (locked) car - gain for the community: A high quality vehicle model everybody can download and enjoy in their game. If somebody doesn't want to release something, it's that way.
     
    I don't even understand the point of the discussion. Some consumers require mods to be unlocked, but what do they gain? Nothing, because they can't even mod. Most modders say everybody should decide for themselves.
    Apart from "being better the community" I haven't seen many arguments against locking so far, and in IV it was for more likely for an unlocked model to get used without credits. That's not exactly good for the community, isn't it?
  21. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    Nobody is pretending it's the same. It's a metaphor to explain people the purpose of locking. Many people believe by keeping files unlocked you have a lower risk of people misusing them, but the opposite is the case. Just because nobody would rip them now (and as I said before, very few people actually know how to rip), even more people can use it. And as soon as more people are able to edit and redistribute a model, more people try to put their own name in the credits.
     
    The question if everybody is happy with the choice of words of other posters is not exactly contributing to the question if permissions, credits, locked files or screenshots of unreleased cars are actually in favor of the community. I think it's becoming pretty obvious now that most modders here would like to make decision about locked files or permissions themselves.
    I also think it's interesting that people complain about unreleased mods being shown in screenshots, yet people are fine with YouTubers "alpha-testing" vehicles, that obviously are in early development. I've written earlier that I believe people try to create quality conversions instead of being fast, but some seem to be trying to get a vehicle ingame no matter what, just to post videos. It's an attitude I don't understand, if a modder knows there're other issues, why even bothering to get it ingame? I honestly don't understand why screenshots of (yet) unreleased cars are a problem, although screenshots of cars that aren't even completely converted are fine, even though they obviously can't expect constructive feedback at such an early state and just want to show off.
  22. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    There's one main difference between movie producers and modders: Money. Movie producers are not going to stop creating films because they simply wouldn't earn money then.
    Apart from that, it's actually not that different. They have many different ways to protect movies. YouTube's Content ID system usually blocks movies automatically, DVDs have copy protections and region limits. They actually have so much influence on politics that movie piracy can get you in jail. They do complain about illegal uploads, and so do modders complain about wrong credits or missing permission.

    So far, locking models was pretty safe. Again, very few people managed to rip unlocked models and then actually took the time to convert them into IV again. It wouldn't even make sense for many models, since you can just convert them from other games without ripping in many cases.
    Of course just keeping everything unlocked would prevent ripping, but that's useless. Sure, nobody will rip anymore, but that's just because they can take it anyway. You don't leave your door unlocked either to prevent people breaking in. It's even easier to steal something that way, same with locked models.
    Since it seems like many people don't know it yet: Oleg posted that he is considering an option to prevent re-import. It would not be titled locking, since he doesn't want to give a false feeling of safety. We don't know if people release unlockers, we don't know if there'll be tools apart from ZModeler. Locking worked pretty well in IV, since most people just didn't know how to rip. Simply saying locking has no use and therefore nobody should even try it is the wrong approach in my opinion.
  23. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    It would be absolutely useless to give up locking just because 0.1% of the people in the community know a way around it. Why do people lock their cars? Because they don't want other people to take their credit. If people respected the modders and nobody ever posted wrong credits, there would have never been a reason to need a way to lock cars. I can live without locking, but I sure don't mind modders who rather not just rely on people crediting them. And before the debate about whether credits are useful or not: If you want to use a converted car but without having to post credits, you'll have to convert it yourself. It's as simple as that.
    You obviously won't just use vanilla models. Most modders I've been talking to have not even started creating vehicles for V, mostly because ZMod3 is much more expensive. I know a lot of people are currently converting the CVPI from DSF, but it's just going to take time. The community has always been in competition, people were always trying to create new, better mods. This time, I guess, many people are going to want to have the best conversion. And in my opinion, that's better than everybody wanting to be the first one.
    Honestly, so far the only people I've seen complain about locking do not create new content themselves. Almost all of them never modeled anything, most of them don't even know how to convert anything. Yet they demand access to everything else. That's an attitude many modders can't stand at all, and I can't blame them.
  24. Like
    Cj24 got a reaction from VooDoob in My Thoughts on V Modeling   
    You really believe nobody is releasing because everybody wants locked mods? The export filter for V was just released, everybody is still trying to figure it all out. It's a new game, a new programm and there're new issues. Many different people from many different communities are trying to convert cars currently. I never got so many messages from people asking if they can convert something like I did in the last few days.
     
    You complain about people not releasing yet you say people shouldn't release anymore? Apart from that, I'm not really sure what you could gain from releasing, or what you can lose by deciding not to release something.
  25. Like
    Cj24 got a reaction from TheDivineHustle in My Thoughts on V Modeling   
    I can imagine who you're talking about, but no, they're not the ones I have in mind. I'm talking about people who are still releasing here. Honestly, would you be surprised if even more modders left LCPDFR.com now? People post a picture of a converted CVPI and get 3 pages of discussion why it's not going to be unlocked, although the author didn't even say anything about that. Then you get a thread like this, people who don't mod themselves are trying to tell you what to do with your mods, or even worse, people who don't mod but still actually earn money with mods. That's not a healthy atmosphere, probably causing even more modders to release on other websites with different users.
    I guess you're talking about a different San Andreas, then. When I started modding for IV, many of my skins were suddenly used in SA as well and the authors refused to credit at all. It was very common just to convert other models to SA without credits and many people then converted them back to IV, still without credits. Honestly, without that experience with SA, many modders probably wouldn't have locked their models in IV.
    We don't have just a few modding websites we had around the time of IV's release. Currently, there's no clear view on all mods released. If somebody doesn't want to credit, he's just releasing on some other website. Most major websites let you report mods, but not at all. You can't do anything about it, apart from preventing it, as far as possible.
    It's good we finally have a clear statement about this.
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